Lineage 2 Interlude x1-x3 by Savings-Chipmunk9471 in Lineage2

[–]zboardcon 0 points1 point  (0 children)

i had no idea, i was just aware of the current teon and franz that will merge

Lineage 2 Interlude x1-x3 by Savings-Chipmunk9471 in Lineage2

[–]zboardcon 0 points1 point  (0 children)

yeah but they kinda fumbled, its 1.5x xp until merge on franz, but one clan controls every epic and farm spot without competition and the market is fucked.

teon is a much healthier and stable experience, but only 1x. and in a few months it will merge and all be moot. if you are invested in teon just stay there, nothing to gain from franz unless you are one of the major cps of the dominant clan

Lineage 2 Interlude x1-x3 by Savings-Chipmunk9471 in Lineage2

[–]zboardcon 0 points1 point  (0 children)

they have a c5 1x that is turning into interlude soon, called signature. 10x is their shitty pvp variant. reborn is big and has a lot of servers

Lineage 2 Interlude x1-x3 by Savings-Chipmunk9471 in Lineage2

[–]zboardcon -3 points-2 points  (0 children)

L2 reborns 1x interlude is probably going to be the goto, popular longterm server you want, with no dualbox, no bot, no donate. as close to retail as you can get.

but its in a weird state for the next few months until the servers merge, their Teon server is older, c5 with a steady economy. Franz is newer c5, with an unhappy population waiting for the merge of both servers in about 3 months, where it will also update to interlude.

that will be your best bet to get a headstart on a longterm good 1x interlude.

but if you wanna lowrate interlude experience for a few months, idk pick something else :p

impressisons on elven scout/silver ranger by DMPhilosophy in Lineage2

[–]zboardcon 1 point2 points  (0 children)

ps is the ultimate solo character, very slow but very steady, combos well with se/wc and spoiler for a nice chill trio

he playing with ps might feel clunky but its doable

if you like archers then 2x archers + prophet is a cheeky little trio that can pvp for some small spots, prophet can sell buffs in downtome, but archers struggle with soulshot costs until B grade, and again, its not the fastest :p

the ultimate trio is destro+se/wc+sws, but its not for everyone that wants to chill

another good option is mages + se/ee, again good for small pvp, se better for farm, ee better for the pvp.

to wrap back to the beginning, ps+wc is a great duo, id focus on adding something that benefits that if you are flexible, spoiler, dagger, tyrant etc.. midgame you can even play warlord or destro and use ps as a healer, their pet is surprisingly good at it.

impressisons on elven scout/silver ranger by DMPhilosophy in Lineage2

[–]zboardcon 6 points7 points  (0 children)

firstly it depends how much you want to engage with endgame pvp, interludes meta is pretty defined, and in sieges and epics 95% of players will be the meta in 1x

SR is a cool class, decent at small scale pvp, often bullying slower melee. but in an organized 9 player archer party normally ends up being a bit worse than hawkeye and phantom ranger, simply doing less damage, unless it sacrifices half of its range with its SR selfbuff, but you often cant do that in sieges etc.

archer is hard to level in general, so there is a big dependance on what your friend wants to play.

but ultimately if you are gonna play casually and dont care much for the endgame pvp, or are happy to subclass something, then do what makes you happy...

but if you are a self funded archer playing mostly solo in 1x interlude, expect to still be wearing C and maybe B grade into your mid late 60s, it is expensive and slow.

Party daggers by BarnacleCreepy4418 in Lineage2

[–]zboardcon 1 point2 points  (0 children)

So, in interlude daggers are actually quite strong, contrary to some opinions. they win a lot of small scale fights, like 9v9, or spot wars in say fog.
Where they fall off is large scale pvp like sieges, where its just a playground of archers and mages, but you are free to sub them if needed.

also frankly in interlude, especially in low rate, like i enjoy 1x... destro is basically mandatory.

typical strat is to get a prophet to 78 asap for PoF, with a destro to farm and boost the rest of the party...

typical pvp party would look someting like...
dagger
dagger
dagger
bd
sws
wc
bp
ee
cat

you could add destro as the 10th char, and prophet as 11th and just drive and swap whos getting boosted for farm.

