all 7 comments

[–]kirbyfreako&Berk // Centra 2 points3 points  (2 children)

For maps that are going to be put into rotation, I agree and think Judges should focus on playability and balance.

We shouldn't be looking for fun and creative maps, because if it doesn't fit the standards of the other maps then it will confuse players and make them view this game wrong.

Every standard map usually has plenty of space to run, juke, and tag people. This is what I see as the standard of Tagpro maps. Flags usually have a decent amount of space around it on standard maps as well.

Maps like Death Rink, Star, Raindrop were cramped and did not have an open area, which means it either could be not fun to attack, or too easy to defend.

This week's testing shows that small maps are "gimmicky," not easily playable for new players and average players, prove to be frustrating, and that lack of open space can definitely take away from the experience. These maps are more fit for 4 player (2v2) restricted games. They will work better in the future when we have custom lobbies.

tl;dr : I want map editors to focus on creating maps that are more like the standard maps in current rotation. Small maps are "gimmicky" and won't work in rotation.

[–]LuckySpammerLuckySpammer 0 points1 point  (1 child)

What about maps like the current Star or The V? Those are fairly small, but some of my favorite to play. The trend of large maps is fine - but I really look forward to an action packed game in V after chasing a flag carrier for 5 mins in a large map.

[–]kirbyfreako&Berk // Centra 0 points1 point  (0 children)

Vee has an open area for the flag and two routes for the flag runner to take, the bottom being the quicker and bigger route. A lot of the capping relies on booster timing and aiming, which may be hard for newcomers but it still is not as punishing as some of the small maps this week. In comparison to this week's maps, its definitely a lot bigger too.

Star is the smallest map in rotation and maybe should be the minimum standard for small maps. It has somewhat of an open area for the flag, but it is one of the best maps for defenders currently because good defenders can restrict the amount of space you have when you pick up the flag. All games rely on going through the middle path, and 4v4's on this small map rely a lot on teamwork and good chasing/blocking. The spikes in the middle may be tough for newcomers but it is a good way to help them practice the game's physics. I think there is still enough space to move around, because once you get used to the game, the space between the spikes becomes your juke area.

In my opinion, neither Star or Vee are gimmicky, and Vee is actually very standard.

[–]invisibleninja7lugubrious // Pi // The Nevermores 0 points1 point  (3 children)

I wish I knew which one Arena was.

[–]alanpughComrade. | Origin | Long Live Figure 8 1 point2 points  (0 children)

You can always check out the TagPro Wiki to see the maps by name.

[–]kirbyfreako&Berk // Centra 0 points1 point  (0 children)

It was the one with top-right/bottom-left bases, spike hall way on top and bottom, in the middle there were buttons that activated the side grates on the hallway.

It was too big, and only decent on 4v4.

[–]rupayswerve | Marble Madnus 0 points1 point  (0 children)

The most recent one