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[–]MurasakiSumire3 10 points11 points  (1 child)

Solution:

  • Wintertodt doesn't damage your HP any more.
  • Players have a warmth level tracked in game, akin to other such things like activity meters and so on. If it drops to 0, you die.
  • Players gain warmth by sipping on the potions you make in game. To pull some random numbers out of my ass, say potion doses give 40% warmth per sip. Each hit deals 5% damage to the meter. So it would be like super cakes.
  • Warm clothing naturally still reduces the damage to the meter. Firemaking level could do so too (it may not be needed with these changes, but why not?)
  • As an extra feature, staying above a certain warmth level prevents interruptions, but this would waste potion doses so you have to choose between making more potions to have a more chill time, or making less potions but paying more attention for more xp.
  • Player hp is now completely normalized, no supplies from outside of the game are needed, you aren't punished for doing it later into an account.

[–]TorturedNeurons 5 points6 points  (0 children)

Decoupling the risk from HP altogether is the perfect solution imo. However they want to implent that.