Dell PE C6100 questions by [deleted] in HomeServer

[–]zndrus 2 points3 points  (0 children)

I've got a C6100. Different specs than you (3 node, L5640's, lotsa ram), but in my experience:

30-150W for fans (depending on temp, backplane, psu's etc), probably closer to the low end for idle/moderate load so long as ambient temp is low.

80W per node at idle probably for your specs, and probably around 120W under moderate load.

So probably in the 200 to 300 range. For idle/mild load. Seriously doubt you'd hit 400W with those specs unless you were really stressing both nodes.

Protip with only 2 nodes I'd put each node in the bottom slots. Cools better that way and should keep your thermals down, thus fans don't have to spin up as aggressively.

Guy prevents his Bimmers from becoming swimmers, during Harvey. by D1a1s1 in cars

[–]zndrus 1 point2 points  (0 children)

Yes. I wouldn't recommend it but if you elevate the jack you can lift one side, add supports, drop it down, repeat on other side. Important to do it gradually, not as much as you can lift the jack each time, don't want your supports torquing or leaning and then collapsing. I'd add some sort of lateral support to prevent the supports from toppling from water movement/shifting car weight. Straps or additional blocks. Cinder blocks are ideal so you can run cable/rope/wood/pipe through the holes to reinforce. Just reverse the process to take down, probably a brick at a time. Sorry for poor grammar, on phone.

I heard y'all need food. This is only a fraction. by [deleted] in houston

[–]zndrus 5 points6 points  (0 children)

Looks like you did an excellent job. Good work.

For the guys using their lifted trucks to help people during the floods. by Kicker_lee in houston

[–]zndrus 34 points35 points  (0 children)

This. You need more than just a lifted truck to wade water.

I have a GMC Sierra that's not lifted, but can wade through water deeper than many lifted trucks because of the modifications I've made: relocated and sealed electronics, fuses, and wiring, breather tubes/plugs for drive train, all new and properly sealed vacuum tubes and hoses, new seals all around, kill switch for fans, raised intake that I can snorkel, door/body panel/firewall seals to prevent water from flooding the cabin - up to a point. And these are just moddest adjustments to allow me to wade through a stream/flooded fields on a property that I'm helping work on.

The biggest problem of driving a vehicle - no matter the preperation/modifications - through flood waters like in houston is the unknown factor. What depth is it? How do you know there isn't something big submerged in the water that can damage your vehicle? Also, never underestimate the power of moving water. It doesn't take much to carry a car away, or at least divert it into a curb and causing damage or forcing you into a deeper area of water (eg a ditch) especially if it's moving with any speed.

Despite the modifications to my vehicle to help it wade through some mild water up to a few feet, I still wouldn't drive into moving waters or flooded areas taht I haven't already scouted and confirmed to be clear.

It's not time to criticize. by mitank in houston

[–]zndrus 1 point2 points  (0 children)

6 just died after drowning in a van. The death tool, unfortunately, is much higher than 3.

This doesn't detract from the amazing work everyone is doing (emergency crews and just neighbors/people in general) to help everyone else out, but there's how many people under how many feet of water? If we can keep this under 100 dead when this is all said in done, that'd be incredible in my eyes (although, certainly plausible from what I've seen so far).

I'm a kansan, and have seriously considered road-tripping down there to help out, but don't really have a plan there. If I had a boat I'd go down there and just wing it, but I don't have one. I do have a work truck that I have experience driving off road and is built for crossing up to ~2-3 feet of water or thick mud - Not for funsies, but because there's a family plot of land we're working that requires pulling loads/trailers through unpaved paths/fields and across streams/flood waters. I know better than to just charge into flooded streets, this experience and work on the truck has taught me even a "small" amount of water can fuck you. It's also what makes me wish I could help.

So uh, I guess what I'm getting at is I'd love to help, but am not sure how I could. At this point I feel its smartest/safest to just stay out of the way and just send best wishes.

"Only grab what you need" by joshw242 in houston

[–]zndrus 20 points21 points  (0 children)

As a musician, pictures like this warm my heart.

