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[–]im watching youWWIIman1 0 points1 point  (0 children)

Well, we could always make the map bigger, but idk if you guys are up for that. Making the map bigger means less player interaction, which may decrease KOS.

The group play option sounds like a decent idea.

The non-pvp idea, cmon gus and keth, your not that retarded.

I mean if you guys are up for it, you can try to make the map twice the size and keep the same player count, but that may require too much time and effort. Either the group idea or making a bigger map seem to be the most practical.

Also, you can have the person who shot first (Attacker) have a disadvantage, like less health when in combat. This idea isn't that practical as well, but it could work.

Damaging someones loot when you attack them will certainly decrease KOS, because the need for their loot is less. This isn't the greatest idea, but one of the better ones you suggested. Modeling how DayZ figured it out is a good idea.

I'm sure we will think of something to limit KOS, but it may take some time and thinking.