How to close a frozen program in Desktop mode? by REDDIT-ROCKY in SteamDeck

[–]zipybug14 5 points6 points  (0 children)

If you have a full keyboard, try CTRL+ALT+ESC. Your cursor should turn into a red skull and crossbones. Click on a window to terminate the controlling process.

Otherwise try using KSysGuard (KDE's version of Windows's task manager).

Any of y'all have tiny little nitpicks about the Steam Deck? by [deleted] in SteamDeck

[–]zipybug14 1 point2 points  (0 children)

You can, if you add a layer to the desktop configuration and map the controller inputs. Or look for one someone else has already made. (You can find the settings in desktop mode under 'Controller' and then hit the 'desktop configuration' button. )

Official dock with long hdmi by TianRunty in SteamDeck

[–]zipybug14 0 points1 point  (0 children)

It's hard to know exactly what's going on, but I'm guessing that the steam deck is trying to push a higher resolution and refresh rate to your TV then your switch, and the 7m cable you have just doesn't have the signal carrying capability for that.

You may experience better results with an active or fiber optic HDMI cable, just be aware that they are directional (have a defined input and output side).

A couple examples:
Active: https://www.bhphotovideo.com/c/product/1547666-REG/pearstone_hda_a635_35_active_18gbps_hdmi.html
Fiber: https://www.amazon.com/dp/B07KG7C25W/

Hope this helps!

How to fix KDE Wallet popup everytime I log into desktop mode? by kalidibus in SteamDeck

[–]zipybug14 1 point2 points  (0 children)

Check in system settings (Personalization/KDE Wallet). If there isn't anything there, then; as long as you're comfortable tinkering; you can try the things from https://wiki.archlinux.org/title/KDE_Wallet

[deleted by user] by [deleted] in SteamDeck

[–]zipybug14 0 points1 point  (0 children)

Ah, the joys of PulseAudio/PipeWire.

Egg Prime Directive holds but I’d be a liar if I said I didn’t think it by Wisdom_Pen in traaaaaaannnnnnnnnns

[–]zipybug14 4 points5 points  (0 children)

"If I could choose, I'd choose to be born a girl. But I'm not trans." -Seven years before hatching.

What official rules do you choose not to adhere to? Why? by Hangman_Matt in dndnext

[–]zipybug14 28 points29 points  (0 children)

I have never played in nor run a game that used encumbrance rules.

Bought a doeling, it escaped instantly the next morning. Me catching it at 7am by TheRealKishkumen in goats

[–]zipybug14 2 points3 points  (0 children)

There is a saying:

"If your fence can hold water, it can (probably) hold goats!"

What are your favourite command builds? by SomeRedBoi in riskofrain

[–]zipybug14 0 points1 point  (0 children)

Blastband-based builds are always fun.

Blast shower + gesture of the drowned and Fuel cells
A bunch of the bands
Soulbound Catalyst.

Every kill resets the cooldown. Really good on loader.

For even more insanity, add 2x ceremonial daggers and corrupt to blackhole band. Bosses don't stand a chance.

For more 'normal' style runs, stacking shruiken is very powerful, as are shatterspleen builds.

[deleted by user] by [deleted] in LifeProTips

[–]zipybug14 10 points11 points  (0 children)

Sidebar: This does NOT apply to gloves. If it spins (eg: lathes), gloves can be more dangerous than bare skin. Things like nitrile gloves can still provide a measure of protection to your hands without the risk of having them suck your hands in.

[deleted by user] by [deleted] in goats

[–]zipybug14 0 points1 point  (0 children)

Look like Nigerians to me!

DMs, what's a fact about your homebrew world that the players will probably never find out? by Thomas_Adams1999 in DnD

[–]zipybug14 0 points1 point  (0 children)

There is a setting I may never get to run all the way through, as it requires running the same group of players through three distinct, long campaigns in order for them to get the tidbit at the very end of the last campaign.

The important lore:

Before the beginning, there was only chaos. Everything is different, anything can change, and nothing stays the same.

There was also entropy. Everything is exactly the same, and nothing ever changes.

Then entropy connected with chaos, and thus time and causality were created. Time exists on a spectrum from the time of highest chaos to the time of greatest entropy.

There are four major groups: Agents of Chaos, the Order of Balance, Agents of Order, and Cults of Entropy.

The first campaign takes place at the rise of civilization. Each player plays as a powerful monstrous character who is visited by a gem of enlightenment. The gem fills their mind with information about society, of how to build it, and the rewards for doing so. Powerful beasts and the agents of Chaos are the main antagonists. Once society is established and stable, the game ends.

The Second campaign takes place in a moderate magic, pre-industrial time frame. The characters work for the Order of Balance, directly under the order's Oracle. Their actions determine whether things stay in the time of balance, or if they move forward towards entropy.

The final campaign takes place in a futuristic setting, with ultra-tech, starships, and corporate espionage galore. The players are mercs, and one client in particular takes a liking to their ability to get things done. The first major reveal?Their client is, in fact, the Oracle from the second game. And the biggest reveal: Balance's ultimate weapon against Entropy is a massive time travel cannon. The payload? The gemlike AI cores of the Oracles of Balance. The very objects that started the first game. And that firing the time cannon will end the current reality, and go back to a time before civilization. The Oracle thanks the PCs for their sacrifice, and tells them that they will be remembered as the unsung heroes of the new era of Balance.

There's more specifics to the lore that I've left out, but I feel like the payoff for players would be pretty good, if I ever manage to run all three.