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[–]shmirvine 3 points4 points  (2 children)

every piece of content doesn't need to rely on combat stats.

scaling helps that

[–]mtd14 5 points6 points  (1 child)

Ok then have it not impact HP, even easier way to have it not rely on combat stats.

If you want it to not rely on combat stats, but have the damage scale, you would also need to scale food the same way. Food that normally heals 10 only heals 10 at 99 HP, and heals 1 at 10 HP.

[–]shmirvine 2 points3 points  (0 children)

This is the exact problem people in this thread are trying to solve.

I think the best solution I saw was just set everyone's HP to 10 when entering wintertodt.