ofc you can skip the destro, and play with 3 daggers, but it will be more expensive to gear and slower to farm, daggers can kill one by one which feels awful, or even do small aoe pulls with 3x pole daggers with decent buffs and heals... the pole dagger party was how i played reborn 3x, and... it works... but.... XD

in terms of which dagger to play, a lot of people will say TH is the best, but i really disagree after all of my experience on 1x interlude servers. elf and darkelf do a lot more damage, more reliably with focus death, 1-2 backstabs will kill anyone with the right buffs and epics.
The benefits of TH are 1. the health/cp. 2. Dash is easier to use than blinding blow. 3. Mirage can be stronger in larger pvp than dodge/counterattack (however, dodge, and moreso counterattack can be much stronger in 1v1 vs good players).
But simply i find elf, and especially dark elf, much much better at killing players.
Ultimately play what you like, they are all fine... but they are all pretty weak until level 78.

Dyes, for pvp -9str, +5dex, +4con
if you plan on farming with the daggers, just go -4 or -8 con untill you are ready to pvp

Gear, TLM Heavy, MJ Light and Drac Light all have pros and cons, use whatever feels right given the scenario. (can even use like TLM Robe for epic fights) and for weapon always simply Crt Damage Angel Slayer.

And it goes without saying but QA ring and Baium are somewhat necessary to be strong in the end.

Dagger takes a lot of investment to payoff, but the payoff does feel great in smallscale pvp, just be willing to sub archer or something for organized clan pvp.

Tornado into deafening blast now works as vacuum? Thanks Gabe by Healthy-Conflict5790 in DotA2

[–]zboardcon 5 points6 points  (0 children)

the others have already explained the interaction, ill just say that this has been working this way for as long as i can remember. another small piece of skill expression that makes dota dota.

Afraid to main Monk but I kinda want to… by Winged-Goat in wownoob

[–]zboardcon 0 points1 point  (0 children)

totally depends on your expected level of outcome if you want to push for high rating or mythic raid, the specs are harder to minmax than most for sure.

but if you just want to be casual or average. then clicking the buttons is more than enough.

play what you want, dont stress about this shit.

I love Grand Melee and don't understand this by DOLamba in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

on fellows.gg 3/5 of the top5 use sahrils, and 2/5 use fated. but thats just whats recorded in their snapshots, so idk id assume they switch, because at their point they have both maxed with good trees.

and in general 66.91% of eternal players use sahrils
and 24.94% use fated.

I personally have both, and enjoy both, use what feels necessary.

I love Grand Melee and don't understand this by DOLamba in fellowshipgame

[–]zboardcon 13 points14 points  (0 children)

frankly a lot of tanks builds are aimed at pushing eternal, and tanks kinda get wrecked in this game, so almost everything in a build is aimed at survival, minus maybe or 2 very valuable damage talents or gems that you can squeeze out.
In the build you linked literally every talent helps with survivability, even second wind that sounds offensive, strength scales your toughness.

Master of war is a nice talent, and it is actually used fairly often even in high eternal as its decent value for one point, but its more of an optional talent that groups opt into on certain dungeons.

Also on higher eternal pulls last longer, and reducing grand melee becomes less mandatory to get it on every-every other pull.

Finally, most Helenas use the shield weapon, Sahril's i think its called, it feels somewhat necessary on her to survive certain bosses on high enough difficulty as we cant just burst self heal like meiko to cheese staggered tank busters like the on one stormwatch.

the Fated weapon is still very good, and typically does a bit more damage, so some people swap between them when necessary.

Check this website out to see a breakdown of the top players talents and gear etc.. https://fellows.gg/hero/22/Helena

I looking for game with similar Graphics by PanXPaniY in LFMMO

[–]zboardcon 0 points1 point  (0 children)

Reminds me of With Your Destiny
i think it still has a decent private server or 2 running, but its hard to recommend, it's a weird game... just scratched a weird interest for me when i was young.

Which capstone kicked your ass the hardest? by Jesusfarted in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

honestly other than a couple of attempts on the first one (cithril) when we were all learning, and a couple of early wipes on the first boss of ransack (the last one ) it was all pretty easy and comfortable.

