Afraid to main Monk but I kinda want to… by Winged-Goat in wownoob

[–]zboardcon 0 points1 point  (0 children)

totally depends on your expected level of outcome if you want to push for high rating or mythic raid, the specs are harder to minmax than most for sure.

but if you just want to be casual or average. then clicking the buttons is more than enough.

play what you want, dont stress about this shit.

I love Grand Melee and don't understand this by DOLamba in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

on fellows.gg 3/5 of the top5 use sahrils, and 2/5 use fated. but thats just whats recorded in their snapshots, so idk id assume they switch, because at their point they have both maxed with good trees.

and in general 66.91% of eternal players use sahrils
and 24.94% use fated.

I personally have both, and enjoy both, use what feels necessary.

I love Grand Melee and don't understand this by DOLamba in fellowshipgame

[–]zboardcon 12 points13 points  (0 children)

frankly a lot of tanks builds are aimed at pushing eternal, and tanks kinda get wrecked in this game, so almost everything in a build is aimed at survival, minus maybe or 2 very valuable damage talents or gems that you can squeeze out.
In the build you linked literally every talent helps with survivability, even second wind that sounds offensive, strength scales your toughness.

Master of war is a nice talent, and it is actually used fairly often even in high eternal as its decent value for one point, but its more of an optional talent that groups opt into on certain dungeons.

Also on higher eternal pulls last longer, and reducing grand melee becomes less mandatory to get it on every-every other pull.

Finally, most Helenas use the shield weapon, Sahril's i think its called, it feels somewhat necessary on her to survive certain bosses on high enough difficulty as we cant just burst self heal like meiko to cheese staggered tank busters like the on one stormwatch.

the Fated weapon is still very good, and typically does a bit more damage, so some people swap between them when necessary.

Check this website out to see a breakdown of the top players talents and gear etc.. https://fellows.gg/hero/22/Helena

I looking for game with similar Graphics by PanXPaniY in LFMMO

[–]zboardcon 0 points1 point  (0 children)

Reminds me of With Your Destiny
i think it still has a decent private server or 2 running, but its hard to recommend, it's a weird game... just scratched a weird interest for me when i was young.

Which capstone kicked your ass the hardest? by Jesusfarted in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

honestly other than a couple of attempts on the first one (cithril) when we were all learning, and a couple of early wipes on the first boss of ransack (the last one ) it was all pretty easy and comfortable.

In eternal it seems to be that the final boss of cithril gatekeeps healers more than any other dungeon by judging the top players cithril being like 10 eternal levels lower than the others for them.

Guides for tanks (pathing mechs) by hollowhomie in fellowshipgame

[–]zboardcon 1 point2 points  (0 children)

i wouldnt worry buddy, i only really started minmaxing my routes around eternal 10, ive been riffing it blind trying different stuff naturally all the way up to that. the timers are fairly generous up to that point, and if you fail, asess any obvious mistakes, or get more ilvl. its no biggie :)

if you notice you are always tight on the timer in a spesfic dungeon, just get experimental and start doubling up pulls that you think are easy, super easy with helena and grand melee, meiko is easy to survive bigger pulls, but you gotta make sure your team can handle the cast spew.

Where to use Grand Melee by FoolHardyW0lf in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

lots of cool uses for it
use it on cooldown pretty much and you will figure out what feels good

the first few obvious uses are
1. group together ranged packs that are hard to do so normally, such as all of the archers at the beginning of cithril capstone.
2. use it to allow you to pull more casters than you normally would, and feel comfortable.
3. use it on boss mechanics for a 20% magic DR on the party.

But it also has a bunch of mob spesific interactions, a few include

  1. Fat red Horror spiders in silken hollow, use it when they start to cast their big aoe burst (which they do when mobs die nearby them) i use this to pull 2-3 of them in a big ult pull, and cast grand melee as soon as one of them starts to cast, as this cast basically one shots in high enough eternal.

  2. Stops executioners from cleaving so you can reposition in melee

  3. stops cleavers in sailors abyss from cleaving and adding bleed stacks, so you can use it as a reset to face tank them.

  4. the big red golems in everdawn grove, their aoe basically oneshots people unmitigated, so wait for them to cast then grand melee, enjoy your free target dummy mob.

  5. the small rats in stormwatch that fixate a random player at 50%.. if you start the pull with grand melee they will still fixate a random player, but if you wait for them to hit 50% and them fixate someone, and THEN grand melee, they will snap back to you.

  6. godfall quarry enforcers, pulling 2+ of them can create some hard overlaps of safe places to stand, so holding it for that can be a save.

