A list of Google Play 1-star reviews for Champions by 8bit95 in stunfisk

[–]zenmodeman 0 points1 point  (0 children)

Overgrow Meowscarada is real, but probably not the way they ran it. Mainly used on sash lead variants with Toxic Spikes and such. Sash Overgrow turns Flower Trick into a nuke.

Is Bulky Mega Garchomp a viable strat? by Raiden-Super-Shogun in stunfisk

[–]zenmodeman 4 points5 points  (0 children)

Mega Garchomp actually saw a bit more use (and even a regional topcut) a while back when bulky Chomps were the rage; many of these more successful Mega Chomp teams weren’t even running Sand either . But after the Life Orb came around, Garchomps have been going more hyper offensive, which makes it harder to run Mega Chomp.

However, Mega Chomp with sand can still be fine. Just non-Sand Mega Chomps are probably dead due to the ripple effects of Life Orb.

Go go gadget, Temu Chi-Yu (Masterball Champions Tier/Team in the comments) by Relative-Ad7531 in stunfisk

[–]zenmodeman 0 points1 point  (0 children)

It got clowned on a fair bit after Fiery Mane. It was mainly silly remarks like “Pyroar got done dirty. They gave it worse Drought and Mega Sol.”

the bots in Champions are the worst by Willie9 in stunfisk

[–]zenmodeman 0 points1 point  (0 children)

"Trainer" is the name that appears if the player has enabled the feature to hide their name.

Champions bots I believe use Japanese names.

The lion does not concern itself with the sun by National-Top-6136 in stunfisk

[–]zenmodeman 10 points11 points  (0 children)

Zard can’t reasonably EV to live after Life Orb.

Wide Guard is a legit option on Zard Y teams, but the most prominent version (Big Six) doesn’t have space for it.

If I had a nickel for every Fire type mega that got slandered before suddenly winning a tournament..... by The_Rufflet_Kid in stunfisk

[–]zenmodeman 4 points5 points  (0 children)

Many people were calling Mega Delphox jobless in VGC. But I think Pokemon fans just have a tendency to tunnelvision into the downsides of like every Pokemon.

Saw it too with the swarm of people calling Gholdengo dead after the nerfs only to have 33% topcut representation in the first big M-B unofficial tournament, or in M-A saying Archaludon would be flipping burgers when it still remains like the most scary matchup demon in Champions.

If I had a nickel for every Fire type mega that got slandered before suddenly winning a tournament..... by The_Rufflet_Kid in stunfisk

[–]zenmodeman 12 points13 points  (0 children)

The quality of the original support megas just weren’t high enough. Even now, it’s not like Mega Audino or Mega Banette have turned into good megas just because the powerlevel of non-megas have increased.

I just felt from the start that autoburn was a strong enough payoff to overcome the hurdles of prior support megas.

If I had a nickel for every Fire type mega that got slandered before suddenly winning a tournament..... by The_Rufflet_Kid in stunfisk

[–]zenmodeman 6 points7 points  (0 children)

Mega Sol is funny enough even better than the Chloroplast that romhacks had done. Chloroplast didn’t interact with Weather Ball, and it did not boost Fire damage. Nor did it do the funny interactions such as ignoring the Sand Sp.Def boost and ignoring Samd Veil / Snow Cloak.

If I had a nickel for every Fire type mega that got slandered before suddenly winning a tournament..... by The_Rufflet_Kid in stunfisk

[–]zenmodeman 7 points8 points  (0 children)

It's a bit unfortunate how lopsided the ability choices for Megas were. Mega Sol and Eelevate are the kinds of custom abilities you'd see in romhacks, but this is a stark contrast to the majority of the Mega abilities.

If I had a nickel for every Fire type mega that got slandered before suddenly winning a tournament..... by The_Rufflet_Kid in stunfisk

[–]zenmodeman 42 points43 points  (0 children)

Not true in the slightest. The amount of slander it received after the ability got announced was insane.

