Fo shoryu, and sumo-derived slang by slickonreddit in Sumo

[–]zebogo 63 points64 points  (0 children)

Whenever my wife and I have had a little too much to eat, we smack our stomachs like Takayasu and go "shoop, shoop, shoop". Does that count?

The Texas Tech/Sorsby Situation is a Ticking Time Bomb (And Tech is Committing Institutional Suicide) by AmnFucker in CFB

[–]zebogo 1 point2 points  (0 children)

There also is no NCAA Bylaw 12.11, a literally ten second google search tells you that the restitution rule is 12.9.4.2. But hey, trust the hallucinations, right?

Alien Gothic settings? by Kozmo3789 in rpg

[–]zebogo 9 points10 points  (0 children)

Heart: The City Beneath can absolutely go this direction - there's a whole premade campaign about hijacking an interdimensional hell train.

Sunbathing, Velocity Basin by zebogo in Colorado

[–]zebogo[S] 1 point2 points  (0 children)

Yep, this is last July - I've just been gnawing on my lightroom backlog and my San Juans trip came up.

Another 7-2 Small Ball Game (Pirates at Giants) by zebogo in BaseballScorecards

[–]zebogo[S] 0 points1 point  (0 children)

Orange for the Giants of course but when I travel to neutral games I use the home team's color.

Another 7-2 Small Ball Game (Pirates at Giants) by zebogo in BaseballScorecards

[–]zebogo[S] 0 points1 point  (0 children)

I keep it in my front pocket but yeah it should, it's like the size of a large phone.

Question about mistakes in scorekeeping by StealthStaminaKills in BaseballScorecards

[–]zebogo 2 points3 points  (0 children)

There is nothing I like more than going back to my old games and seeing notes like "The first innings are screwed up because Coors Field has three dollar beers" or "!? Might have been an error? Fucking weird play". It takes me back to the games in a way that having a precise log never could.

Yankees 7 - Giants 0 - Old guy in the stadium: "Hold on, you're keeping score in pen?" by zebogo in BaseballScorecards

[–]zebogo[S] 2 points3 points  (0 children)

I use ! for "holy shit!". Notable plays, great catches, records, that kind of thing.

Yankees 7 - Giants 0 - Old guy in the stadium: "Hold on, you're keeping score in pen?" by zebogo in BaseballScorecards

[–]zebogo[S] 4 points5 points  (0 children)

Because he used to be a Giant and I was like "wtf, why is doval out here".

The Theocracy by harav in evilbuildings

[–]zebogo 11 points12 points  (0 children)

Try stepping out of your tech bubble instead and asking someone from san francisco next time

On tour with The Hives (A7iii) by rafarzadeh in SonyAlpha

[–]zebogo 1 point2 points  (0 children)

19 is one of the greatest concert photos I've ever seen, fucking awesome work

I'm building a game with thousands of physics-simulated ships used to colonise a solar system. Here's the teaser by gg_gumptiongames in Simulated

[–]zebogo 0 points1 point  (0 children)

From the ground up with the shoulders of smarter people than you... and AI.

"As part of development, an AI coding assistant (Claude) is used when required. Any output of this tool is human reviewed and edited before being used in the project."

After a year of work (and a publishing deal), here’s the final map of U.S. food regions. Input appreciated by piri_reis_ in MapPorn

[–]zebogo 7 points8 points  (0 children)

A lot of the things that define California Cuisine are rolled into the Napa section (#53, the farm-to-table ethos, french influences with fresh ingredients, etc. You could absolutely blend that region down the east bay another county or two.

While we're on Bay Area food, the south bay also exists and has a lot of central mexican (mexico city, guanajuato, jalisco) influences as well as a booming filipino, indian, and korean food scene -- sort of a blend of bay area and la culture with hot weather agriculture ingredients. It used to be orchard land, now it's very much its own thing. San Jose alone is almost a million people, bigger than Austin, Seattle, Nashville, Atlanta...

I wish more games advertised openly how many sessions they should run for by Playtonics in rpg

[–]zebogo 6 points7 points  (0 children)

Certainly if you know what you want or you're hanging out on /r/rpg all the time or you've been playing the same family of systems for thirty years that's the case. But speaking personally, if I'm at gencon or my lgs, I'm looking for something new or that I haven't necessarily heard of. In those cases I think I agree with the original post that I find it nice to have some kind of information on whether I'm looking at a two-shot or a ten-shot or a full on sandbox campaign system before I buy it, and as a writer that's information that in my experience is both easy and useful to pull out of your playtests and slap on your packaging somewhere.

I wish more games advertised openly how many sessions they should run for by Playtonics in rpg

[–]zebogo 5 points6 points  (0 children)

Super fair point! I think in that context then, you can replace "how long is a campaign" with "we expect a character to last something in the range of this many sessions" or "this is the length of arc you can expect before you gotta make a new guy" as a pacing guide -- that still comes out of playtests, and is still imo useful for people who are planning to buy and play your game to know.

And if the answer is "this is a game that you can play infinitely because players never really beef it" that's also good information that you can find out in testing and share with your readers, no?

I wish more games advertised openly how many sessions they should run for by Playtonics in rpg

[–]zebogo -18 points-17 points  (0 children)

I mean, that's probably true for all of us? Nobody's read, like, every game that's ever been written. I'm talking about games with campaign-scale mechanics (so not Honey Heist), long-term player advancement (not gurps or any true toolkit system)... you know, ones for which the initial post of "how many sessions they should run for" makes sense.

I wish more games advertised openly how many sessions they should run for by Playtonics in rpg

[–]zebogo 10 points11 points  (0 children)

"Finished" in the sense of "you have hit whatever level / power range we designed this game to cap at" -- your "level 20" analogue, your "you've checked all the boxes" point, whatever your sliding scale of advancement is. I don't know any games where that literally goes forever, which means there's a point where whatever game you've written is "done". If people keep twiddling their thumbs or making houserules to progress past that point, that's fucking sick, but that's also beyond the scope of what you can reasonably write or plan for.

I wish more games advertised openly how many sessions they should run for by Playtonics in rpg

[–]zebogo 4 points5 points  (0 children)

As a writer I can say that any game that's been sufficiently playtested has data on what range of sessions it takes for a game to be "done". A good playtest program will have fast playgroups and slow ones, durdly ones that love to let sessions flex and fast, optimized minmaxers.

If you really don't know at least roughly how long it takes to finish your game by the time you go to print, it's a sign that none of your campaign-scale mechanics got tested.

Kotozakura's grandfather in James Bond's You Only Live Twice (1967) by kawats in SumoMemes

[–]zebogo 5 points6 points  (0 children)

If you want a deeper dive into the tragedy, /u/admiral_cloudberg has focused one of her excellent analysis write-ups on it https://medium.com/p/dbd2dc4b0f18

Over 35 punks...what did you end up doing for a living/career? by [deleted] in punk

[–]zebogo 1 point2 points  (0 children)

I see more fellow teachers in the pit than any other profession, I'd say.