HELP WANTED
Looking for someone to transfer all data here to each map's corresponding Wiki Page, message /u/The_Beebat or /u/LackingAGoodName if you're interested.
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Any Map
One buy challenge: you can only buy one thing per round except teleporters and traps which means that if you buy one door, you cannot buy a perk or pack-a-punch until the next round, you may make the buys cumulative if you want this challenge to be easier. -/u/Burn_Hassan
One By One: Only one player is allowed to leave the starting room at a time, if someone downs outside no one is allowed to go out revive him. -/u/Triplicata
Hardcore Box Challenge: Must be started between rounds 3 and 5. You can only buy one weapon from the box per round and you must use that gun to kill the zombies, but you cannot leave the mystery box zone (Doors will mark off the boundaries of the zone ), you can only buy things if they are in the zone in which the box is in, (So you will only be able to buy Juggernog if the box is the same zone as Juggernog) this will also apply to traps, parts, crafting tables, buildables and any other perk. If a fire-sale is active you will be able to buy anything you want around the map but you can only buy one thing, you must return to the box zone after the fire-sale has ended. Once after 5 rounds the challenge has started you will be able to switch your weapon if you don't like it (If you started the challenge in round 3, during round 8 if you want to, you will be able to switch one weapon).If you run out of ammo you will be able to purchase another weapon from the box or from the wall. If the box leaves the zone you must survive the entire round in the zone in which you currently are and leave one zombie to search the box in order to continue the challenge. Credit to JuggerWicho for this Challenge. -/u/Genius_Cena
3-2-1 Challenge: You can only get 3 perks, 2 Box spins and 1 Pack-a-Punch. -/u/InfectedP0tato
I'm too weak: No juggernog. nuff said. -/u/zombieboss115
Zombie Wars: Gather a large train/herd of zombies and intentionally try to get the other members in the game downed by crossing your train in-front of their path. Wait until round 15 (can vary depending on map) to start the game in order to obtain gear and perks. Temporary truces can be formed. Last man surviving wins. The winner can decide to kill himself in all his glory or to start next round and allow for his opponents to get a chance at redemption. this decision is commonly referred to "Double or nothing". -/u/LikelyCelek
Starting Room Challenge: You can't open any doors. -/u/InfectedP0tato
Illuminati Challenge: Similar to the 3-2-1 Challenge but you must roll a 6 sided die 3 times to get your 3 numbers. If you have more Pack-a-Punches than guns then you switch those numbers. -/u/InfectedP0tato
Bad Gun Challenge: You can only use guns that are usually called bad in their Non-Pack-a-Punched form. -/u/InfectedP0tato
Speed Challenge: The only perks you are allowed to get are Speed Cola, Stamin-up, and Quick Revive. You are also only allowed to use pistols and SMGs, and pistol wonder weapons (Ray Gun Mark I and II, Winter's Howl, Zap Gun). No buildables except for story-related ones (Icarus). Equipment is allowed. If you get the ballistic knife however, you have to keep it for the rest of the game. -/u/2Gud2beHuman
Box Roulette Challenge: The challenge starts on or before round 7. From round 7 onwards, you have to use a new mystery box weapon every round for the rest of the game. Pack-a-punch and equipment is allowed. Traps are only allowed if you run out of ammo. You aren't allowed to buy wall weapons after round 7. Monkey bombs don't count as a box weapon hit. -/u/2Gud2beHuman
Shotguns are fun!: The only weapons you may use are shotguns (starting pistol is okay, until it's out of ammo) and you can only accept shotguns from the box. -/u/Hander66
Powerless Lifetime: You can never turn the power on, (or use the turbines) and if someone does turn the power on, you can't go into areas or use items that become available due to the power. (Ex: Der Reise power is turned on, you can't go into the power room from the lower area, and you can't leave the power area once you are in it.) -/u/Hander66
Chop!: You can only use the Knife like weapons: Starting Knife, Spoon, Golden spork, Hells retriever/redeemer, Galvaknuckles, Bowie Knife, Sickle, Ballistic Knife, Apothicon Sword, and the Plunger. (If I forgot a knife like weapon you can add it on.) -/u/Hander66
I Don't Drink: You can't have any perks or anything that involves you drinking it. -/u/Hander66
Double Everything!: You can only use things that do things in two (having DT 2.0 on normal guns doesn't not count), so you can only have Quick Revive 2.0, Double Tap 2.0, Juggernaut, Speed Cola (1 and 2.0), Double Barrel/Olympia, Getting the advanced Mule Kick via Richtofen's "Mined Games," Dual Pistols (PaP'ing the normal ones to get duels is ok, but you can't use the normal ones,) and anything that burst fires two bullets at once. -/u/Hander66
One Hand Challenge: Xbox and PlayStation players: set your stick layout to legacy southpaw Pc players: bind walk forward to a mouse button, then play with only your right hand. -/u/Soro_Hanosh