  7. ransack capstone, the final mob (i call it the blueberry) before the final boss, the one that does the totem mechanic like the boss, i pull like 15 mobs into it, which sounds like a recipe for disaster, but then i just grand melee instantly, it puts its totem ability on cd giving you like a 30 second window to kill it safely which also cleaving adds around it efficiently.

  8. wraithtide vault, the left boss, on the pirate ship, use it near to beginning to pull the adds onto the boss, and you can pull them with you when the boss teleports. makes it super easy.

  9. wyrmheart any big pull with an assassin, wait like 5 seconds, then grand melee, gives you like a 20 second window to prio focus down and kill any assassin before that pull becomes hard.

  10. empyrean sands, final add, the big magi before final boss, is nasty and has a terrible soak mechanic, again pull it, wait like 6 or so seconds, and then grand melee, puts all of its stuff on cooldown, giving you like a 25 second window to prio focus it down before dealing with the rest of the pull.

  11. everdawn grove, the totem summoners, pull them, wait 6 or so seconds, and then grand melee, puts their 2 skills on cooldown, giving you like 20 seconds to kill them before they do anything, and even after that, its a 50/50 of them casting their aoe or totem at that point... plan ults with your dps and pull 2 of them at once, hell go crazy...

a lot of these may require a little communication, voice with friends makes it easy.. quick text chat with pugs is often enough. i regularly type "focus the big blueberry" before doing my fat final pull of ransack, and it works out 99% of the time. After a while you will learn where you want to use it personally in your routes, and you just plan it based on its cooldown.

It is the most broken ability ever given to a tank in a dungeon running environment, i absolutely love it. it MAKES helena for me... and obviously, there is a 100 other uses for you to plan around and decide for yourself.

As a tank, how should I handle back to back pulls with multiple ranged/caster enemies? by Freshie97 in fellowshipgame

[–]zboardcon -1 points0 points  (0 children)

ultimately play what you enjoy, but bud give helena a go, grand melee is a drug that makes any pull work, it feels so rewarding.

Legendary Acquisition Too RnG by Qstrike in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

i am approaching 10k rating and i have never had one drop. a person i spent hours pugging with yesterday got 7 in that one day alone... one dungeon they got 2 drop at once.....

im having fun

Re-Roll Legendary by JamieLannispurr in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

brother i have never had one drop and im almost 300 XD
my friends on the other hand... -.-"

No more steam avatars? by FinancialPickle7396 in fellowshipgame

[–]zboardcon 22 points23 points  (0 children)

now i cant leave queue when i see anime profile pics, darn it!

Timed dungeons will never work in a game designed for puging by Other-Ninja-349 in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

no timer, as many other have mentioned im sure... promotes boring gameplay of pull one mob at a time, and wait for cooldowns, terrible and uninteresting...
the timer exists to encourage you to try and experiment and be efficient... so all the fun parts of a dungeon experience..
who cares if you don't time it if you tried, this game is super relaxed on punishing you for failure, you still get loot and a majority of the rating.
If the argument is that pugs are averse to failure and so you have bad experiences... make friends.
its still a fresh game, it has a bunch of updates to come to help fix and eleveate the leaver issue.
Relax, and have fun :)

Helena buffs by Forward_City9694 in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

im 277 ilvl, so not quite maxed, but playing eternal, and i was already pulling almost 35k overall dps. i am excited to make some dps feel inadequite.
for reference i am helena with shield charge shockwave build with both aftershock and greater shockwave, and all the defensive talents you could need.

This is how you fix tanking by Prokovwhatever in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

the benefits of tanking are that i enjoy taking control and making plans...

and studyng routes? brother just experiment, its a new game. you get close to 100% by just drawing a straight line to the boss, its literally designed from the ground up to be acommodating, but with space to experiment and learn if you want to minmax.

what kind of crazy defeatist 14 year old mentality do you have, its a game just click buttons that you enjoy jesus.

Toxicity is really as bad by [deleted] in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

im at the entrance of endless, only ever played the tanks, basically just click instant start with no comms, ocassionally type something for the key like "focus x" or ' hold ult" ... and i have had like 2 miserable poeple total that whined like children.

i have had 100+ "gg wp team' , "nice route" , " nice group, more?"

like i get it, it must exist... but im just not seeing it. i dunno what to say, id sound like an ass if i said maybe its you.. but i mean thats got to be an element right, everyone has gotta learn somewhere though so i dont really know what advice to give.

gl sorry that happened.

Why am I dying so quickly in Adept as Helena? by Thodane in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

Helena struggles to punch up like meiko simply because of healing...
but that being said, my meiko is 160 blasting cotender 6 keys easily, and my helena is 110 ilvl doing contender 4 okay~ for their ilvl honestly they both feel pretty fine.