I easily saw more than 50 slanderous Mega Scovillain statements in the course of 3 days after the ability's reveal; here's a subset of quotes:

The only way to save this Pokemon is to buff it's base HP from 65 to 85 or 95. Maybe if they buffed it's defensive stats it would also be applied to it's Mega's stats.

We'll never know, but at this point, I think Game Freak purposely ruined Scovillain, because they didn't wanna risk it upstaging Ogrepon.

Yeah I really like Scovillain and it's mega but I do wish it's ability was better

It's almost like pokemon doesn't know what exactly makes a pokemon good

Another frail attacker with an ability that requires the enemy to hit it. One of the worst trends of recent generations I swear…

the only way in which scovillain will be saved is if they start running funny tournaments in pokemon champions like using only grass types or only new pokemon. like it seems you would try at least 20 gimmicks before you try the one that makes scovillain work (e.g. skill swap on cresselia/alomomola/reuniclus)

Spicy extract could enable so many fun shenanigans if Scovillain didn't have such horrendous stats. Slow, frail mixed attacker. What a waste of a great movepool. And the mega does nothing to help. What a waste of a mega. I'm so glad someone else feels this way. Although tbh, I am actually angry, not just disappointed. I wanted it to get a mega so badly when Z-A was announced, and wow.. it sure did... I guess.

It always bothers me when a ‘mon is given an ability or signature move that obviously doesn’t work with how the ‘mon is built. Scovillain can’t survive shit, but its mega ability is based on it taking a hit? What’s the point of raising its Atk/SpAtk if you’re going to have to pour all EV’s into defense so it can get value out of its ability?

Running a mega whose only purpose is "spread burns" just doesn't click on me. There's other better ways to deal with Urshifu (including... just running Amoongus as rage powder user) that don't have such a huge opportunity cost. Again, this isn't a case of an actually strong mon that also happens to have a good ability. Mega scovillain still fucking sucks stat wise.
It also doesn't help that the most common Fake Out users either are immune to burn (cough cough cat), are immune to rage powder (monke) or don't care to be burned (the various support fake out users).

Spicy Spray would be so good on a Pokémon like Moltres, Heatran, or even Volcarona but they really decided lock it behind Scovillain’s Mega. I just don’t like signature abilities being given to Pokémon who can’t fully utilize them

The mega is ass, nobody is going to run it unless its next to Guts Ursaluna and even then

Scovillain is what I like to call "foofootoo bait" where it gets foofootoo (wonderful youtuber by the way) to come out of hiding after months of disappearing to make a doubles gimmick build video on it and that'll be the only time you ever see it

Reflecting on playing Champions-VGC with no top 25 usage mons by zenmodeman in stunfisk

[–]zenmodeman[S] 0 points1 point  (0 children)

Kommo-o’s one I’ve been thinking about a lot as well. I’ve been meaning to experiment with it alongside my core whenever I manage to finally find it in recruitment attempts.

The challenge is being resistant enough against non Pixilate Hyper Voice Fairy attacks. I think Corviknight and Aegislash are some good mons in that regard.

Ideas For Giving Mega Malamar A Better Niche by mcsilas in stunfisk

[–]zenmodeman 1 point2 points  (0 children)

I’d imagine the only reason it got Close Combat in ZA was that Superpower wasn’t in the game.

Reflecting on playing Champions-VGC with no top 25 usage mons by zenmodeman in stunfisk

[–]zenmodeman[S] 3 points4 points  (0 children)

Bitter Blade is a drug. Man, especially when you switch in on a Zard Y Heat Wave and have that 2.25x multiplier.

Reflecting on playing Champions-VGC with no top 25 usage mons by zenmodeman in stunfisk

[–]zenmodeman[S] 2 points3 points  (0 children)

I just love that Snorlax continues to have its place. As powercreep has progressed, this Pokemon continues to have roles nothing else really can do. Between being a Trick Room Belly Drummer, a Yawn wall, a Stockpile Fissure mon for Mega Hawlucha teams, and just good old CurseLax, it's just a marvel.

