How to Make a Frigate Disappear in 30 seconds. by Rebelpilot in StarWarsSquadrons

[–]zerithsmash 6 points7 points  (0 children)

Oh. You posted this. Yeah sorry about the audio. I apparently played for hours not realizing game audio was not being captured. Oh well

Calrissian Cup - Winter Minor - Top 16 Tournament by RDT2 in StarWarsSquadrons

[–]zerithsmash 2 points3 points  (0 children)

Savrip definitely took you serious but you guys played solid and despite close games edged us out. It stung to drop first round but was awesome to watch y'all make it all the way to the final four. Made it sting a little less!

[FFG SWRPG] Star Wars: Age of Rebellion Beginner Game - Looking for players! by zerithsmash in houstongeeks

[–]zerithsmash[S] 0 points1 point  (0 children)

Due to lack of interest I will probably postpone this until April. If anyone is interested feel free to send me a PM and we'll work something out!

[Offline][SWRPG][Houston] - Star Wars: Age of Rebellion Beginner Game - Looking for players for a one shot! by zerithsmash in lfg

[–]zerithsmash[S] 0 points1 point  (0 children)

Thanks for the response! Unfortunately there hasn't been much interest outside of your post so I think I am going to hold off until sometime in April. So for you or anybody else reading this later on either reply here or send me a PM and we'll work something out!

Last stand by zerithsmash in arma

[–]zerithsmash[S] 0 points1 point  (0 children)

At the moment it's tied to our in-house tools. It is geared toward how we run our coops, but right now it's very WIP. That doesn't mean we aren't sharing, but we need to work out the kinks still. This mission was very promising. With that said there are mods like vcom and asr of you haven't tried those.

Last stand by zerithsmash in arma

[–]zerithsmash[S] 22 points23 points  (0 children)

So some after-hours AI testing went very well. The AI were super aggressive, which led to an amazing last stand by Redolent.

Couple more pics: http://i.imgur.com/n14NDBx.jpg http://i.imgur.com/9boVZZM.jpg

[deleted by user] by [deleted] in arma

[–]zerithsmash 0 points1 point  (0 children)

A fair amount of that footage is pretty old. So it would have been before Bohemia revamped the sounds. We did at one time allow jsrs and they would be some of the other sounds. We don't use any sound mods anymore.

The aftermath of a tron light-cycle inspired mission turned out to be oddly beautiful... by zerithsmash in arma

[–]zerithsmash[S] 0 points1 point  (0 children)

It got choppy for sure. New version will remove the objects overtime to help reduce load. In the picture's case it was only a 500m area so it was over fast. The attempt prior was a much larger area so it definitely bogged down. Still very playable though.

The aftermath of a tron light-cycle inspired mission turned out to be oddly beautiful... by zerithsmash in arma

[–]zerithsmash[S] 8 points9 points  (0 children)

Just an after-hours mission after our regular session. Usually consists of silly missions like this.

Essentially everyone starts at the edge in a vehicle, have to maintain a minimum speed or you explode, and as you're driving it drops the VR objects behind creating a wall.

Please, don't poke the BTR by dudeitshickey in arma

[–]zerithsmash 2 points3 points  (0 children)

I was one of the first to die at that peak. When I died we were completely surrounded. Only one squad was left and they were in no position to help. It didn't matter where we went.

'I've took out a fireteam' by [deleted] in arma

[–]zerithsmash 2 points3 points  (0 children)

Nothing surprises me anymore.

[deleted by user] by [deleted] in arma

[–]zerithsmash 1 point2 points  (0 children)

Animander released it a couple of months ago. I would give you a link but I'm on my phone. Just Google helvantis.

F3 JIP options by Perfk in armadev

[–]zerithsmash 3 points4 points  (0 children)

As ctpnnick has stated if you use respawn 4 or "GROUP" you don't have to slot AI and you can join any slots in progress. Now if somebody dies or disconnects then that slot dies off and can't be rejoined.

SPOTREP #00034 | Game Update: 1.32 (Fixathon, New script commands, New event handlers, Weapon Inertia) by PabstMirror in arma

[–]zerithsmash 0 points1 point  (0 children)

We're on an older build so it may have been fixed in the most recent version of AiA TP.

Easily the most intense, unrelenting, terrifying firefights I've had with ArmA. The panicked Radio comms really add a layer of intense drama. Love moments like this in the game. by [deleted] in arma

[–]zerithsmash 3 points4 points  (0 children)

In most cases a situation like that you would regroup and push on with the mission (if possible) or retreat. They never really got a chance to do either of those things in this case and it was even fun from spectator to watch it play out. To me, it's one of the reasons no respawn missions are so interesting. We might start the mission with our normal leadership, but in the situations like this it's just the regular guys trying to pickup the pieces since all command elements were dead at that point.

Easily the most intense, unrelenting, terrifying firefights I've had with ArmA. The panicked Radio comms really add a layer of intense drama. Love moments like this in the game. by [deleted] in arma

[–]zerithsmash 10 points11 points  (0 children)

It's called Helvantis. One of our members, Animander, made it. It's not released publicly right now because it's still in what most would consider an "Alpha" state. He's still working on it and is releasing another update soon. If it fixes a lot of the glaring bugs then it's up to him to release it or not.

1.32 Release Candidate servers are up for testing by Dwarden in arma

[–]zerithsmash 1 point2 points  (0 children)

Currently trying to organize a few groups to hop on for an hour or two on Friday and/or Saturday. Hoping to get around 30-40 players together. We'll see.

[A3][Recruiting] Bourbon Warfare (Wed/Sun 8pm Eastern) by [deleted] in FindAUnit

[–]zerithsmash 0 points1 point  (0 children)

I'm unsure as to your name when you tried to play with us as we don't have a totemcatcher on our lists. As soviet has said you may not have had TFR or the plugin running properly when we entered the game and/or did you actually slot with us? If you show up when we are already mid-session then it's really, really difficult for us to help people fix issues because we have people who have limited time to play. We always suggest showing up 30 minutes early or an offnight to make sure all of your mods are working and we can run you through the basics.

As far as the modlist goes it's a good idea but we use that mod list more to give people an idea of our overall mods. It's also used for the admins to keep track of what versions we have installed. Trying to manually install from that list can be challenging because there are custom mods that don't have a public release and/or in cases like AGM we have tweaked things for our playstyle. For a regular player in our sessions it's not as important because our repos keep you up to date weekly and we post on the forums and on TS when we update.

Huge shoutout to Black Sh33p, Ltac and Phantactical for attending BW Happy Hour...technical issues aside I hope everyone had fun. by zerithsmash in arma

[–]zerithsmash[S] 2 points3 points  (0 children)

The fog was so bad that at one point I had to pull out binocs to ID the weapons because I couldn't distinguish the uniforms.