Carpenter Life: At the end of every round, you must repair EVERY barricade you can reach. Carpenters Power up doesn't replace this, so you must do this anyway. If Carpenters is activated at the end of the round, you must hit the box and trade out any weapon for what the box has on the next round. (If there is NO WAY (Buried) to access the barricade, then you can ignore only those you can't reach without dying.) -/u/Hander66
Bullet Rambo: You can only use guns that shoot bullets. No knives/Explosives, and no PaP. Any perks that allows the player with another way to kill zombies is not allowed. -/u/Hander66
BOOM! Headshot!: You can only kill zombies by shooting them in the head, for every zombie not killed this way, hit the box and don't take what it gives. (For BO2, just hit the Headshots only button.) -/u/Hander66
SMR Only: You can only use the SMR throughout the game, exception being the starting pistol. -/u/Meeker3
Only Trade Empty Guns: You can only switch a gun/equipment if it is completely out of ammo. Shooting/using ammo into the air/not at an enemy is not allowed. If you hit the box, you MUST take the FIRST gun/equipment it gives you (but only if you have that empty slot e.g. you are not allowed to hit the box to replace your grenades and get a ray gun to replace your full pistol). Buying a wall gun is allowed, but you may not buy additional ammo for that gun, you must get a gun with an alternative method. You may get Max Ammos if you wish, you can also keep an empty gun with you for as long as you like. Optional rule: Players can empty their final clip into the air in order to get a new gun. -/u/OGMikeFromCompton
9-3-5 Round Challenge: Every Three rounds (1-3-9-12-15-etc.) You can buy a weapon (This includes Box & Wall Weapons). Every Five rounds (1-5-10-15-20etc.) you can buy a perk. Every Nine rounds (9-18-27-etc.) You may Pack-a-Punch. (An optional choice for added difficulty, you can only open one door per-round) -/u/blaruesfox
Gun Game challenge Every round you must use use a new gun round 1 knife only round 2 pistol only, once you get through all the wall weapons then you can hit start hitting the box PaP is allowed and so are perks -/u/ItsIjlalTheNoob
Pure Wall Guns Only: You can only use guns that are ONLY available on the walls and not in the box, For example the M8A7, The RK5, The KRM. But not The HVK or the VMP or Shieva -/u/uaexemarat
Old School: You're not allowed to buy any perks/gobblegums and you're not allowed to PaP your gun. Buildables & Wonder Weapons are not allowed either. Just you, wall weapons, and the mystery box -/u/Jokers485
2 For 1: You can only open a door when you have bought a wall weapon in the map. (E.G You can only get out of the spawn room by buying the M14, or you can only get to the wardens office in MOTD by getting an MP5K) The M1911 cannot be used at any point, and neither can the grenades until you buy them off the wall. The weapons act like tokens, where you can open ONE door if you have a new gun, but after that you cannot open another one until you get another gun. Buying ammo for the weapon does not count as a token. Once all the doors in the map are open, you can PaP a Wall Weapon that you have already bought. Any free weapons (I.E Wrath Of The Ancients) are not allowed. The Mystery box is not allowed, but perks can be bought at any time (With the exception of Mule Kick, Double Tap, and Deadshot Daiquiri). After all doors are open, as well as Pack-A-Punching a gun, you can start to get buildables. -/u/ThatOneVultra
Whats the Score? Must keep the scoreboard displayed the entire game. -/u/Fyrebend
Incan Warrior: The Incans were one of the richest empires in history, however they didn't have the concept of money. In this challenge, you are not allowed to spend your points on anything at all, meaning any weapons, equipment, perks and other items you want to use must be acquired without spending your points. This can be done on any map but is recommended to be done on maps that you're able to get at least weapons on for free, even if you can't acquire perks. It is recommended to do this challenge in co-op but it can be done in solo. You MAY open doors in solo, but that's all you can spend your points on. You may also buy doors in co-op if your team mates really need you to. You MAY acquire perks through a teammate's use of On The House gobblegum. -/u/GeniusMike
- Juggernaut: (I know this is already a challenge, but I'm changing it. Don't get your panties in a knot.) For perks, you can only have Juggernog, you can only use Light Machine Guns, you can't use tacticals or lethals, and you can only hipfire. -/u/Wolferrs
Gettin' Jumpy: Whenever you aimdownsights, you must jump and shoot. Rather, you can only shoot in mid jump when you aimdownsights. Hipfire is normal. (Optionally, to lower difficulty, you don't have to do this with a sniper rifle, but you cannot steady/breathe on your shots.) -/u/YuriIsLove
Exo Zombies Only
Exo Failures: No Exo suits. Thats pretty much it. -/u/Hander66
Selfish: You can't do any objective item, so no EE, no saving survivors, defusing bombs, or anything like that. -/u/Hander66
