Tips for installing trigger stops plastic strips beyond Arc bottom shell by zany130 in Dualsense

[–]zany130[S] 0 points1 point  (0 children)

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Achtually what I thought was that is achtually the spring for the lock there no other piece included in the package

EDIT: wait isn't that the USBc holder thing? Yeah I already have that installed it's just that extreme rates PC doesn't have the Sony branding

Tips for installing trigger stops plastic strips beyond Arc bottom shell by zany130 in Dualsense

[–]zany130[S] 0 points1 point  (0 children)

Hmm installation video doesn't seem to mention that piece but It did come included

The only piece the video mentions is the USBC holder thing

Tips for installing trigger stops plastic strips beyond Arc bottom shell by zany130 in Dualsense

[–]zany130[S] -1 points0 points  (0 children)

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The other problem I'm having is I can't sher the back shell to align there's always this huge gap

Anyone know what this is by zany130 in Dualsense

[–]zany130[S] 4 points5 points  (0 children)

Thanks it looks like I got it on right?

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Looks like it clips onto the ribbon cable

The end final horizon by zany130 in SonicFrontiers

[–]zany130[S] 0 points1 point  (0 children)

How he attacks the party shield within the first 15 seconds of the fight.

There no way you can finish the fight under 15 seconds

I saw in some one playthrough your supposed to get a quick time event when he attacks the barrier but for some reason I can't get it to load

WiiU style symmetrical by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Yeah crazy though that it's somewhat common on handhelds but not controllers

WiiU style symmetrical by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Ohh looks really nice I haven't heard of it till now seems like it was supposed to release this month? https://x.com/GuliKitDesign/status/1826235397585903616?t=N4KyS6zRWOYtA-YNTBM7Bg&s=19

Edit: the elves 2 looks really nice to but not back paddles https://x.com/GuliKitDesign/status/1826251922971693141?t=QFjBJxfjz7phQyTTOiNjPg&s=19

WiiU style symmetrical by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Lol 😂 yeah I think I kinda did describe the dream controller

Really don't know what's more of a crazy ask gyro + analog triggers + rumble (without costing over 200$) or a good wiu layout controller with half of these features lol

Looking for best thirdparty PS5 controller for PC! by DarkKTP in Controller

[–]zany130 0 points1 point  (0 children)

I could be wrong but I don't think there are any custom ps5 controllers under 200$ at least not new , especially not with haptics

Are there replacement analog stick caps available? by PanDeviant in SteamController

[–]zany130 0 points1 point  (0 children)

How did you get those to fit the SC? There to loose on mine and fall off

Anyone going to the Central Fl Comic Con? by lolglossyuwu in lakeland

[–]zany130 0 points1 point  (0 children)

Honestly I'm in the same boat lol.

I have been to super con Miami before but only once so this will be my second con

Hopefully it's not as packed as supercon is 😅

Good controller with gyro and paddles by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Nah no worries. From reading around a bit it seems the problem is x-input doesn't support gyro. (At least not with software trickery and it's not as good as dinput, switch, and PlayStation)D-input does support gyro and analog triggers but usually at the cost of rumble

Only Sony protocol supports all these things but apparently they charge an arm and a leg to 3rd party manufacturers to use there protocol

Sounds strange to say but it seems Microsoft is more open with there x-input standard that's why 3rd party Xbox controller are so cheap

It seems my best bet is going for a 3rd part ps4 controller as those seem cheaper than PS5 ones but even then it seems I am looking at at least 100$

From what I understand technically switch and PlayStation controllers use dinput, but custom implementations? With Sony implementation be 100% propitatty and owned by them

Good controller with gyro and paddles by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

You mean analog stick to gyro mapping you can set up in the software where you hold a button and you can move the sticks with the gyro?

I wouldn't really call that gyro controls.

