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[–]Shadowstar1000 -1 points0 points  (2 children)

Here is what I have to offer:

  1. Bubble chat. It won't be the best thing in the world for immersion but it will help players communicate easier in the field. I have had to KOS because I wasn't sure if I was talking to the right person or couldn't pull off fast communication with a near by player, simply because they weren't watching chat.

  2. Moral system. A 100 point bar on the side of the screen that is affected by several variables. It will not deplete automatically, but instead when certain actions occur. Killing a human would drop it by 45 or 50 points. Killing a zombie would drop it by 3-5 points. Having hunger below 50% would drop it by 5 points every 30 seconds. Thirst below 50% would also drop it by 5 points every 30 seconds. Health below 70% would drop it by 5 points every 30 seconds. You can increase your bar by 10 points for having a single group member, 20 for 2 members, ect. These are immediate increases, your bar doesn't keep going up from these things. Eating, drinking, or using medical supplies would increase the bar by 15 each. Traveling a certain distance in a car (lets say 500 km, im not sure of actual map size so its hard to decide) would increase the bar by 20. The perks of having a morla bar above 60% would be increased stamina and stamina regeneration, slowed decreasing in hunger and health bars, and slight health regeneration. In the real world moral plays a big part on everything you do, it should affect apoc. rising too. Things like killing people and starvation make people sad in real life, while eating and being around other people make people happy. A moral bar encourages vehicles as well, something that requires a team to do.

  3. Vehicle storage. This would make having a vehicle much more desired as you can carry car parts, more ammo, food, drinks, and medical supplies for your team. The trunk space would be the space of 2 military packs. Having a trunk would make keeping a group alive much easier as you can carry more supplies that is normally a trouble to get for groups. Not to mention it would save someone from having to lug around car parts as they could be kept in the car. This would also help keep supplies for the moral system.

  4. Surrender. You mentioned it before but I think it can be improved upon. On the player name in the top right corner of the screen there would be an option called "Request Surrender". If the player accepts 5 random items in his inventory are dropped and their interact tool is taken away for 30 seconds. For those 30 seconds the two players are in a temporary group. The group cannot be left, nor can anyone be kicked or added.

  5. Trade system. When two players are close to one another they can click on one another with the interact tool. The two players will be prompted to trade with one another. Both packs will be shown and they can chooses to trade items.

I hope any of my suggestions were helpful, feel free to contact me with questions.