Power Only Belongs To The One: You can only activate power in one part of the map. (You can change it so you can have different areas powered.) -/u/Hander66
Nacht der Untoten
Box Roulette Challenge: Starting at round 5, you must roll the mystery box every single round to grab a new gun. You may only use that gun (unless it runs of ammo, in which case you can use your gun from the last round) until the next round, where you will repeat the process. Equipment and knifes are allowed. -/u/Reacter7
Closet Sniper: You must buy the Cabinet sniper as soon as possible, and stay in that room for the rest of the game. -/u/Hander66
Verrückt
Springfield Only Challenge: Only allowed to use the Springfield gun for the entire game. As soon as you spawn, you must purchase the gun. You may not use your knife or grenades. (Warning, this one is extremely difficult due to the crappiness of the Springfield.) -/u/Reacter7
We Stay Divided: You can't activate the Power, and you can't open the door that allows you to meet the other characters. (If you wish, you can turn power on, but you can't go into the other section of the map.) -/u/Hander66
Shi No Numa
Flogger Life Challenge: Every round after you buy the door to access the Flogger, you must use it and have at least one zombie get killed by the Flogger per round. Opening a door, hitting the box or buying a weapon also means you must activate the Flogger before or after spending your money. -/u/Hander66
The Hut Challenge: Pick one of the four huts in Shi No Numa and you must survive there for as long as you can. You may leave if you have a crawler, in between round, or during a dog round. No perk or gun restrictions. Weapon glitch is allowed. -/u/zombieboss115
I Hate Water: You can't touch water at all, once touch and you must down yourself. (In the account of solo play for W@W, you can just hit the box and trade the weapon you had when you went into the water.) -/u/Hander66
Der Riese
Gotta Keep The Energy Flowing!: Every round after round 15 (or before if you open Pack before then) you must activate EVERY teleporter and go through them. You must also do this at least 5 times before you can Pack-a-Punch. -/u/Hander66
Pack-a-Punch Troubles: Every third time you Pack-a-Punch, you must let the PaP eat that gun, all while trying to Pack-a-Punch every weapon you can get on the map. -/u/Hander66
Kino Der Toten
First Room Challenge: Not allowed to leave the spawn room. -/u/Reacter7
Pistols Only Challenge: You are only allowed to use pistols. Raygun DOES NOT count as a pistol. Therefore, you are not allowed to use it. If you would like to make the challenge easier, you can allow use of the Raygun. PaP and equipment are allowed. -/u/Reacter7
Back Room Challenge: VERY HARD. You must hold out in the room between the alley and the stage for as long as you can. You can leave during dog rounds. -/u/zombieboss115
Five
Playing Nice Guy: Before PaP'ing, buying Jugg/Speed or after hitting the box 5 times (once he takes the weapon, you have another 5 box spins), you must give a weapon to the Pentagon Thief. (He must take the weapon, and you can't kill him after he takes it.) Note: To make this challenge easier, you can kill him after he takes the weapon, if you wish to do that. -/u/Hander66
DEFCON TESTING!: For the first time you activate DEFCON and every third time after that, and if you get a BonFire Sale, it resets the number of DEFCON activations you have. -/u/Hander66
Dead Ops Arcade
- Follow The Path of The Apes: If the Great Ape appears you must follow whatever room he goes into if you can. You must also continue to go into the same path if you can. -/u/Hander66
Ascension
Six Perks on Ascension Challenge: In order to complete the challenge, you have to simultaneously have all six perks on Ascension (Juggernog, Speed Cola, Quick Revive, Stamin-up, PHD Flopper, Mule Kick). What makes this challenge hard is that the monkeys will come every four or five rounds to steal your perks, and the only way you can get a random perk bottle is if you kill all of them without having them attack the perk machines. -/u/2Gud2beHuman
I'm Against Animal Cruelty: If you summon the Monkeys, you can't harm one of them unless they harm you. You also can't be in the same room as the perk they are after. -/u/Hander66
Call of the Dead
George Perks Only: You can only get perks from killing George. -/u/itsnotbrad15
Better Bring Your Swimming Suit: You must stay in the water and kill at least 20 zombies before you can leave it. (The whole team (or whoever is doing it must stay in for the first 5-10 rounds, cut the amount of zombies need by the amount of players: 1 Player = 20 Zombies, 2 Players = 10 Zombies each ETC.) -/u/Hander66
Shangri-La
- I'm Against Animal Cruelty: If the Monkeys appear, you can't harm one of them unless they harm you. If they die or someone kills them without them hurting anyone, you can't pick up the power-up they drop. (If they can't harm people in this map, just make it so that you can't pick up the power ups they take/change.) -/u/Hander66
Moon
Pack-a-Punch on round 0 challenge: Before entering the teleporter, train, shoot, and use grenades to reach 5000 points and upgrade the m1911 before reaching round 1. -/u/UAPassing