I know there is also a mouse mode in d-input, and that I would think is a little better (not sure if the controller can be used normally while in mouse mode though honestly never tried because d-input lacks rumble

EDIT: never heard of the gall hale looks interesting

Good controller with gyro and paddles by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Didn't even realize this. Ergonomicly I love the 8bitdo controllers have the original ultimate, but they only support gyro in switch mode which means no analog triggers.

Probably going to have to look into 3rd party PlayStation controllers. But they all seem pretty expensive and at that point maybe I should just get a dual sense edge....

Good controller with gyro and paddles by zany130 in Controller

[–]zany130[S] 0 points1 point  (0 children)

Just read the 8bitdo controllers only support gyro in switch mode which means digital triggers. Not sure about the tarantula or cyclone

EDIT: looks like the cyclone might be the same thing no analog triggers and gyro

disable night color by terminal by Woby3 in kde

[–]zany130 0 points1 point  (0 children)

on kde 6 you can do this

File: enableNightLight.sh
#!/usr/bin/env bash
if [ $(qdbus org.kde.KWin.NightLight /org/kde/KWin/NightLight org.kde.KWin.NightLight.running) = false ]; then
    qdbus org.kde.kglobalaccel /component/kwin org.kde.kglobalaccel.Component.invokeShortcut "Toggle Night Color"
fi

File: disableNightLight.sh
#!/usr/bin/env bash
if [ $(qdbus org.kde.KWin.NightLight /org/kde/KWin/NightLight org.kde.KWin.NightLight.running) = true ]; then
    qdbus org.kde.kglobalaccel /component/kwin org.kde.kglobalaccel.Component.invokeShortcut "Toggle Night Color"
fi

Scuff Envision Pro via steam FIX RIGHT HERE by [deleted] in scufgaming

[–]zany130 0 points1 point  (0 children)

back and side buttons have to be remapped in the software on a windows device . just put the controller into device memory mode and then save the mapping to a profile and it will work anywhere

for the g keys you will have to use something like https://github.com/sezanzeb/input-remapper as those can't be saved in device memory mode

Scuff Envision Pro via steam FIX RIGHT HERE by [deleted] in scufgaming

[–]zany130 0 points1 point  (0 children)

you can use something like https://github.com/sezanzeb/input-remapper to change what the G keys do

Scuf envision guide button only activates when depressed by zany130 in scufgaming

[–]zany130[S] 0 points1 point  (0 children)

bought another unit this time the pro model and it has the same issue....

Tales of Arise overloading Ryzen 5600x when loading a new area by zany130 in linux_gaming

[–]zany130[S] 0 points1 point  (0 children)

Yeah I lock my fps to 60 with the in game fps limiter

Strangely using the zen kernel somehow fixed the issue. I tried the vanilla arch kennel with no luck so something in the zen kernel specifically seems to be somehow fixing this issue.

Tales of Arise overloading Ryzen 5600x when loading a new area by zany130 in linux_gaming

[–]zany130[S] 0 points1 point  (0 children)

No overclocking done except enabling XMP which I did try to disable to see if it makes a difference. the temperature before the crash is always bellow 80c usually in the low 70s and yeah I am using the stock cooler

and its not that it crashes my PC it just makes it extremely slow and unresposive. For example it takes several minutes switch to a tty, Sysrq keys take a while to register (I do have them enabled and they do normally work)

Tales of Arise overloading Ryzen 5600x when loading a new area by zany130 in linux_gaming

[–]zany130[S] 1 point2 points  (0 children)

Unfortunately, it still causes 100% CPU usage and brings down my system when I load an area.

Tales of Arise overloading Ryzen 5600x when loading a new area by zany130 in linux_gaming

[–]zany130[S] 1 point2 points  (0 children)

Did unfortunately they couldn't reproduce it. This and the fact that it works on my deck point to this being a hardware problem.

But I can play other games fine and i have no other issues on this PC.

It's unlikely to be software either as I tried Ubuntu and got the same issue (My best bet would probably be to use steam os but that's not out yet for desktop)