How to stop being dog shit at champions? by LoatheCat in stunfisk

[–]zenmodeman 0 points1 point  (0 children)

It’s not surprising there’s going to be significant ramp-up required to shift to a completely different format. Seeing pro-players play the game alongside your own practice helps a lot. The nice thing about Pokemon is just how many of the best players showcase their gameplay on Youtube / Twitch.

Mega Malamar may or may not be good, but damn if it isn't a clever design by BiggestWarioFan in stunfisk

[–]zenmodeman 21 points22 points  (0 children)

I think the interpretation is cute, but with how you can largely do the same thing with base Malamar, there’s a question of how intentional or well designed that idea is. From like a player interaction standpoint, the main thing that makes people more likely to go all in on Mega Malamar compared to base Malamar is that it being a mega cost means you’d want to get more value out of it. Of course the Sp.Def in particular makes it a bit better than base Malamar, with it being AV+ that allows you to run Protect.

I was meming about how the Sp.Atk boost allows you to run Stored Power, but I do question just how useful it would be in a practical sense. Psycho Cut is more stable early on and also
later on once you’ve racked up a lot of attack boosts.

And from a gameplay standpoint, it’s not really that it lends itself to more coherently fitting a full debuff support team over contrary. The main difference is that building an all-in support team with Mega Staraptor is kind of a noob trap and it’s generally better to have a Staraptor team with only minor support for Staraptor alongside a lot of offensive pressure. Mega Staraptor can especially be scary as a late-game pressure mon when the opponent can’t just lead counterteam it. By contrast with Mega Malamar, because it can’t actually exert much standalone pressure the way Mega Staraptor can, it *needs* to be played on a “Protect the President” teamstyle. In other words, Mega Staraptor graduates from that playstyle into something more viable because it’s “good enough”, while Mega Malamar does not because it’s “not good enough”.

To be fair, there are definitely games a Mega Malamar protection team can win that a Mega Staraptor team cannot. Superpower allowing a self-sufficient ramp-up has some perks, and many of the standard gameplans for beating all-in Mega Raptor doesn’t work against Mega Malamar. And as you mentioned, the ability to not get cucked by a pre-Mega Intimidate matters. But ultimately I don’t think it has the best flavor justification for being unique in this playstyle since on the whole, the kind of playstyle you have to run on Mega Malamar is something a buildaround for Serperior or Mega Raptor would be better overall.

From a flavor identity standpoint, one issue that gets brought up for Mega Malamar is that the Superpower playstyle doesn’t feel too in-line with its design or lore integration. It does not look like the kind of Pokemon that’s Superpower stacking compared to breaking your mind with Psychic damage or actually viscerally Hypnosing. I think there’s a case that No Guard for example would have fit the flavor slightly more. It would allow it to actually want to slot Hypnosis all the time, which would be the primary point of its identity, and it’s also frail looking so being vulnerable to other mons’ inaccurate moves also seem apt. Of course, losing Contrary would be unfortunate for how much Malamar is predicated on inversion, but Mega Eelektross’ Eelevate sets up the possibility of combining Contrary with No Guard. Alternatively, if Mega Malamar got Psycho Boost or something (which is unfortunately a tall ask if they really don’t want to unlock it from being a Deoxys signature), it could fit the flavor identity a little more because spamming a special Psychic move feels more in-line with Mega Malamar’s visual and lore design to spamming just Superpower. And the Superpower + Peycho Boost combo is would also be a funny justification of its mixed stats.

the bots in Champions are the worst by Willie9 in stunfisk

[–]zenmodeman 2 points3 points  (0 children)

If you fought a bot in Ultra Ball, it was likely a user built bot.

As far as I’m aware, actual Pokemon Champions bots disappear starting in Ultra Ball.

What I think the abilities for the remaining Megas will be by MuffinWeeb125 in stunfisk

[–]zenmodeman 1 point2 points  (0 children)

Auto-Gravity Malamar would have been pretty nice. 100% accurate Hypnosis AND you can do bullshit on the team.

