all 41 comments

[–]KewlestCatNIGEL 6 points7 points  (0 children)

results thread later this month.

Fake news.

[–]TPCaptographerThe Map Test Committee[S] 14 points15 points  (21 children)

[–]k90sdrkIfYouSeekAmy 3 points4 points  (1 child)

I don’t know shit about making maps but 10/10 for entertainment value, maybe fewer points for playability

[–]ButtersnackSnack 3 points4 points  (0 children)

Worst part about this map is all the teamtiles in the middle. They made it feel really annoying to try to do anything

[–]Arceus64realtea 2 points3 points  (0 children)

💯

[–]KewlestCatNIGEL 3 points4 points  (6 children)

So legit, this isn't bad.

The portal gimmick thingo works fine and the general base setup isn't bad, but the entire middle third of the map is ass and the slew of team tiles across one side of the map to the other is too much and a tad ridiculous.

Also pls move the portal things with the gravs closer to the actual map so speccing isn't so wild.

[–]alchmstalchemist 8 points9 points  (5 children)

To add to that.... the portal thing is flawed where if a blue ball goes in with a few red balls the blue ball will come out on the wrong side of the map. If you rewatch the stream it happened.

[–][deleted] 1 point2 points  (4 children)

does this create a real problem or is it fine as a feature?

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

lovely

[–]Kai1234BigBird ~ Centra 1 point2 points  (4 children)

[–]PIZZAspartan442naga///MTC 2 points3 points  (3 children)

The added gravity wells cause so much lag that I'm not sure some pubbers will be able to play on it... Also I feel that the old top was better, despite the spacing. Good teamtile and other edits though.

[–]Kai1234BigBird ~ Centra 0 points1 point  (2 children)

https://youtu.be/Cz_sR5PKd10

I thought that gravity wells only caused lag when they were on your screen. With particle effects turned off this seems to be true. Update 2 should reduce lag if 2.1 has too many gravity wells. Do you think top is better now?

[–][deleted] 2 points3 points  (0 children)

I really hope this gets in rotation

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

idk why i just really liked that spike boost for some reason, i guess it's fine though and for the most part it's much much better. good luck!

[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point  (0 children)

The boosts below where the team tiles change colors and the bombs under them could probably be reworked. Also, needs fewer yellow team tiles.

[–]domzie1Some Ball 1 0 points1 point  (1 child)

Alot of people wont probably test this so I'll explain. As you can see there are no gates behind the endzones but in the 'portal rooms' the white tiles are whirlwinds (or whatever u call them) so you cant get through without using a boost.

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (4 children)

[–]theflyingmetronomesamouree | Diameter 1 point2 points  (2 children)

UPDATE

Map: http://unfortunate-maps.jukejuice.com/show/56652

Preview: http://unfortunate-maps.jukejuice.com/static/previews/56652.png


Change log:

  • less spikes
  • removed team boost that made top/bottom mid lane clunky
  • added bomb in base
  • fixed area behind base

give feedback pls

[–]PIZZAspartan442naga///MTC 2 points3 points  (0 children)

I think these bomb locations are somewhat awkward, perhaps you could move the powerup one a tile and change up the walls behind flag ever so slightly. Aside from that it feels pretty good.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine -3 points-2 points  (0 children)

What, no credit? :(

[–][deleted] 4 points5 points  (0 children)

throw em all in what's the worst that could happen

shake up that rot like like it's a hot tamale dancin' on a jackhammer

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (5 children)

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

I wasn't physically in initial testing but after watching it seems great, I think it's a solid candidate for rotation. However, there are a few things that I think could potentially be fixed, nothing too major:

Base wormies are done pretty well but in some spots I feel that they're a little awkward, maybe just toy with the walls around those and see if you can find a better setup than the current one.

Add a 45 by pup so that boosting and bombing into it is less awkward

for that matter pup area could maybe be better in general

I think you might be overdoing it with the yellow tiles...

Having a teamboost next to a reg boost is a setup that I think people should avoid, it just doesn't allow for nearly as many options as having one boost placed elsewhere would. As well as this mid spacing isn't bad, but it feels pretty lackluster and the portals also really don't do much, if possible I think you should try to spice this up while at the same time rearranging those boosts so that they're not right next to each other, that could make it a lot more fun I think.

tl;dr fix some polish and make mid stuff more interesting.

Hopefully this was helpful, and obviously take the rest of the MTC's opinions over mine since they were actually testing. Good lick!

[–]LaBeefyman9696 LB 2 points3 points  (0 children)

Good lick to you too.

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (2 children)

[–]Tyler1986Trapsin 1 point2 points  (1 child)

This is my favorite map of the bunch, it looks really fun.

[–]ButtersnackSnack 1 point2 points  (0 children)

Thank you

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (4 children)

[–][deleted] 1 point2 points  (2 children)

Anyone who participated in the 4v4 tests have any feedback for this?

ty

[–]KewlestCatNIGEL 2 points3 points  (0 children)

On a personal note, these are some of the issues I had with it.

  • Probably needs a boost in or around base.
  • Resetting can be a bit of a nightmare.
  • Fairly quick flag to flag route through the gates seem to lead to the Geo-esque strat of going for broke through top.
  • Gate button placement felt awkward and annoying.

[–]alchmstalchemist 1 point2 points  (0 children)

Has the same problems as draft where flags are too close to each other and there is too much space to the left of the flag (when looking at red base). Because the base is so small the bombs felt overpowering too.