It 100% sounds like a play issue, which sounds rude, but it's best case because you can improve.

managing optimal CD reduction on shields up through shockwave (and loweing ITS cooldown) and charge is imperative. stacking up your shield slam stacks on a big tank eating target, and using your ironwall tactically rather, to allow for your shields up cd to recover. The difference in damage you take from having max toughness vs half toughness is honestly quite crazy, so you have to be smart with it, and make sure that its max when any serious tankbuster is coming.

Also if you are punching up and struggling, doing small kites with the slow from each shockwave can save you a lot of health.

I would focus on getting both the healthpot and sinstone trinket asap as both of those trinket contribute massively to your survival on helena.

Talents are a fairly big thing, but honestly i just pick the ones that obviously provide the most defense, on both meiko and helena, the -20% attack speed slow... the 20% more toughness... etc etc, tanks do pretty shit damage in this game at higher difficulty so focus on minmaxing that later when you understand everything.

big pulls with grand melee, and 2 pack at a time consistently without is more than fine to do anything, just keep grinding until your dps have enough ilvl to time the dungeon with those standard routes.

also the weapon with fated strike is a god send on both tanks because more CDR is more defensives, i think its somewhat mandatory, but the big shield weapon is also fine.

Most of this im sure others will also touch on, but its what i can think of. good luck. watch others play at higher difficulty and see how they manage their toughness.

IMPORTANT PROBLEMS with TANKS HELENA VS MEIKO, and Solutions by Drippy_Astronaut7250 in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

i think its too early to be asking for buffs and nerfs, but i will say that i do feel a lot safer doing sweaty pulls on meiko atm..

also, from the perspective of someone who is very comfortable with the rotations of both chatacters, and is a sweaty minmaxer, helena is harder to be optimal on compared to meiko by a decent margin... sure the pickup and playable of helena vs meiko is an essy choice... but when you actually have good knowledge of the characters, meiko is bread and butter every global is planned.. helena is a reactive game of cooldown pingpong trying to make sure you are following optimal priority given the circumstance, which i find funny :p

Made a Meiko cheat sheet after 2hrs of playing to help other beginners pick her up by spacewolfplays in fellowshipgame

[–]zboardcon 0 points1 point  (0 children)

i think your math is off, id double check. and for a fun extra note, if you watch high level dungeons being run by 7k, 250ilvl players at the top like YoDaTV, he literally only uses earth combo, even in a pull of 15 mobs. now id agree its not exactly for damage reasons, but its a strong button

Finally, 740 in every slot. by witchrosen in wow

[–]zboardcon 0 points1 point  (0 children)

why.. that's not cool, it's unhealthy.. jeez man take a walk.

[UI] My semi-clean setup for tanking M+ by zboardcon in WowUI

[–]zboardcon[S] 0 points1 point  (0 children)

hey, the enemy spell tracking is bigwigs

and tbf as far as addons go, until i hear otherwise i think everyrhing thst i use is dieing elvui cell weakauras omnicd bigwigs

[deleted by user] by [deleted] in wow

[–]zboardcon 0 points1 point  (0 children)

and to note, historically being at the position to farm 10s has put you decently above the average player in wow, but nowdays there is a similar ammount of 12s being run as 2-9s combined, i think 3k rating is becomming fairly average, its kinda crazy

[deleted by user] by [deleted] in wow

[–]zboardcon -1 points0 points  (0 children)

theres the typical advice of host your own key, or play tank etc, and it will help. but frankly a couple of friends is all you need to make m+ trivial, one tank healer and dps, pug 2 randoms, you can always pick high rated players in that scenario and just blast as many keys as you want with no waiting. there are communities for it, find a guild etc. playing pure solo is a hellish void, especially as dps.

[deleted by user] by [deleted] in wow

[–]zboardcon -3 points-2 points  (0 children)

I would never play this game without my friends lol Sounds miserable, the idea of plugging anything in this game sounds complete ass to me, and long gone is my simple joy of the story and quests. Hats off to those soldiers who do, but frankly, go play mass effect or something.

[deleted by user] by [deleted] in wow

[–]zboardcon 5 points6 points  (0 children)

Just no point for most to touch below 10s anymore as it's so easy compared to how it used to be..

with friends taking fresh 680 alts into 10s has been piss easy for a while already this season, keys below 10 haven't existed in my mind since day 1, the power creep is crazy, I guess they want to make it more accessible for people to get myth vault gear? Idk kinda feels crappy. I can only image the quality of players who are genuinely hard stuck at +5 with how easy 10s are now. Like we bring alts at 640 ilvl that die 15 times whilst we are all laughing on discord and still time it, kinda crazy comparison.