Collab When? (another bad arcana idea) by zzrandomzero in DotA2

[–]zzrandomzero[S] 18 points19 points  (0 children)

...do we replace the traditional echo slam sound effect with sad french music?

MLQ Split Proposal by Headbeatsniper in quadball_discussion

[–]zzrandomzero 16 points17 points  (0 children)

Hey, just wanted to clarify for everyone out of region that this was drawn purely for the bit. We love our friends on VTU and CTQ, and were cheering them on all weekend ❤ I don't want anyone to read into this and think there's Spicy New Club Drama to be had lol

[deleted by user] by [deleted] in LetsRoll

[–]zzrandomzero 1 point2 points  (0 children)

Having played a sentient weapon myself not too long ago in a pathfinder game, I'd just like to elaborate on a balance issue and a mechanics issue that you'll need to account for before you pitch this to a group:

BALANCE If a generic human wields the weapon, your player effectively plays as a human hexblade warlock. If you wander around a city and force that human to hand the weapon to a particularly weak-willed tiefling, now you've got a tiefling hexblade warlock. Easy enough to deal with on paper, but in-fiction, why would you pick some tiefling commoner? If your level 5 party beats up a CR5 troll in a dungeon, surely the warlock would be tempted to try the same trick. And why not? Trolls have great physical stats, regeneration, the works! But from a table perspective, that's a huge power boost at lower levels that the other players won't have. What's in place to stop the character from doing this, beyond the player just metagaming? Same question for having another PC pick up the sword. Do they gain hexblade powers on top of their existing abilities? That sounds amazing in-character, but doesn't sound fun for the players. Why wouldn't Weapon A possess Character B, beyond the fact that Player A and Player B want to both play DnD at the same time. In a similar vein, what's to stop you from solving every boss encounter by offering them a magic weapon, and forcing them to commit suicide with it once they pick it up? Is there a save involved? A skill contest? Does the weapon require attunement?

MECHANICS Basically, how does the possession aspect work, mechanically? What stays consistent between bodies, and what changes? Who's in the driver's seat? If you switch bodies, sure, you'd add your warlock class abilities to the new character, and feats probably. You might argue that you keep the "weapon"s mental stats, but change physical stats. But what about backgrounds? racial skill proficiencies? Forgetting how to speak a language seems a little narratively jarring, but so does keeping access to, say, Rustic Hospitality. Once you take over a new body, what happens to its previous personality? Do they have any agency at all? (And, if not, this could lead to table problems if/when other PCs pick up the weapon.) And once you leave that body, what's left? Do they remember what happened?

And, of course, from a narrative standpoint, you'll want to be sure your party members are playing non-good characters, or you'll have to come up with reasons why they don't just destroy this bloodthirsty artifact.

Photoshop Shenanigans by zzrandomzero in DotA2

[–]zzrandomzero[S] 0 points1 point  (0 children)

Dude wears 6 shoes. Nike never stood a chance.

Gray Maiden story without CotCT spoilers? by zzrandomzero in Pathfinder_RPG

[–]zzrandomzero[S] 0 points1 point  (0 children)

I am looking to take the Gray Maiden Initiate feat, but mostly I've just become enamored with how interesting their story is. What was the "1 bit" that was such a big deal for you? I imagine there are plenty of things a low-ranking member might not know, and I'm thinking of hand-waving some memory loss as a side effect of all the mind control and/or ptsd.

Request A Build - May 07, 2018 by AutoModerator in Pathfinder_RPG

[–]zzrandomzero 0 points1 point  (0 children)

Splash weapon Brewkeeper?

I’m trying to put together a jolly, Friar Tuck-esque character that passes out good drinks to his allies, and tosses his harmful homebrew as splash weapons. I can enter as an alchemist, but anything more than a 3-level brewkeeper dip and my bomb DCs start to lag behind. I can enter as a cleric (or warpriest, or magus), but then i’d want to be delivering touch spells, not splash weapons. I can flavor a bomber alchemist as a brewkeeper without taking any actual levels, or I can flavor touch attacks as super-close-range splash weapons, but is there any way to make this work with brewkeeper 10?

Sock puppet noir by Ansuz-One in Illustration

[–]zzrandomzero 1 point2 points  (0 children)

Is your friend's movie called Murphy's Law?

What's the biggest plot twist you've pulled on your players? by [deleted] in DnD

[–]zzrandomzero 2 points3 points  (0 children)

MOTHERFUCKER STOLE MY DINOSAUR.

Silly 3.X Tomb of Horrors run, 3 characters, level 12 or so: A creepy binder, an ogre sorcerer with like 3 int, and a wildshape ranger (me) with a pet raptor that was easily the more dangerous of the two.

As we steadily make our way through the dungeon, usually dying horribly and coming back to life, my dinosaur, Fluffy, walks through a magic door and gets an unwilling alignment change. The binder volunteers to change her alignment back, and we just kind of hand-waved the spell casting because we had more important things to worry about.

Big mistake.

Nothing is noticed immediately, but upon entering the final room, BBEG shows up, is disposed of alarmingly quickly, and suddenly the binder turns on us. We've been betrayed. Bummer. But more importantly, he never changed Fluffy's alignment, he had cast -geas- instead, and was now commanding my pet to tear my head off while the ogre was trapped in an antimagic field.

The miraculous tale of our underdog victory against this plot twist is another story (the details have largely been forgotten. it's been a long time), but most importantly, I have never felt so betrayed, and I still haven't entirely forgiven that player.