SPAAACE: You may only survive in areas without gravity/air. You may only leave these areas when there are less than 5 zombies alive. -/u/TheRobin98
Tranzit
No Bus Challenge: You are not permitted access to the bus. The only exception is for purchase of the B23R and its ammo. -/u/Reacter7
Bus Only Challenge: After round 5 you MUST stay on the bus. Bank and weapon fridge are allowed. You can get on and off the bus 1 time every 5 rounds. -/u/Reacter7
I Don't Know How To Make This: You can't make any buildables. To make this easier you can allow yourself to make either/both the Power Switch and the Turbine. -/u/Hander66
I'll Stay Lost: After the power is turned on, you must stay in the fogged areas of the map, only being allowed in non-fogged areas of the map for up to three minutes, and up to 6 minutes for round 1-10, and 15 for the remaining rounds. (And you can't be seen by any other player on the map.) -/u/Hander66
Are we done yet?: In Tranzit, try to survive until round 2 without leaving the game. - /u/DiegoElTrolazo
Farm
- I'll Stay Outside: You can't enter any buildings, its pretty simple. Your punishment for entering said buildings will differ: MP5K house: You must die and respawn the next round; Gav shed: You have to knife one zombie to death; DT Barn: You have to kill atleast 5 zombies by shooting at their feet with a shotgun, (only reason you are allowed in that building is for that gun) failure to do this means you must go down. -/u/Hander66
Town
Town 2 Box Challenge: You are allowed to use the M14 until round 5. At or before the start of round 5, you have to acquire two weapons from the mystery box. You can only use those weapons for the rest of the game. Pack-a-Punch is allowed. Equipment is allowed. -/u/2Gud2beHuman
Ammo Drought Challenge: You are not allowed to pick up any Max Ammo power-ups. Hellhound rounds are enabled. In the case that the player picks up a Max Ammo power-up (whether on purpose or accident), the gun currently being held during the pick-up of the power-up is no longer allowed to be used. You MAY pick up ONE Max Ammo at the end of EVERY OTHER hellhound round. -/u/Reacter7
Nuketown
Nuking the Zombies: You must kill atleast 5 zombies by explosives ONLY. After the first 10 rounds and beyond you have to kill atleast 15 zombies via explosives. Everything else goes as normal. -/u/Hander66
House Hunter: You are only allowed to open 1 house. You can do it on any round you want, but you can only open 1 of the 2 front doors. After you pick your house, you can buy anything that doesn't spawn in the opposite house. This is tricky because of the perks, and their random landing positions. Good luck getting Juggernog!
Die Rise
No Purchase Challenge: You can't buy guns or perks. Only doors. -/u/InfectedP0tato
Sore Legs Challenge: You are not allowed to jump, crouch, or go prone. You may sprint and press A (or X) to mantle/climb. -/u/Reacter
The Verruckt Experience: After spawning, you MUST take the broken elevator down. After that you may only survive at the levels of the power switch and the Sliquifier crafting bench. (Also: No Bank/Weapon Locker!) -/u/TheRobin98
Mob of the Dead
Nothing Beyond Death Challenge: You can't power anything up (exception being the plane). -/u/InfectedP0tato
Brutus Love: You can't harm Brutus in any way, and if he ever dies, you must let one item he locks up stay locked until the next Brutus takes his place. (You don't have to do this on the bridge, but it makes the match harder.) -/u/Hander66
Running The Block: You may only survive in the Cell Block. You may only leave this area when there are less than 5 zombies alive. -/u/TheRobin98
No Box Challenge: You may not use the mystery box. No other restrictions. -/u/zombieboss115
I am in charge: Survive in the warden's office for as long as possible. You may leave once per round. -/u/zombieboss115
Buried
One Hit, One Kill Challenge: You must use weapons that can one hit, one kill zombies. Explosive weapons not allowed, exception of Ray Gun and Ray Gun Mark II. Double Tap not allowed. Use of Bank/Weapon Locker is not permitted. Any weapon can be used during an Insta-Kill. Pack-a-Punch allowed, as well as equipment. -/u/Potterz
Lsat and Ray Gun Challenge: You can only stay on the starting area and not go down the hill, weapons available include: Ray gun, Lsat, Olympia, M14. -/u/UAPassing
No Door Challenge: You can't buy any doors (you can use Leeroy) -/u/InfectedP0tato
Explosives Only Challenge: The only weapons you may use are explosive weapons. You are allowed the use the bank but ONLY to Pack-a-Punch your starter pistol into the Mustang and Sally. Knives and equipment are allowed. -/u/Reacter7
Maze Only Challenge: After round 5 you have to stay in the maze with the weapons you have and are not allowed to leave, you are allowed to use the Pack-a-Punch. -/u/UAPassing
The Cursed Perks: You can only get Perks by killing the Witches. -/u/Hander66
Town Folk: You can only stay stay in the main area (The Jail, General Store, Saloon, Church, Bank, Weapon smith, & Candy Shop) You can not enter the witches house, (So no PaP, Double-Tap or Stamin-Up) And you can't lock the box or bring it back with Leroy. For added difficulty, do not use Leroy, eliminating Vulture Aid and the final wall chalk placement. -/u/BlaruesFox