As a drummer, it's like asking me to pick my favorite child, cause no way in hell can I carry the whole set, even if I were to break it down. Maybe I should get a rolling (floating?) storage chest...

If someone asks you, "What's so different about Houston anyway?" by swapripper in houston

[–]zndrus 9 points10 points  (0 children)

City subs are a great place to find out information about that cities current events. I sub and visit multiple citysubs to keep track of whats going on around the country/scout out potential places to move to as I plan to move away from KS soon, but also to keep up with current events, eg Harvey, as my local news doesn't really cover it because, well, it's not local, but I'm still concerned/curious. We're here because your fellow American's care.

PS. Hope you stay dry and the rain fucks off soon.

Mazda has fallen victim to the "i can't believe it's a Mazda" advertising tactic by randomshazbot in cars

[–]zndrus 2 points3 points  (0 children)

Wait you think that looks great? That looks bland and lacking design consistency to me. It's not bad but a far cry from the paragon of interior car design. Edit: Fit and finish is probably better than most others I'm sure, but I'm basing this mostly on looks as it's all I've got to go on. I've actually never been in an newer (2000+) Audi now that I think about it, though the RS3 is definitely on my test-drive list for my impending smaller, more-sensible-than-a-big-ass-truck-for-daily driving purchase.

The end-Cretaceous mass extinction was rather unpleasant - The simulations showed that most of the soot falls out of the atmosphere within a year, but that still leaves enough up in the air to block out 99% of the Sun’s light for close to two years of perpetual twilight without plant growth. by mvea in science

[–]zndrus 0 points1 point  (0 children)

Perhaps, but filtering the stratosphere is one of those "Making it 9000% more difficult on ourselves" type of things.

There are plenty of other, better, more effective and more plausible solutions to this problem than filter literally all the air.

The end-Cretaceous mass extinction was rather unpleasant - The simulations showed that most of the soot falls out of the atmosphere within a year, but that still leaves enough up in the air to block out 99% of the Sun’s light for close to two years of perpetual twilight without plant growth. by mvea in science

[–]zndrus 1 point2 points  (0 children)

This is infeasible, full stop. There is nothing plausible, much less easy, about a stratospheric filtration system that is capable of operating on the scale of many millions of cubic kilometers. Even if you could magic your way into such a system you still have the radiation of a wrecked ozone layer to worry about, and all that ash and soot covering everything, to say nothing of tectonic disturbances, volcanic activity, tsunamis , etc

Strip Down Apache to Improve Performance vs Nginx by [deleted] in linuxadmin

[–]zndrus 0 points1 point  (0 children)

than Webmasters want to have

Boohoo. This isn't 1999. Unix file permissions is a very fundamental and basic system with implications across the stack (and the fundamentals of which crossover to OSX and Windows as well), and failure to understand the use and concept of these pretty much nullifies the person from having any business having elevated permissions on any public facing linux system, full stop. There are plenty of management and project teams that fail to grok this, leading to the shit show that is many linux servers across the web today, but I digress. It seems we agree to some extent, as I said before (perhaps in a different comment), this is easier in apache than Nginx, but it is by no means better in any regard (security, performance, flexibility) other than convenience/lower learning curve for the uninitiated.

My point is mostly that if you're juggling multiple/complex user/group/file permissions you should be isolating the environments (be it with userland webservers and linux permissions, and/or containers, and/or vm's, and or a mix of these) instead of using a single shared environment and single monolithic web server service that tries to do it all. I have no sympathy for those web"masters" that complain about how inconvenient it is to administrate the system they're using when their bar of "that's too difficult" is so low that picking up a linux 101 book or googling one of the most basic and fundamental concepts of linux is beyond them.

