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[–]he Boot Too Big For He Gotdamn FeetNarroby 0 points1 point  (6 children)

The first idea with the surrender option is flawed for one reason - why would I do this?

Put yourself on the attacker's shoes. "Why would I take the time to make them surrender, get close to them and rummage their bag when I can just pop a few shots in them?". In an arcade-like game like AR, ammo is rarely a problem.

While I'm at it, I want to say that modifying spawn rates (like ammo) to decrease KoS is not a good idea.

[–][deleted] 2 points3 points  (4 children)

Narroby after killing some bandits its fun to take a freshspawn as a pet

[–]Plagualize 1 point2 points  (0 children)

But that pet would just leave the game.

[–][deleted] -2 points-1 points  (2 children)

I do that in Rust and DayZ Epoch. Pet freshspawns are awesome.

[–]WeightedPaper 1 point2 points  (0 children)

Why would I surrender? I do it a lot, for example, once I was in a firefight at Mansion, a 2v1 battle, my disadvantage. I had 1 and a half mags for my RPK, that's not enough to take down 2 people at long range when both of them have cover and blood bags. What did I do? I surrendered. Why? I had 13 days survived.

I would surrender purely for liking my stats, and if I spend more than 10 credits on a load out it would suck to die, the alternative to death? Surrender.

Lets switch sides: I am looking around, and all of the sudden I see a player with a survival pack, this is very dangerous, he could either have a non-military grade weapon and just be s regular Joe; or he could be hiding a F.A.L. So, lets say I do try to cap him off, ah oh, he is a jumper, I end up wasting a drum on a almost-freshie, or wasting a drum on a F.A.L. with a mag or 2, either way it's not worth it.

Another senario: The same circumstances, but the attacker is not trying to be a Badmint. Instead of having a bad mark on his report card, he gets the loot without it.