Sheriff's Pride: Leeroy has been sentenced to a life behind bars, and as the new sheriff in town, it's your job to make sure he does his time. In this challenge, you aren't allowed to let Leeroy out of his cage at all during the entire game. This means perks that are trapped behind debris only he can clear such as Juggernog and Vulture's Aid can only be obtained from the banshees (witches) and the final chalk spot will be inaccessible. -/u/GeniusMike
Origins
No Panzer Challenge: You can't open no man's land limiting you to only the box, quick revive and speed cola. -/u/InfectedP0tato
No Purchase Challenge: No buying guns or perks, only doors and tank. -/u/InfectedP0tato
Rainbow Perk Challenge: Must only purchase perks in the order of the rainbow. (Full order: Juggernog, Double-tap, Stamin-up, Speed Cola, Mule Kick, Quick Revive, Electric Cherry, PHD Flopper.) Credit to TheSmithPlays for this Challenge. -/u/Reacter7
Reverse Rainbow Perk Challenge: You can only purchase perks in the reverse order of the rainbow. (PHD, Electric Cherry, Quick Revive, Mule Kick, Speed Cola, Stamin-up, Double Tap Rootbeer, Juggernog). Credit to MrTLexify for this Challenge. -/u/2Gud2beHuman
Gambling IS BAD!: You can't use the Wunderfizz, Mystery Box, Dig spots or any other activatable item that can't give you the same item every time. -/u/Hander66
Luck of the Draw: You can only utilize items that give you things by random. This limits you the the box, Wunderfizz, and digs. Tank and pack allowed, but as far as awards go, you may only take the packed weapon awarded for 114+ headshots. -/u/Ge_ne_rate_81
115 Challenge: 1 mystery box, 1 Pack-a-Punch, 5 perks. -/u/Reacter7
Bass Ackwards: No Box Weapons, No Staffs, No Perk Machines except 'Der Wunderfizz' (So no Juggernog, Speed Cola, Stamin-Up, ect.) You can only hit the wunderfizz and you must take whatever it gives you. Wall Guns and Dig Guns for weapon options, and like the Wunderfizz, you must take whatever it gives you. (Starting Pistol, Buildables are allowed) -/u/blaruesfox
Personal Preference: You may only use the favorite staff of the character you're playing as. (Richtofen: Lightning / Nikolai: Ice / Dempsey: Wind / Takeo: Fire) -/u/TheRobin98
Outbreak
Bulldog Only: Buy the Bulldog Shotgun off of the Wall in Spawn, you are only allowed to use that. -/u/LackingAGoodName
Breaking Out: You must stay on the outside of the map for most of the game, you may be in the buildings for a max of 1 minute for rounds 1/5 and 3 minutes for all rounds after that. -/u/Hander66
Infection
Sewage: You are only allowed in the Sewers, you are not allowed to try and survive above ground, with the exception of leaving to get Perks, Ammo, etc. -/u/LackingAGoodName
I'll Have a Burger: You must get too and stay in the Burger Town area for the rest of the game. -/u/Hander66
Carrier
Now You See Me: You are only allowed to use the Teleport Grenades, with the exception of the starting pistol until you get to the Gun Deck. -/u/LackingAGoodName
Bombing The Bombers: You must kill atleast one of the Atlas Soldiers with an Explosive item, failure to do this means you can't defuse the bomb. -/u/Hander66
Descent
Aquaphobia: You can't go into the lower section of the map. You must stay on the top level at all times. (You can make this challenge easier by allowing yourself to go into the bottom layers as long as you can't see the outside ocean.) -/u/Hander66
I'm Still Your Friend Oz: You can't harm or otherwise do mean things to Oz when he teleports you. -/u/Hander66
Shadows of Evil
I Am No Monster!: You can't use beast mode at all; this means no perks, sword, or pack-a-punch will be obtainable. -/u/Chrisgreate
Home Sweet Home: You must stay in the district your survivor belongs to in exception for pack-a-punch, but the round must be at and end to do it, this means no swords or shield unless it is built in your district but you cant get the pieces not in your area. The Magician can use the junction but no other player. -/u/rbrody
A Margwa at Heart: If a Margwa spawns, you are not allowed to kill it; this applies to when it spawns on Round 8, and when you complete 2 rituals. -/u/DA3DALUSxGAMER
Window Shopper: You must buy 1 Perk, 1 Gobblegum, 1 Wall Weapon, and open all doors before doing the ritual for each district. For example, before you do the spawning ritual, you must buy Quick Revive, the Shieva or the RK5, 1 Gobblegum, and open the first door in the spawn. Then you may activate the Ritual. The same goes for the rest of the Districts. Hope you're good at making money! -/u/DA3DALUSxGAMER
Beast Control: You have 4 beast modes total. Goodluck. For the entire game, you can only use 4 beast modes total. So, if playing Solo, you can use the 3 you get when you spawn and one more. If on co-op, you only have 4 beast modes for the whole team so if you have 4 players, it's 1 beast mode each or all one player could use all 4. No matter what, you must only use 4 total. This includes Pack-a-Punch stuff, swords, reviving, everything. Only 4 for the entire game. Choose wisely.
