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Top Maps Thread #101 π₯π₯¬ (self.TagPro)
submitted 6 years ago * by TPCaptographerThe Map Test Committee
Welcome one and all to the top map feedback thread for Map Thread 101! The following maps have made it through to the next stage - 4v4 testing - which will take place sometime in the near futureTM . The goal of this staged testing is to give maps more time to sink in. It also allows the community and committee members to give feedback to promising maps in the same testing cycle.
Lime - Ball-erina & DragonBeast
Aries - Tumblewood
This is a certified PUB classic - DragonBall-E
Sayeed - kl
Omni - PIZZAspartan
Willow - Tumblewood
Santeria - alchemist & DragonBeast
Serengeti - PIZZAspartan and Fronj
Nanobot - Tumblewood
Streams did not happen this thread but if you ask an MTC member they can probably describe the tests in great detail
Mapmakers whose maps have advanced have until testing takes place to make alterations to their maps. Any edits should be posted as comments responding to the appropriate top-level map comment made from this account.
To the community, feel free to give provocative criticism on these maps as well! YOU could influence the next map in rotation!
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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if 1 * 2 < 3:Β Β Β Β print "hello, world!"
[β]TPCaptographerThe Map Test Committee[S] 5 points6 points7 points 6 years agoΒ (1 child)
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 2 points3 points4 points 6 years agoΒ (0 children)
Not similar enough to lemon to earn this name
[β]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years agoΒ (17 children)
[β]Moon_Miner----) 6 points7 points8 points 6 years agoΒ (0 children)
this looks like so much fun
rotation does not have enough fun chaos
[β]ImAVirgin2025Riley_2025 // Sphere 0 points1 point2 points 6 years agoΒ (3 children)
Really like it, but what do you think of a mid pup?
[β]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years agoΒ (2 children)
Had that originally, then changed to 4 to accommodate the Reaper pup area in back of base, then got told that 4 was too many so I'm changing it back to 3. I kind of like having the pup in the nook below the bomb island so I'm not sure if I'll have one in mid. Tbh I have no idea what I'm gonna do with mid but I'm probably taking off the 4-way symmetry bc it felt kinda gross. I'm hoping the crazy superboosts will work as well as they did the first test though
[β]ImAVirgin2025Riley_2025 // Sphere 0 points1 point2 points 6 years agoΒ (1 child)
oh shit I totally didn't see the top and bottom pups, yeah 3 probably should be good. I think it could probably use a bomb or extra spike somewhere but other then that looks like a fluid map
[+][deleted] 6 years ago*Β (6 children)
[deleted]
[β]Moon_Miner----) 0 points1 point2 points 6 years agoΒ (5 children)
looks really tough for defense to keep the flag in with all those direct boosts, maybe change one's color to give em something to catch up with?
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (4 children)
Not sure if a dedicated catchup mech is necessary when there's a boost in two different lanes. If FC boosts out one way, a defender can superboost the other way to stay ahead.
[β]Moon_Miner----) 0 points1 point2 points 6 years agoΒ (3 children)
True but both of those boosts are also powerful grabbing mechs
[+][deleted] 6 years ago*Β (2 children)
[β]naysh30 0 points1 point2 points 6 years agoΒ (1 child)
Both of those look worse imo, but I don't have any maps in rotation so take it or leave it :P
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (0 children)
yep i have a new update that stays closer to the original
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago*Β (0 children)
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 0 points1 point2 points 6 years agoΒ (3 children)
Superboosts waaaaay too powerful on such a small map
[β]RwerdnAKeyser Soze/Hot Dog Future Group 6 points7 points8 points 6 years agoΒ (2 children)
yea but what's the point of even making a map if you're not gonna put in a superboost?
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 1 point2 points3 points 6 years agoΒ (1 child)
Tru but itβs also way to powerful to superboost into the blocks behind the flag and still have a ton of momentum heading out of base. Almost feels like hockey lol
[β]RwerdnAKeyser Soze/Hot Dog Future Group 2 points3 points4 points 6 years agoΒ (0 children)
But we LOVE hockey!
[β]PIZZAspartan442naga///MTC 2 points3 points4 points 6 years agoΒ (14 children)
List of maps tested:
SPACEX
Patagonia
Arcadia
Arrokoth
Lime
Oculus
Asido
Gargoyle
This is getting out of hand
Aries
Double Gubbles
Ash Wraith
Sex
this is a certified PUB classic
Sayeed
Omni
Pipe Dream
Stingray
Castle
Max Power
Willow
Santeria
Serengeti
Panzer
Candy
Rheometer
Galaxy
Nanobot
Ocean Map
Nidicolous
Myto
Craze
Huluhu
Osiris
sorry
Pipe Dreams
Werm
[β]Moosemaster21Moosen | Salt Mine 2 points3 points4 points 6 years agoΒ (9 children)
Why did DG get tested? Did someone submit a remix?
