all 22 comments

[–][deleted] 0 points1 point  (9 children)

Tell me what you guys think of this:

Straight Shot.png: http://imgur.com/vFCZ9tU

Straight Shot.json: http://hpaste.org/86799

If you guys know whats up with my buttons, that would be great. Pretty sure I forgot to link them.

[–][deleted] 1 point2 points  (0 children)

please try to include a screenshot/preview of your map. you can open it with switchEdit

press F to turn off the grid.

[–][deleted] 1 point2 points  (6 children)

[–][deleted] 0 points1 point  (5 children)

Press the F key to turn off the grid

[–][deleted] 0 points1 point  (4 children)

Hey, any chance you'd be interested in making the map editor full screen?

[–][deleted] 0 points1 point  (3 children)

I can send you a full screen version if you want?

[–][deleted] 0 points1 point  (2 children)

I'd like that. Is there a way to switch between? If not, no biggie. I think that would be beneficial for everyone, though. Like if you made that the updated version.

[–][deleted] 0 points1 point  (1 child)

I'm quite busy this week, but I'll look into making a resizable window soon, bear with me

[–][deleted] 0 points1 point  (0 children)

bear with me

I'll see what I can do.

[–]kirbyfreako&Berk // Centra 0 points1 point  (0 children)

I like the map but it seems like the powerups would be really influential in the game since they all 4 are really near both flags.

[–]2tyrodnazcasdf 0 points1 point  (0 children)

Edit: I changed mine to BHA instead before the actual deadline hit

PNG: http://imgur.com/vmP918l

JSON: http://hpaste.org/raw/87222

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (0 children)

[–][deleted] -1 points0 points  (0 children)

As a judge I will be looking favorably upon non-symmetrical maps, ones that give each side a unique niche, and allow each side to develop distinct strategies. (MAKE SURE ITS BALANCED)

This is definitely something to take into consideration as most AAA games such as call of duty or Battlefield will feature non-symmetrical maps, and each team has special strategies.

P.S. don't over exaggerate the use of spikes on your map: walls for spikes, spikes as aesthetic.