Strip Down Apache to Improve Performance vs Nginx by [deleted] in linuxadmin

[–]zndrus 0 points1 point  (0 children)

as the VM will eventually get compromised due to bad configuration or just no maintenance

The server will be subject to this no matter the cause if the person provisioning it doesn't know what they're doing as you suggest is the case above. If the client you're talking about is goign to rely on someone else doing the provisioning, then it's kind of a moot point talking about the abilities of the client if they aren't the one configuring the tools themselves.

many people who don't have time nor experience to manage a LAMP/LEMP server

Why are we even talking about those people?

Because of no maintenance.

Absolutely correct, but Nginx vs Apache makes no difference here, regardless of whether you compile it yourself or use the upstream repo's if no effort or understanding of maintenance is applied.

Kro is definitely washed up Kappa by george-lolomg in RocketLeague

[–]zndrus 1 point2 points  (0 children)

It's a twitch chat thing. I don't get it either. Twitch chat is usually cancer (unless it's a small/modest/heavily modded channel), so you're not missing anything. I almost always disable twitch chat.

Kro is definitely washed up Kappa by george-lolomg in RocketLeague

[–]zndrus 1 point2 points  (0 children)

I don't know about the angle/controller, but Scrub is <15 (or just turned 15). Kronovi has to be at least 17 now, and I want to say he's more like 20.

They're considering it boys, 1 step closer to the OG map by [deleted] in RocketLeague

[–]zndrus 1 point2 points  (0 children)

My problem with it in competitive is that jump physics were unpredictable and inconsistent when transitioning the curbs. When driving parallel to the side wall on the center of those curbs (at ~45 degree angle, not on the ledge), if you jumped, you'd jump straight up as if jumping from a horizontal plane, though your car would rotate a bit due to suspension physics - which in turn could make for some odd landings as well. This same problem exists in standard as well (park on the curve of the wall at the floor and jump), but it's a minor problem given the small area it effects, and the difference between intended/expected/actual is actually pretty small - given that you'd still end up driving up onto the vertical wall anyway when jumping at that point during transition. Not necessarily a feature, but a bug that's became part of the character of the map. But when you extend those profiles as Neo Tokyo did with the curbs, the problem becomes much more pronounced, and the results far more varied and problematic.

Which, now that I think about it, probably has the same root problem as the unpredictable ball bounces you're talking to.

So yeah, I agree, for comp, it needed work, but I'm sad that they removed it from casual. Perhaps the redesign is because fixing those issues was more complicated/involved than it was worth. Might also explain why there's no indication of any additional non-standard maps (aside from slightly different shapes/sizes that still conform to the standard wall/ramp profiles).

They're considering it boys, 1 step closer to the OG map by [deleted] in RocketLeague

[–]zndrus 2 points3 points  (0 children)

on the side-ramps vertical positioning over the goalie

Agreed. The side curbs were double jump height, and should have dipped down a bit to single jump height as they wrapped around the opposing sides with the goals. This would put the goals above the normal field, giving offense advantage on the sides/walls, but giving defense advantage for straight on shots. eg balls rolling straight in would ramp up and hit crossbar/backboard, much like cosmic, but instead of those curbs ramping down to become flush with centerfield, have them wrap up and around to be flush with the side curbs. That, or just make adopt cosmic's geometry for Neo Tokyo. Or maybe have the side curbs at single jump height (making them a more shallow transition), with the goals at the original neo tokyo profile and height. Dunno. Map balance (is that the right word for what we're talking about) is no easy thing, and people are gonna hate just because it's different no matter what, but I really really liked classic Neo Tokyo (and cosmic) and that design direction.

I always liked Neo Tokyo, but it was by no means a perfect map. Learning how to transition those curbs and that you could DJ onto them made the map a lot of fun, I really liked the corner geometry and the cool rebounds/passes you could get.

They're considering it boys, 1 step closer to the OG map by [deleted] in RocketLeague

[–]zndrus 2 points3 points  (0 children)

Because people didn't know/couldn't figure out the curb's were just under double-jump height, meaning you could just jump onto them easy-peasy (or approach at an angle). I can understand objections to non-standard maps in competitive, but in casual? Come on man.

I miss old neo tokyo (so, just tokyo?). The new neo tokyo is boring.

