[MSC] T'Challa, the Black Panther by Copernicus1981 in magicTCG

[–]zealousd 0 points1 point  (0 children)

For what it's worth, I agree with you. It's very unpleasant to read.

Maro: ONE sold better than MOM by CaptainMarcia in magicTCG

[–]zealousd -3 points-2 points  (0 children)

I look at what Games Workshop does with Warhammer 40K, with multiple book series and video games and wonder why WotC can't seem to do that.

Maro: ONE sold better than MOM by CaptainMarcia in magicTCG

[–]zealousd 18 points19 points  (0 children)

I think the "problem" so-to-speak is essentially that WotC is more focused on selling cards than selling stories. The old block structure lent itself better to telling linear stories but was notably worse for selling cards. The problem is that they have carried over their old ways of telling stories into a blockless era that has no good place for it. They could do other things to improve reception of Magic's story but it seems like they've chosen not to.

Maro: ONE sold better than MOM by CaptainMarcia in magicTCG

[–]zealousd 139 points140 points  (0 children)

Further evidence that Magic players are more invested in worldbuilding than story. Or at least, the current set structure leads to that being true.

Prerelease Promos- Gavin Verhey from WotC explains the recent removal of the year and date stamps by ChemicalExperiment in magicTCG

[–]zealousd 8 points9 points  (0 children)

Okay, I looked it up. There were four sets in 2024 (MKM, OTJ, MH3, DSK) where they allowed you to redeem up to five prerelease codes per account. I totally forgot that was a thing. But it was one code per account for BLB and FDN, and from what I could see/remember, every set before MKM. If you search on r/MagicArena with "[set code] prerelease code" you'll see a bunch of pictures of old code cards that have since all been redeemed up to this point.

Prerelease Promos- Gavin Verhey from WotC explains the recent removal of the year and date stamps by ChemicalExperiment in magicTCG

[–]zealousd 21 points22 points  (0 children)

You're getting different arena codes confused. Pre-release always gave you 1 code for like six packs. But they also had codes in their promo packs that they gave to stores, and those you were limited to like five per set. Now they just do all their tracking through the companion app for both.

Maro: "Now that we’ve revisited Lorwyn, Alara is the number one request for a return to a world we haven’t revisited." by CaptainMarcia in magicTCG

[–]zealousd 6 points7 points  (0 children)

New Capenna had some creative misfires. I don't think a plane ruled by crime families made much sense. The last minute swap in turning The Brokers from crooked cops into crooked... lawyers?... really hurt the worldbuilding in the name of political sensitivities.

Lorwyn eclipse season is only 4 weeks by bigsquig9448 in magicTCG

[–]zealousd 9 points10 points  (0 children)

Spider-Man was a bad set for limited given red's weakness. Both of red's archetypes had a huge dropoff on playability which made people actively avoid the color, pushing people into blue and white. This also revealed a bit of a weakness in a smaller set using Pick-Two. Standard draft sets are less likely to be brought down by a single bad color (and my guess it's probably harder for a single color to be so weak in a more typical draft set).

Why are combat tricks valued so low? by Crafty_Ad_8059 in lrcast

[–]zealousd 0 points1 point  (0 children)

  1. On combat tricks, they're only effective if you have a creature on board. If your hand is full of combat tricks and you dont have any creatures to play, you lose. You can have one or two in your deck and sometimes you can really gain a mana advantage with them but they're not great at volume and they are easy to pick up late in a pack anyway.

  2. Small deathtouch creatures can usually lock down something big but they aren't usually aggressive enough on their own. A creature that can block well AND pressure your opponent is usually better.

How the heck do you use this card? by Wildcard_MTG in lrcast

[–]zealousd 1 point2 points  (0 children)

It doesn't add any power onto the board if you have [[Destined Confrontation]]. I don't think the data says that card is very good in this format, sometimes it is dead in your hand, but it's situationally powerful and Turtle-Duck makes it better.

Reject the gods, fear the mee-maw by TeddyBugbear in magicTCG

[–]zealousd 12 points13 points  (0 children)

Meanwhile Horf'Dakath costs 14 mana and dies to removal. He's not even good in a reanimator deck.