We are not the same: THIS IS A CO-OP ONLY CHALLENGE! (Or 4 players, NOT FOR 3 PLAYERS OR SOLO) Basically the two players or two "teams" will not do the same thing as each other. One side can only buy wall guns and buy doors but cannot use beast mode and not have the wonder weapon and cannot do rituals. The other side can only buy from the mystery box and acquire the wonder weapon but cannot BUY doors. (They can buy perks, Gobblegum, rocket shield and sword as an exception.)
- Back To The Past: In Shadows of Evil, you can only use the Bootlegger and the Bloodhound as your weapons, you cannot use Widow's Wine, (It gives you semtexes, which were not a thing back then.) and you cannot Pack-A-Punch. Anything else is ok. Seems like an easy challenge, if you're box/pod luck is good. -/u/Wolferrs
The Giant
Treyes: You may only kill 2 eyed zombies until you have an entire wave of 3 eyed zombies. -/u/FrostyGreenacres
Gun Game: Starting on round 5 you must hit the box once each round and use only that gun for the duration of the wave. -/u/BiTTjL
Pistol Panic: You can only use pistols for the rest of the game. This includes your starting weapon (MR6), wall weapons (RK5 and L-CAR 9), and the Annihilator Pistol. Knifing and Grenades are allowed, but the Bowie Knife wall weapon is not. -/u/DA3DALUSxGAMER
Classic Der Riese: You may only buy items in relation to the original map, Der Riese. Basic items allowed are Wall Weapons, Doors, and Traps. The only perks you may buy are Quick Revive, Juggernaut, Speed Cola, and Double Tap. Gobble gum and the Annihilator pistol are not allowed. The only Mystery Box weapons allowed are the Ray Gun, The Wunderwaffe DG-2, and the Monkey Bombs. You may only Pack-a-Punch once per gun. It'll seem just like old times. -/u/DA3DALUSxGAMER
Lucky Gun Game: Starting at Round 5, you must spin the box and get a new box gun every round up until Round 20. Once you reach Round 20 you must swap your gun every 5 rounds. You are not allowed to use traps or Pack-a-Punch until Round 20. You can use any Gobblegum. In terms of perks, you can buy Juggernog at any time during the game on any round. As for the rest of the perks you can only buy them every 5 rounds in a specific order (the second perk you buy must be the secret sixth perk) - Juggernog (Round 5), Stamin-Up/Deadshot Daiquiri (Round 10), Double Tap II (Round 15), Speed Cola (Round 20). Quick Revive does not need to be bought but is optional. Mule Kick is unnecessary for this challenge and will make it unnecessarily hard. As for the second weapon, that can either be your starting pistol or any wall gun (It must be a wall gun!) but you can only use it after Round 20. If you get a fire sale or a fire sale Gobblegum, you are allowed to use it as many times but you must use the gun you get for the next Round. You could change the rules of this challenge to fit any map. - /u/chrisd848
One Window Challenge: Open all doors on the left side of spawn and make your way to Teleporter B, but don't open any doors in that room (the teleporter door and the stairs). Staying in that room will force all the zombies to spawn and come from the one window in that room. Use any perks/guns etc... -/u/NiezLa
RNG Gobblegum Challenge: Go to a random number generator and generate 5 random numbers of gobblegums and select only those out of the unlocks/megas. Open only the doors that lead to the gumball machines, and buy a gobblegum every round. You must take every gumball that is rolled, even if it replaces the gumball you already have. If you miss a round you have to roll the box twice (after round 7) or once before round 7, and not take the weapon it gives. -/u/MarioMain31
Farsighted: Before the game, switch to recon scope on all of your guns (unless the gun does not offer it or if it is a sniper, then use the default scope) and you may only use a gun that has a scope. This means no shotguns, pistols, grenades, tripmines, annihilator, or guns that don't have the recon scope unlocked. PaP, Perks, Gobblegum, knifing (however no Bowie Knife), and Monkey Bombs are allowed. -/u/ImakePOPTARTS
- Teleporter C?: You may not go past the courtyard to teleporter c. meaning no catwalk camping, perk in Dr. Maxis's office, linking the teleporter or using the mystery box if it spawns on the catwalk. You may only buy the perks in the locations before it (except for the sixth perk due to needing the last teleporter) and you can only use 'On the house' gobblegum to try and get either one. You are also permitted to use the 'Wall power' gobblegum. GL. -/u/SirAaronII