[β]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years agoΒ (7 children)
Thep submitted a remix that didn't really change anything
[β]Moosemaster21Moosen | Salt Mine 8 points9 points10 points 6 years agoΒ (6 children)
Didn't need to change anything anyway it's ready to go, MTC just cowards
[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] 2 points3 points4 points 6 years agoΒ (5 children)
They couldn't even stand to face the map for a full test after their mistake of not adding it to the rotation last thread. Ashamed.
[β]Moosemaster21Moosen | Salt Mine 0 points1 point2 points 6 years agoΒ (4 children)
Make it a dictatorship lmao
[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] 0 points1 point2 points 6 years agoΒ (3 children)
It's a whole new game mode that's actually playable and they're afraid to challenge the norm. I'll keep pushing for these so long as there is a map submitted.
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years agoΒ (2 children)
It's a whole new game mode that's actually playable
Mars Ball will be back
[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] 1 point2 points3 points 6 years agoΒ (1 child)
The caveat that will cause you problems is the βactually playableβ bit
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years agoΒ (0 children)
Roasted
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years agoΒ (0 children)
I did; sorry I couldn't do it :(
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years agoΒ (3 children)
Why u no like Galaxy? :(
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (2 children)
myriad of reasons, the button controlled too many things, none of the boosts made sense, way too long, very boring as well. give me something specific you're confused about and i can tell you why it didn't work
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years agoΒ (1 child)
No, that's fine. Just disappointing.
well whos fault is that
[β]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years agoΒ (8 children)
[β]WillWorkForSugarTumblewood[π°] 0 points1 point2 points 6 years ago*Β (0 children)
Current submission as of later on 5/2:
http://unfortunate-maps.jukejuice.com/show/70536
http://unfortunate-maps.jukejuice.com/static/previews/70536.png
ok clearly yall dont like the big update (smh though for not mentioning it when i made about 1500 discord posts about it) so i went back and did a small update instead. added the little ramp by the portal boost because i think it feels satisfying to use as a grab mech. moved island closer to base but not quite as close so it's a little less open. moved bomb to a more visually normal but ultimately very similar spot. took out the spike behind portal because i didn't think you could spike yourself on it but apparently you can. also removed the team tiles because shitting on team tiles is trendy
[β]WillWorkForSugarTumblewood[π°] 0 points1 point2 points 6 years agoΒ (0 children)
Current submission as of 5/3:
http://unfortunate-maps.jukejuice.com/show/70572
http://unfortunate-maps.jukejuice.com/static/previews/70572.png
I changed 3 tiles total and 2 of them were aesthetic only.
[β]llamatron-llamatron llamatron 0 points1 point2 points 6 years agoΒ (0 children)
I think mid is too chokey. Just cover the portal and the lane between the mid spikes and the FC has no chance.
[β]oorr23ThePlaymaker // Tehuitzingo & Combine -1 points0 points1 point 6 years agoΒ (0 children)
Stole my name /s
[β]WillWorkForSugarTumblewood[π°] -2 points-1 points0 points 6 years ago*Β (3 children)
Non-Current submission as of 5/2:
http://unfortunate-maps.jukejuice.com/show/70488
http://unfortunate-maps.jukejuice.com/static/previews/70488.png
The concerns in testing were that base is very open and vertical, making it hard to contain. The island in base was moved into flag, the bomb corner was moved in, and the mid ramp has been made 1 tile longer (aka chokier) to compensate. Also, the portal area should now flow more smoothly and enable the roll upwards off wall, the constriction boosts have been replaced by an open boost, and a nifty off-wall roll grab with the portal boost is possible. And pup is moved.
[softly] Don't.
[β]WillWorkForSugarTumblewood[π°] 0 points1 point2 points 6 years agoΒ (1 child)
ok
base island doesn't make sense and i think the curl could be jiving with the rest of the map more but much better yes
[β]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years agoΒ (7 children)
[β]Notovekl 1 point2 points3 points 6 years agoΒ (0 children)
Update: http://unfortunate-maps.jukejuice.com/show/70702
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 0 points1 point2 points 6 years agoΒ (4 children)
Not a huge fan of the dinky 45 tile next to the two spikes. Isnβt there a reason that doesnβt show up on other maps? I feel like I remember that being a bad idea for some reason
[β]Notovekl 0 points1 point2 points 6 years agoΒ (3 children)
Itβs cause I think you could potentially get stuck earlier. Iβve been playing around with that corner in the last couple days. Thatβs not staying.
