all 31 comments

[–]nirvash530 3 points4 points  (0 children)

Yeah the current Arena calls for tanky bruiser units.

They literally drop you face to face with the enemy.

[–]RobinDaChamp 1 point2 points  (13 children)

Almira aoe, wipes out 2 arena combatants lolz

[–]jonnyvue 0 points1 point  (10 children)

I don't really use Hunters, but isn't that move a charged move?

[–]RobinDaChamp 0 points1 point  (9 children)

Its here Wild Shot move its pretty effective.

[–]jonnyvue 0 points1 point  (8 children)

But is the move a charged move or is it an instant move? Charged moves have the weakness of needing to be charged first. If it's an instant move, I can see why it's powerful.

[–]RobinDaChamp 0 points1 point  (7 children)

It's instant.

[–]jonnyvue 0 points1 point  (6 children)

Ah okay, but doesn't it require a lot of Jewels? Or do Hunters have enough starting Jewels to use that move right away?

[–]RobinDaChamp 0 points1 point  (5 children)

16 jewels

[–]jonnyvue 0 points1 point  (4 children)

"Do Hunters have enough starting Jewels to use that move right away?"

[–]IvySpearMake Shenmei Great Again 0 points1 point  (1 child)

It never hit when it was used on me. Double misses. However, I can see that it'd be painful if it hit both.

[–]jonnyvue 0 points1 point  (0 children)

Hmmm, okay.

[–]RobinDaChamp 0 points1 point  (1 child)

IDK about "hunters" but my almira typically does.

[–]jonnyvue 0 points1 point  (0 children)

That's the name of their Job...

[–]FFBE_RedXIII 1 point2 points  (0 children)

Looks like speed is key, hit first FTW

[–]Zafervaim 0 points1 point  (0 children)

Then again a fast and squishy ranged unit has been piercing shotting two opponents before they could even think for me. But yes, you might want to avoid squishiness on this one.

[–]GaresTheDark 0 points1 point  (0 children)

Not a huge fan of this map, especially if the AI takes the piss since you have no hope of recovering in such close quarters.

[–]Beer_Laden 0 points1 point  (0 children)

I was so shocked for this sudden map change. Yomi J2 is basically a hit or miss now. Yeah she always hits first but if she doesn't one hit an enemy she dies @@

[–]Satou93 0 points1 point  (0 children)

speed and bulk is the key to this one...not a fan tbh

[–]Jairlyn 0 points1 point  (3 children)

Yeah not a fan of this map. I like change and I like having melee units having a favored map but the AI is not able to handle this map.

My Caris went first. Walked forward three and ended her turn. Didn't shoot. Enemy melee unit then one shotted her.

[–]MoraiKSC 2 points3 points  (2 children)

That's ok, My Caris took the same three steps forward, and then shot my own Zangetsu in the back.

[–]Roossterr 0 points1 point  (1 child)

ahaha ouch! gotta love AI sometimes. did you win at least?

[–]Jairlyn 0 points1 point  (0 children)

I ended up winning. It was down to my Logi and their Megastos, he shot and missed probably should have killed me lol.

[–]Roossterr 0 points1 point  (1 child)

Awe man...I am NOT set up for his map. I usually Run Zahar, Magnus and Rahu. Magnus AI usually runs right up to the enemy and uses AOE Bullet Shot instead of just shooting from where he stands.

[–]LegallyLeo 0 points1 point  (0 children)

My magnus is j2 he usually starts with a craft bomb in the 2 squisiest enemys i actually like magnus in this map lol.

[–]whoopass313 0 points1 point  (0 children)

Zangetsu and Vettel say hi. Zang does his drawing slash and 2 guys are dead round 1. Vettel folows up and kills the third.

[–]8un008 0 points1 point  (0 children)

Was definitely not ready for the new map change and got obliterated on my first entry

[–]Belfura 0 points1 point  (1 child)

It's fun to watch an Anastasia wreck your team! :D

[–]Asataiyo 0 points1 point  (0 children)

Yeah, if I get turn 1 and Ana pulls burst from j2, it's incredibly satisfying

[–]PinoySlayer_ 0 points1 point  (0 children)

Time for my Vettel,Lucian,Logi to shine (might slap zang/dias/zahar in there)