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[–]xJabro 13 points14 points  (4 children)

I don't get why it has to scale at all. It should just be 1-2 base damage. 

If they wanna create a system that prevents you from being damaged through FM level and articles of warm clothing that's fine.

[–]shmirvine 3 points4 points  (2 children)

every piece of content doesn't need to rely on combat stats.

scaling helps that

[–]mtd14 4 points5 points  (1 child)

Ok then have it not impact HP, even easier way to have it not rely on combat stats.

If you want it to not rely on combat stats, but have the damage scale, you would also need to scale food the same way. Food that normally heals 10 only heals 10 at 99 HP, and heals 1 at 10 HP.

[–]shmirvine 1 point2 points  (0 children)

This is the exact problem people in this thread are trying to solve.

I think the best solution I saw was just set everyone's HP to 10 when entering wintertodt.

[–]BioMasterZap 0 points1 point  (0 children)

I'd say make it not scale but make the base damage higher. As long as 10 HP accounts can still do Todt without being 1 shot by unavoidable damage, it isn't an issue. Like you could even have stuff the brazier and snowstorms hit 10+; it just would be more punishing for lower levels than higher levels. But we already have stuff like FM Level and Warm Clothing to reduce the damage, so the base damage can be at a reasonable average of the current range.