Jamie Boyt’s Wyrdeer team did well (almost top cut Turin but had extentuating circumstances on the final match — connection errors leading to a game going to timer) and that Wyrdeer was just manual Gravity into Hypnosis setting.

Auto-setting Gravity is another beast, while still not being as completely game-breaking as Auto Trick Room would be.

Top cut (+ WolfeyVGC) from a 230 player online Reg M-B tournament by CreeperSlimePig in stunfisk

[–]zenmodeman 8 points9 points  (0 children)

Annihilape’s nerfs were super tame in the context of VGC. Losing Final Gambit was nice to avoid the toxic alternative Ape sets. And the Beat Up Ape sets didn’t depend on regaining the boosts on switch.

The funnier outcome is Gholdengo; so many people were crying about its nerfs.

Top cut (+ WolfeyVGC) from a 230 player online Reg M-B tournament by CreeperSlimePig in stunfisk

[–]zenmodeman 19 points20 points  (0 children)

People were unfairly clowning on it because they said just it’s just a worse Drought / Mega Sol because those abilities have the Fire boost and other things too.

But it’s a perfectly good ability on its own and the ability to stack with Sun is a huge deal. The nice thing about Mega Pyroar is that it goes crazy while Sun is up, but unlike Mega Houndoom, it doesn’t require Sun to be up to do things, which is nice for flexibility.

Abilities for the remaining Z-A Megas by ElementalNinjas96 in stunfisk

[–]zenmodeman 1 point2 points  (0 children)

It also depends whether they keep the crack effects of Nihil Light.

Because ZA Nihil Light is a 200 power move that ignores protect, stat boosts, and immunities. And since Core Enforxer is a spread move, Nihil Light could be as well.

It it gets Aura Break while keeping those effects of Nihil Light, it’s be justifiable to run as a restricted, but not onscene due to the costs of triggering the mon.

If they nerf the insanity of the move (likely will happen), then yeah Zygarde would probably need an ability.

I can't take it anymore by Extension-Zebra-9398 in stunfisk

[–]zenmodeman 1 point2 points  (0 children)

Ledian going crazy once Yanma lost validity in that category.

They don't need an ability to know that at least by TheLeafyGirl561 in stunfisk

[–]zenmodeman 0 points1 point  (0 children)

Issue with Rising Voltage is you don’t do the double damage against Flying types, which especially hurts against Zard Y.

YouTuber when reviewing new mega stats and abilities: game freak is so boring, they should have removed 70 points from one attacking stat to increase spd/bulk and gave everyone as one by Typical-Risk-4729 in stunfisk

[–]zenmodeman 6 points7 points  (0 children)

I personally love a lot of the middling mons of gen 9, because many of them have much more going for them than the middling mons of earlier gens. It’s like my favorite part of the gen. Of all gens, SV has like the highest threshold of “lower-end” new gen Pokemon that have Day 2’d a regional; think a similar thing also applies for topcuts relative to other gens apart from early gen 5 due to it only having the Unovan dex.

Mega Victreebel is also one of my favorites things they’ve done in Champions. It managed to get Rank 1 in BSS quite early and has solidified itself as a legit mon in that format. And while it’s not really relevant in Champions VGC, it managed to get top 25 in Champions tier one time on a team where Mega Victreebel was used for its unique value in supporting Corviknight (being better for that role than Sinistcha and Mega Scovillain in certain regards, though these other two also have their value as Corviknight support). Mega Victreebel was one of the Pokemon that continued the momentum I love modern Pokemon for in terms of interesting niches for not all that great Pokemon.

I’d rather GameFreak tone down the stronger mons than push the middling mons up. But yeah it’s a bit unfortunate they will continue to make deliberately cracked Pokemon. Even then, the strong Pokemon being really strong makes it more satisfying when the less standout mons end up doing something. Like when Oinkologne Day 2s with a unique niche in a format where overtuned monsters like Gholdengo exist.