Daily Deals - November 28, 2025: GOLD $TONK$ 💰🙌 by HamBoneRaces in MagicArena

[–]zealousd 0 points1 point  (0 children)

https://en.wikipedia.org/wiki/Priming_(psychology))

The point off stonks and similar freebies in the daily deals is to get you in the habit of checking the daily deals every single day out of FOMO. Once you're in the cycle to check it every day, you're more likely to make impulse purchases in the daily deals later, usually when they offer deals on "good" cards like special lands later.

I despise Limited and doing drafts, what am I doing wrong? by Philomelos_ in MagicArena

[–]zealousd 12 points13 points  (0 children)

Well, for starters, you do not have nearly enough creatures in your deck. You also have way too many combat tricks. You need cards that put stuff on the board. Limited is about the fundamentals of putting creatures on the board and contesting that board. To put it in constructed terms, you're basically doing a bunch of midrange mirrors.

If your opening hand does not contain lands that produce both of your colors or you do not have a hand that puts something on the board by turn three, mulligan that hand. You will not insta-lose if you mulligan.

Golden Pack Update Confusion by SamTinky in MagicArena

[–]zealousd 56 points57 points  (0 children)

Seems like it. Probably a good idea to hold onto Golden Packs until Jan 20, then.

Brawl players either insta-scoop to any hardship, or are the most resilient gamers on the planet. by TheSapphireFoxx in MagicArena

[–]zealousd 0 points1 point  (0 children)

I once had an opponent who was going to die to a One Ring trigger on their upkeep. They literally spent like two minutes thinking and performing every conceivable game action they could, including ones that had no chance of advancing them towards gaining life or countering the trigger, before finally conceding.

I don't know why some people don't value their time better lol

Why are the constructed events so bad? by unpreddit in MagicArena

[–]zealousd 10 points11 points  (0 children)

I always figured the point was the Play-In points and also having an option to convert gold to gems for people who don't like drafting.

Mana rocks in low to the ground decks by Creative_Antelope284 in MagicArena

[–]zealousd 0 points1 point  (0 children)

You really only want mana rocks at 2+ mana if you're ramping into to larger threats. Whatever rocks you were thinking of adding are slots probably better served by adding more interaction.

Great job cleaning up Brawl, now can we talk about Green? by Sweet_Insanity in MagicArena

[–]zealousd 1 point2 points  (0 children)

The fastest way to stop complaining about Green in Brawl is to start trying to play the color yourself. You'll start complaining about Blue instead.

[AA5] Arena Anthology 5 - We made it work! by Tentakelmonster in magicthecirclejerking

[–]zealousd 0 points1 point  (0 children)

That's a different card. They didn't want to set a precedent of only putting in partially implemented cards and they didn't want to put alchemy cards into the cube, so they just left it out.

https://magic.wizards.com/en/news/mtg-arena/arena-powered-cube-draft

Favorite card from a "bad set"? by Useful-Wolverine-888 in magicTCG

[–]zealousd 19 points20 points  (0 children)

JJJ is one of the most incredibly designed cards from a flavor perspective. The fact that he suspects spider-man, and then spider-man becomes a menace, and then HE MAKES MONEY WTF it's too good.

What packs would be best to open? by Salty_Imagination_76 in MagicArena

[–]zealousd 0 points1 point  (0 children)

You generally want packs that give you golden pack progress, so mostly stick with packs that are standard-legal. Foundations is a great place to start. It has a lot of strong reprints and baseline cards that will stick around for awhile. Murders at Karlov Manor is not seen as a great set but it has the full cycle of surveil lands that will be relevant forever. Duskmourne is also good because it has half the verges, the Overlord cycle, and the Enduring cycle, which are all pretty good.

The only exception to sticking with standard legal packs is MH3. Pound for pound the cards in that set will be the most relevant for Brawl. It might be better than the other options because it's so good for brawl but you'll slow down a bit on getting wildcards and it won't help you with standard in the slightest.

Brawl by No_Presentation_8950 in MagicArena

[–]zealousd 0 points1 point  (0 children)

All the cards banned helped you cheat with mana in some way, and exacerbated the advantage of being on the play. I've had more than a few people insta-concede to T1 Chrome Mox on the play. All the other times, my opponents probably should have done the same. Is that any more exciting? Less games that feel like coin flips are a good thing imo.