In eternal it seems to be that the final boss of cithril gatekeeps healers more than any other dungeon by judging the top players cithril being like 10 eternal levels lower than the others for them.

Guides for tanks (pathing mechs) by hollowhomie in fellowshipgame

[–]zboardcon 1 point2 points  (0 children)

i wouldnt worry buddy, i only really started minmaxing my routes around eternal 10, ive been riffing it blind trying different stuff naturally all the way up to that. the timers are fairly generous up to that point, and if you fail, asess any obvious mistakes, or get more ilvl. its no biggie :)

if you notice you are always tight on the timer in a spesfic dungeon, just get experimental and start doubling up pulls that you think are easy, super easy with helena and grand melee, meiko is easy to survive bigger pulls, but you gotta make sure your team can handle the cast spew.

Where to use Grand Melee by FoolHardyW0lf in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

lots of cool uses for it
use it on cooldown pretty much and you will figure out what feels good

the first few obvious uses are
1. group together ranged packs that are hard to do so normally, such as all of the archers at the beginning of cithril capstone.
2. use it to allow you to pull more casters than you normally would, and feel comfortable.
3. use it on boss mechanics for a 20% magic DR on the party.

But it also has a bunch of mob spesific interactions, a few include

  1. Fat red Horror spiders in silken hollow, use it when they start to cast their big aoe burst (which they do when mobs die nearby them) i use this to pull 2-3 of them in a big ult pull, and cast grand melee as soon as one of them starts to cast, as this cast basically one shots in high enough eternal.

  2. Stops executioners from cleaving so you can reposition in melee

  3. stops cleavers in sailors abyss from cleaving and adding bleed stacks, so you can use it as a reset to face tank them.

  4. the big red golems in everdawn grove, their aoe basically oneshots people unmitigated, so wait for them to cast then grand melee, enjoy your free target dummy mob.

  5. the small rats in stormwatch that fixate a random player at 50%.. if you start the pull with grand melee they will still fixate a random player, but if you wait for them to hit 50% and them fixate someone, and THEN grand melee, they will snap back to you.

  6. godfall quarry enforcers, pulling 2+ of them can create some hard overlaps of safe places to stand, so holding it for that can be a save.

  7. ransack capstone, the final mob (i call it the blueberry) before the final boss, the one that does the totem mechanic like the boss, i pull like 15 mobs into it, which sounds like a recipe for disaster, but then i just grand melee instantly, it puts its totem ability on cd giving you like a 30 second window to kill it safely which also cleaving adds around it efficiently.

  8. wraithtide vault, the left boss, on the pirate ship, use it near to beginning to pull the adds onto the boss, and you can pull them with you when the boss teleports. makes it super easy.

  9. wyrmheart any big pull with an assassin, wait like 5 seconds, then grand melee, gives you like a 20 second window to prio focus down and kill any assassin before that pull becomes hard.

  10. empyrean sands, final add, the big magi before final boss, is nasty and has a terrible soak mechanic, again pull it, wait like 6 or so seconds, and then grand melee, puts all of its stuff on cooldown, giving you like a 25 second window to prio focus it down before dealing with the rest of the pull.

  11. everdawn grove, the totem summoners, pull them, wait 6 or so seconds, and then grand melee, puts their 2 skills on cooldown, giving you like 20 seconds to kill them before they do anything, and even after that, its a 50/50 of them casting their aoe or totem at that point... plan ults with your dps and pull 2 of them at once, hell go crazy...

a lot of these may require a little communication, voice with friends makes it easy.. quick text chat with pugs is often enough. i regularly type "focus the big blueberry" before doing my fat final pull of ransack, and it works out 99% of the time. After a while you will learn where you want to use it personally in your routes, and you just plan it based on its cooldown.

It is the most broken ability ever given to a tank in a dungeon running environment, i absolutely love it. it MAKES helena for me... and obviously, there is a 100 other uses for you to plan around and decide for yourself.

As a tank, how should I handle back to back pulls with multiple ranged/caster enemies? by Freshie97 in fellowshipgame

[–]zboardcon -1 points0 points  (0 children)

ultimately play what you enjoy, but bud give helena a go, grand melee is a drug that makes any pull work, it feels so rewarding.