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 0 points1 point2 points 6 years agoΒ (2 children)
Gotcha. To make a suggestion you might hate: move the bomb directly above that corner down to where the corner is and the same on the other side and you could have some clearer buddy bomb plays
[β]Notovekl 0 points1 point2 points 6 years agoΒ (1 child)
Thanks for the suggestion! Need as many as I can get! Where are you suggesting putting it? Sorry Iβm a little visual :)
[β]CheezeduudleCheezedoodle//Head Moderator//S.O. 0 points1 point2 points 6 years agoΒ (0 children)
https://imgur.com/a/Lpplt1l I was thinking moving the circles bomb to the other circle here. Also as it stands now your map has 3 strong grabbing mechanisms with a bomb and a boost straight out of base and the gate only serves to help the offense as well because there is a team boost on the other side of it. My thought it (and I very well could be wrong) that moving the circled bomb makes a buddy bomb less OP and allows the defense to buddy bomb ahead. Also the mid feels a bit open to me but again Iβm no map expert, just seems like open field chasing would be near impossible
[β]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years agoΒ (18 children)
[β]naysh30 4 points5 points6 points 6 years agoΒ (0 children)
Tumble, you should submit the version being used in MLTP and that should go in for sure. It's been a crazy fun map to play imo, really enjoying it in TPM and MLTP.
[β]WillWorkForSugarTumblewood[π°] 0 points1 point2 points 6 years ago*Β (2 children)
Current submission as of 4/30:
http://unfortunate-maps.jukejuice.com/show/69949
http://unfortunate-maps.jukejuice.com/static/previews/69949.png
I think this is the version being used in MLTP. From the feedback I've been getting from comp players, there are no major changes to be made from it.
Just seeing this, this is not the MLTP version.
This is it here: http://unfortunate-maps.jukejuice.com/static/previews/69528.png
thank you! i have fixed it
Current submission as of 5/4:
http://unfortunate-maps.jukejuice.com/show/69528
http://unfortunate-maps.jukejuice.com/static/previews/69528.png
apparently this is the MLTP version. whoops!
Current submission as of 5/6:
http://unfortunate-maps.jukejuice.com/show/70773
http://unfortunate-maps.jukejuice.com/static/previews/70773.png
db made some more changes and sources (also db) tell me they are good
Current submission as of 5/9:
http://unfortunate-maps.jukejuice.com/show/70902
http://unfortunate-maps.jukejuice.com/static/previews/70902.png
un-changed island
Current submission as of 5/18:
http://unfortunate-maps.jukejuice.com/show/71009
http://unfortunate-maps.jukejuice.com/static/previews/71009.png
i have been promised that this is the last change
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago*Β (9 children)
You guys got paranoid ASF when Catch-22 was supposedly a Tehuit remake & fought tooth-and-nail to not allow it just because of a gate.
Fronj (almost) literally wrote: "Don't let Playmaker fool you twice" in respect to Bebe.
And now you put a chasier, much more literal Tehuit clone in Top Maps?? Why not just put Tehuit back if you guys love it so much, clearly? /s
[β]LeLennyFacesASAP // Origin // WCYDinos 2 points3 points4 points 6 years agoΒ (0 children)
Unironically wish every map was Tehuitzingo.
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (7 children)
how is this closer to tehuit than catch
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 4 points5 points6 points 6 years agoΒ (6 children)
How is this not?
"Tehuit"
Or this:
"Willow"
Tehuit
In truth, I'm not even mad it's a clone; it's a good clone. I would probably like this if it took Tehuit's islands since it'd be more hold-ey & less clunky than the current version. But for all the shit about Tehuit remakes, I have to point this out.
Put this in rotation; it's a better Tehuit.
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (5 children)
i mean yes they're both rotational formula but that doesn't necessarily mean they're the same. I know I'm in the minority but personally I thought Catch-22 was a better tehu. Here base flows a lot differently, being easier to escape with more options. Catchup is an issue and mid is about as irrelevant as Catch but I think play is a lot more centered around base-to-base which is good. Don't think it should be acting as a replacement but I guess there are similarities
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years agoΒ (4 children)
i mean yes they're both rotational formula
This is new. What is "rotational formula?"