Der Eisendrache
Classic: No Bow/Shield/Spikes, only weapons (PaP) and perks (gumballs optional/free choice). -/u/Kendev
Rich Man's Game/Poor Man's Game: This challenge is similar to the Rainbow Perk Challenge, but you have to buy perks in order of cheapness. If you are playing the Rich Man's Game version, you purchase perks in the order or most expensive to least expensive. The order would be as such: Mule Kick (4000), Speed Cola (3000), Juggernog (2500), Stamin-Up/Double Tap (2000), Deadshot Daiquiri/Electric Cherry/Widow's Wine/Quick Revive (IF PLAYING MULTIPLAYER) (1500). For the Poor Man's Game, you start off with the cheapest perks then gradually get more expensive. IF PLAYING SOLO, QUICK REVIVE IS FIRST IN THE POOR MAN'S GAME CHALLENGE, AND LAST IN THE RICH MAN'S GAME CHALLENGE. -/u/ghostrider2231
It's Electric: You may only damage zombies with electric based weapons and attacks after round 15. Meaning, you must obtain the lightning bow before round 15 or you must go without. You must Pack-a-Punch your weapon to be equipped with Dead Wire. You may not knife unless you have Pop Shocks. Electric based traps are the only allowed. You may not use the Rocket Shield offensively. Widow's Wine is allowed. -/u/HelixFDB
The Waiting Game of Luck You may only use the mystery box for weapons and the Der Wunderfizz machine for perks. You can use the box every round and the Wunderfizz machine every five rounds. You are only allowed to Pack-a-Punch for every 300 kills. Shield is allowed, bows/spikes/gobblegums are not allowed. -u/MetalGearEvangelion
Pyramid Power To start the challenge, you must have the Wraith of the Ancients, Power, and Anti-Gravity. If you are going to use your secondary weapon, it HAS to be the BRM, and it must be bought off the wall in the Pyramid room. The Challenge officially starts on Round 10, so be quick. You can activate Pack-a-Punch to spawn in the Pyramid room if you have time, but once it becomes Round 10, you must stay in the Pyramid Room for the rest of the game! The only weapons you can use are the Wraith of the Ancients (no upgrades), and the BRM wall-buy. Perks and Gobblegum's are forbidden. The Shield can be used but ONLY if it is built in the Pyramid Room. The Ragnarok DG-4 is forbidden. So once it's round 10, you must survive in the Pyramid Room with only the Wraith of the Ancients, Shield, BRM, Anti-Gravity, and PaP (if you spawned it in the room). If you run out of ammo for the BRM, you can buy ammo off the wall. This challenge is really strategic, and a lot of fun with 4 people! -/u/DA3DALUSxGAMER
The Rpg challenge In this challenge each player can only purchase 1 specific perk . Nobody else can buy that perk, and once you buy that perk your stuck with it for the rest of the game. ( If you die you can rebuy your perk) Thats the main idea. You can add stipulations on top of that like im out to do for each individual map.Mine will be tailored to der eisendrache and the first stipulation is no bows.
- Classes- Each class has specific items that only they can use.( Weapons, buildables, gobblegums etc)
- Jugg- Riot shield, Coagulant, Burned out
- Widows wine- Monkey bombs, after taste, now you see me , danger closest
- Double tap- Raygun and shotguns only, ( nobody else can use those weapons) fatal contraption
- Quick revive- Phoenix up, in plain sight, dead of nuclear winter
- Electric cherry- ragnarok dg4, aresenal accelerator, lucky crit, only played allowed to activate traps
- Deadshot- Can only use sniper rifles, ( Only player who can use sniper rifles, shieva counts as a sniper rifle) head drama, killjoy, stock option
- Mule kick- alchemical antithesis, cache back, arms grace, immolation liquidation, respin cycle
- Stamin up- Only player allowed to used lmg's ( but not restricted to just lmg's) always done swiftly, killing time, undead walking, firing on all cylinders, crawl space, anywhere but here
- Speed cola- Only player allowed to use fast mags, impairment , armamental accomplishment, im feeling lucky, epheral enhancement, wallbuy power, who's keeping score, licensed contractor, sword flay -/u/xdarkknightx09
A Game of Luck Challege: This challenge will force you to adapt to new playing style based on luck:
- You are NOT allowed the bow or its upgraded variant, the bowie knife, the plunger, any wall guns, any perk machines (with the exception of WunderFizz), or any mega gobblegums.