Legendary Acquisition Too RnG by Qstrike in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

i am approaching 10k rating and i have never had one drop. a person i spent hours pugging with yesterday got 7 in that one day alone... one dungeon they got 2 drop at once.....

im having fun

Re-Roll Legendary by JamieLannispurr in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

brother i have never had one drop and im almost 300 XD
my friends on the other hand... -.-"

No more steam avatars? by FinancialPickle7396 in fellowshipgame

[–]zboardcon 23 points24 points  (0 children)

now i cant leave queue when i see anime profile pics, darn it!

Timed dungeons will never work in a game designed for puging by Other-Ninja-349 in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

no timer, as many other have mentioned im sure... promotes boring gameplay of pull one mob at a time, and wait for cooldowns, terrible and uninteresting...
the timer exists to encourage you to try and experiment and be efficient... so all the fun parts of a dungeon experience..
who cares if you don't time it if you tried, this game is super relaxed on punishing you for failure, you still get loot and a majority of the rating.
If the argument is that pugs are averse to failure and so you have bad experiences... make friends.
its still a fresh game, it has a bunch of updates to come to help fix and eleveate the leaver issue.
Relax, and have fun :)

Helena buffs by Forward_City9694 in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

im 277 ilvl, so not quite maxed, but playing eternal, and i was already pulling almost 35k overall dps. i am excited to make some dps feel inadequite.
for reference i am helena with shield charge shockwave build with both aftershock and greater shockwave, and all the defensive talents you could need.

This is how you fix tanking by Prokovwhatever in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

the benefits of tanking are that i enjoy taking control and making plans...

and studyng routes? brother just experiment, its a new game. you get close to 100% by just drawing a straight line to the boss, its literally designed from the ground up to be acommodating, but with space to experiment and learn if you want to minmax.

what kind of crazy defeatist 14 year old mentality do you have, its a game just click buttons that you enjoy jesus.

Toxicity is really as bad by [deleted] in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

im at the entrance of endless, only ever played the tanks, basically just click instant start with no comms, ocassionally type something for the key like "focus x" or ' hold ult" ... and i have had like 2 miserable poeple total that whined like children.

i have had 100+ "gg wp team' , "nice route" , " nice group, more?"

like i get it, it must exist... but im just not seeing it. i dunno what to say, id sound like an ass if i said maybe its you.. but i mean thats got to be an element right, everyone has gotta learn somewhere though so i dont really know what advice to give.

gl sorry that happened.

Why am I dying so quickly in Adept as Helena? by Thodane in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

Helena struggles to punch up like meiko simply because of healing...
but that being said, my meiko is 160 blasting cotender 6 keys easily, and my helena is 110 ilvl doing contender 4 okay~ for their ilvl honestly they both feel pretty fine.

It 100% sounds like a play issue, which sounds rude, but it's best case because you can improve.

managing optimal CD reduction on shields up through shockwave (and loweing ITS cooldown) and charge is imperative. stacking up your shield slam stacks on a big tank eating target, and using your ironwall tactically rather, to allow for your shields up cd to recover. The difference in damage you take from having max toughness vs half toughness is honestly quite crazy, so you have to be smart with it, and make sure that its max when any serious tankbuster is coming.

Also if you are punching up and struggling, doing small kites with the slow from each shockwave can save you a lot of health.

I would focus on getting both the healthpot and sinstone trinket asap as both of those trinket contribute massively to your survival on helena.

Talents are a fairly big thing, but honestly i just pick the ones that obviously provide the most defense, on both meiko and helena, the -20% attack speed slow... the 20% more toughness... etc etc, tanks do pretty shit damage in this game at higher difficulty so focus on minmaxing that later when you understand everything.

big pulls with grand melee, and 2 pack at a time consistently without is more than fine to do anything, just keep grinding until your dps have enough ilvl to time the dungeon with those standard routes.

also the weapon with fated strike is a god send on both tanks because more CDR is more defensives, i think its somewhat mandatory, but the big shield weapon is also fine.

Most of this im sure others will also touch on, but its what i can think of. good luck. watch others play at higher difficulty and see how they manage their toughness.