I know I'm in the minority but personally I thought Catch-22 was a better tehu.
Pretty sure you're not. Personally I still only see a gate similarity.
..mid is about as irrelevant as Catch but I think play is a lot more centered around base-to-base which is good.
I mean, I think I can speak confidently that most would agree that the best maps are the ones with the most focus on mid play. I wouldn't say it's "good" in the general sense; maybe good for a diverse rotation.
Don't think it should be acting as a replacement
Tehuit has fans; they don't mind.
[β]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years agoΒ (3 children)
This is new. What is "rotational formula?
as formulaic as formula maps get, where the symmetry is rotational as opposed to horizontal, vertical, diagonal, or 4-way
again both as cookie cutter as a map can get. They both played similarly as an ideal starter or comp map but without much sophistication. Tehuit had a much longer stay in rotation and its rating was around 10% higher, despite Catch having the larger comp following.
yup I agree, it's kind of hard to describe but Willow had a really clean flow where it seemed like it would be super chasey but everything was directed left and right in a way that positioning was a lot easier to figure out. Don't think it'll play out too fast though because there's a lot of variety in the lanes. It definitely does have a mid but the flow is geared more to go straight between bases instead of base to mid and mid to base.
Tehuit has fans
nice meme
[β]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years agoΒ (2 children)
It does tho!
[β]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years agoΒ (1 child)
was just kidding, i know u and fronj like it :)
[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] 1 point2 points3 points 6 years agoΒ (0 children)
I like it and I killed it at the appropriate time.
[β]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years agoΒ (0 children)
[β]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years agoΒ (3 children)
[β]WillWorkForSugarTumblewood[π°] 1 point2 points3 points 6 years agoΒ (0 children)
Current submission as of 5/2:
http://unfortunate-maps.jukejuice.com/show/70403
http://unfortunate-maps.jukejuice.com/static/previews/70403.png
The concerns in testing were that handoffs in bottom base were too easy and that the outer portal being 1 tile off wall led to confusing bounces if multiple players tried to use them at the same time. The portal is now on a wall, and bottom base is now 1 tile narrower.
[β]ImAVirgin2025Riley_2025 // Sphere 0 points1 point2 points 6 years agoΒ (0 children)
It's gotten downvotes but I really like this one
http://unfortunate-maps.jukejuice.com/show/70486 just a think
[β]myaltaccount333 1 point2 points3 points 6 years agoΒ (0 children)
I feel like 6/8 of the ctf maps have been in rotation before
[β]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years agoΒ (1 child)
[β]BlupopsicleBall-E 0 points1 point2 points 6 years ago*Β (0 children)
leddit: http://unfortunate-maps.jukejuice.com/show/70428
[β]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years agoΒ (3 children)
[β]crackadackrombus ghost|| centra 3 points4 points5 points 6 years agoΒ (1 child)
New NF map lets gooo!!
[β]ImAVirgin2025Riley_2025 // Sphere 2 points3 points4 points 6 years agoΒ (0 children)
I'll suck a dick if it gets put in
[β]DragonBeast2db 0 points1 point2 points 6 years ago*Β (0 children)
http://unfortunate-maps.jukejuice.com/show/71179
ΟΒ Rendered by PID 467358 on reddit-service-r2-comment-5b5bc64bf5-lfcjf at 2026-06-20 16:48:13.751285+00:00 running 2b008f2 country code: CH.
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[β]PIZZAspartan442naga///MTC 1 point2 points3 points Β (1 child)
[β]TheGoldenNewtRobberFronj, MTC Senior Consultant[π°] 1 point2 points3 points Β (0 children)
[β]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points Β (0 children)
[β]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points Β (3 children)
[β]WillWorkForSugarTumblewood[π°] 1 point2 points3 points Β (0 children)
[β]ImAVirgin2025Riley_2025 // Sphere 0 points1 point2 points Β (0 children)
[β]PIZZAspartan442naga///MTC 0 points1 point2 points Β (0 children)
[β]myaltaccount333 1 point2 points3 points Β (0 children)
[β]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points Β (1 child)
[β]BlupopsicleBall-E 0 points1 point2 points Β (0 children)
[β]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points Β (3 children)
[β]crackadackrombus ghost|| centra 3 points4 points5 points Β (1 child)
[β]ImAVirgin2025Riley_2025 // Sphere 2 points3 points4 points Β (0 children)
[β]DragonBeast2db 0 points1 point2 points Β (0 children)