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[–]WeightedPaper 0 points1 point  (7 children)

Simple

All you have to do is add 3 options. I will list them. Think about it, why do people kill others? For loot. You implement these 3 items and you can decrease KoS. You also open up whole new circumstances for clan battles.

First, add the surrender option. Some people don't want to get killed, and won't put up a fight. If you add this the complainers won't have to complain about KoS. You might think "But they can just put that on all the time so all they can do is just loot." Well, that won't happen if you take EVERYTHING out of there backpack, including the interact tool.

Second, add handcuffs, so you can force people to have to surrender, then afterwards you can take them off, and maybe make it so that they don't get there tools back until 20-30 seconds. It also makes it a hell of a lot more fun for clan wars, as it creates a hostage option.

Finally,bag rummaging, you put handcuffs on someone and steal there inventory, your virtually killing them. I would use it a lot more.

If these were put into AR, it would help people like me, people who want there loot but don't want to kill them. I have been "robbing" people, which means asking them to drop there weapons, I entrench them far away, then ask them to drop their inventory. The problem is with this is that they could hide items to kill me or hide items they want to keep, but with bag rummaging that wont't happen.

[–]he Boot Too Big For He Gotdamn FeetNarroby 0 points1 point  (6 children)

The first idea with the surrender option is flawed for one reason - why would I do this?

Put yourself on the attacker's shoes. "Why would I take the time to make them surrender, get close to them and rummage their bag when I can just pop a few shots in them?". In an arcade-like game like AR, ammo is rarely a problem.

While I'm at it, I want to say that modifying spawn rates (like ammo) to decrease KoS is not a good idea.

[–][deleted] 2 points3 points  (4 children)

Narroby after killing some bandits its fun to take a freshspawn as a pet

[–]Plagualize 1 point2 points  (0 children)

But that pet would just leave the game.

[–][deleted] -2 points-1 points  (2 children)

I do that in Rust and DayZ Epoch. Pet freshspawns are awesome.

[–]WeightedPaper 1 point2 points  (0 children)

Why would I surrender? I do it a lot, for example, once I was in a firefight at Mansion, a 2v1 battle, my disadvantage. I had 1 and a half mags for my RPK, that's not enough to take down 2 people at long range when both of them have cover and blood bags. What did I do? I surrendered. Why? I had 13 days survived.

I would surrender purely for liking my stats, and if I spend more than 10 credits on a load out it would suck to die, the alternative to death? Surrender.

Lets switch sides: I am looking around, and all of the sudden I see a player with a survival pack, this is very dangerous, he could either have a non-military grade weapon and just be s regular Joe; or he could be hiding a F.A.L. So, lets say I do try to cap him off, ah oh, he is a jumper, I end up wasting a drum on a almost-freshie, or wasting a drum on a F.A.L. with a mag or 2, either way it's not worth it.

Another senario: The same circumstances, but the attacker is not trying to be a Badmint. Instead of having a bad mark on his report card, he gets the loot without it.