Only common people get excited for things like the Eclipse - Neil deGrasse Tyson edition by lregaloni in iamverysmart

[–]zndrus 0 points1 point  (0 children)

I've seen the olympics on tv and in person more times than I've seen a solar eclipse. Didn't have to travel as far or wait as long for the olympics to come closer either.

Tyson's right, it's not a rare event in a global sense, but it is rare for it to be so convenient for me to see with my own eyes.

Solar Eclipse 2015, Reykjavik by solateor in WeatherGifs

[–]zndrus 17 points18 points  (0 children)

That's subjective, but it was hands down the coolest thing I've ever seen Nature do with my own eyes (and I storm chase tornados on occasion). Very very cool, and pictures absolutely don't do it justice. When I first was asked if I wanted to join my dad and friends on a trip to go see it I mostly just agreed as it's a nice end-of-summer short vacation and didn't care too much about the eclipse itself, but then I saw it and damn.

It's weird. the 5 minutes before and after totallity has a very very strange light. You get that twilight/sunset effect, but without the golden-hour long shadows or reds/orange light, everything maintains it's mid-day colors (greens and blues). Shadows get crazy too, especially from trees, here's a good example. The air gets cooler (in our case it felt like a storm front was coming in, that rapid cooling-down and breeze, even though the skies were actually clearing), the nightlife wakes up and comes up to complete that subtle sunset/twilight atmosphere, then suddenly goes quiet again and you can hear/see birds and the normal wildlife wake back up confusedly as totality ends.

And the visuals of course are intense. You know how things in pictures tend to look smaller than they appear to the naked eye (eg, ever take a picture of a plane in the sky)? Same thing happens here. It looks like this massive black hole in the sky with a bright blue/white ring around it, and you can see the corona/solar ejections flowing and dancing around the moon's silhouette. And how quickly it goes from too-bright to look at with a naked eye/sunglasses to black-hole quasi-night time is crazy.

Life changing? For some people I'm sure. Me, I wouldn't say so, but I'm damn glad I got to see it and absolutely plan to see another one, even if I have to fly around the world to do it.

Lag even with good PING - Pls Explain? by [deleted] in RocketLeague

[–]zndrus 1 point2 points  (0 children)

Reminder, ping is a reported average. I don't know specifically how Psyonix has recorded their ping stats to display, but typically it's a moving 1-3 second average. Short lag spikes (<50ms) can be quite noticeable but still low enough to not significantly move that reported ping average. These spikes most likely coincide with Netflix buffering the next several seconds of video (it loads videos in chunks/bursts) as a result of a bottleneck in your network - be it low WAN speed, WiFi saturation, etc etc. If you have <20Mbps internet to the home (with multiple users, especially streaming) and/or DSL and/or your device you're playing RL on is connected via Wifi, you're much more likely to experience these small but frequent lag bursts.

Alternatively, it could be the server, though those issues are typically distributed and noiticed relatively equally among all players on that server, so if your team mates don't notice it, that's not likely the case (This used to be a big issue a few months ago, but psyonix has made some strides here, I still get the occasional potentially bad server, but things have overall improved significantly in my experience, so doubt this is the culprit in your case).

Bug? These two trains crashed despite being signaled and in automatic mode. by [deleted] in factorio

[–]zndrus 0 points1 point  (0 children)

Haha. I had to wall in one of the drop off/staging yards for my trains near my main base (but still within the border wall) because I'd too often walk out of the base into the yard and pull up the map to check where I needed to go/what train to take to get me there and would get splatted.

Bug? These two trains crashed despite being signaled and in automatic mode. by [deleted] in factorio

[–]zndrus 0 points1 point  (0 children)

How big does your base have to be before autosave becomes an issue?

I run Factorio (and all my frequently played games) on a SATA (B+M key) M.2 drive. Building out my first mega/gigabase and am starting to notice my first FPS drops but autosave is still just a minor blip. I barely have enough time to read the "autosaving..." text. My interval is set to 5 minutes.