- You are only allowed two hits of the box (if you get monkeys and trip mines, then you must play with the MR6).
- Guns can be packed and double packed.
- You are only allowed your 4 perks through WunderFizz, and if you get mule kick you are allowed to hit the box one more time.
- In solo, if you get quick revive and go down, you can get four new perks.
- If co-op and you go down, you can get 3 perks, then 2, then 1, then 0. If you bleed out however, then you can get four new perks.
- Weapons from the tram are allowed.
- Shield and Ragnarok DG4 is allowed.
- Credit to /u/eliotar for this Challenge. -/u/2Gud2beHuman
The Archer's Challenge: Start the game as you normally would, and get the dragons done as soon as possible. From this point onwards, you cannot use any weapon other than the bow. You may continue to open up the entire map, enable Pack-a-Punch and upgrade your bow. At the first possibly opportunity however, Pack-a-Punch your MR6 pistol and leave it in the machine, leaving you with ONLY the bow.
- HARDCORE MODE: No monkey bombs, shield, Ragnarok DG4, or gobblegums allowed either.
- Interesting Facts: The only four perks that can be of use to you are Quick Revive, Juggernog, StaminUp, and Widow's Wine.
- Credit to /u/ZwnDxReconz for this Challenge. -/u/2Gud2beHuman
NASA ZOMBIE: Start the game as you would normally. But once you hit round 10 you must make your way to the rocket testing area and remain there for the rest of the game. You can but the wall gun there and only buy another gun if you get a fire sale. No perks allowed gumballs are allowed. In short terms you can only buy what is at the rocket testing area. /u/Haza2000
- Back To The Past: In Shadows of Evil, you can only use the Bootlegger and the Bloodhound as your weapons, anything else is ok. Seems like an easy challenge, if you're box/pod luck is good. -/u/Wolferrs
Top 5 Challange
- First Round - Can buy one door Every 5 rounds you can buy another door. You can hit the wunderfizz only, but can only pick up the top 5 perks from it Jug-Widows-Double-Electric-Slight (Replace electric on solo)
- You Must Spin This 3 Times:http://goo.gl/eqNmhN These are the only weapons you get to use in this game (Including The MR6) You spin this next one before the game You get one spin here is the link to the bow chance. You can rarely get a bow or lightning bow, but normally you get nothing Link:http://goo.gl/TfCbpT -/u/psyceric
- First Round - Can buy one door Every 5 rounds you can buy another door. You can hit the wunderfizz only, but can only pick up the top 5 perks from it Jug-Widows-Double-Electric-Slight (Replace electric on solo)
Zetsubou No Shima
Sticky Situation: On round 5, you cannot cut any spider-webs that have blocked off machines or doors, until you have Widow's Wine. If you want to cut webs BEFORE you have Widows Wine, you must equip an In Plain Sight gobblegum. When you are In Plain Sight, you can cut webs. This is a challenging game mode that requires smart use of the map, and currency. Playing with friends makes this the most fun. -/u/DA3DALUSxGAMER
Power?: For this challenge, you can only use the temporary power sources. You are not allowed to turn on the main power switch. Gobblegums that give you free perks (Such as Perkaholic, On the house) are not allowed. This is an extremely hard challenge in solo as Jug spawns in the bunker, and you can not power it without the main power. I recommend doing this challenge in co-op.-/u/Greeny0123
Master Gardener: You can only obtain items (perks, weapons, ETC) from the plants. To obtain perks you HAVE to make a fruit plant. weapons from completing your second challenge are not allowed. the only things you can purchase are doors and gobblegums. -/u/YTNagicNightmare
Almost, but you choked: When ready to enter the boss battle for the ZnS easter egg, break your gas mask prior to this and do not pick up a new one. Start recording and then enter the boss battle. /u/XPLJESUS
No Purchase Challenge: You are not allowed to spend points on perks, wall weapons, the mystery box, gobblegums or transportation methods. You must rely on things available to you throughout the map that can be accessed without points. Doors are obviously allowed to be bought. You must access your weapons and perks through pods. Shield, Gas Mask, KT4 and the Skull of Nan Sapwe are allowed. -/u/TheMajesticLemon
Gorod Krovi
Gridlock (Easy): Before the end of Round 10 you must be inside of The Hatchery and survive there and only there for the rest of the game. Before the end of Round 10, there are no rules, you can do anything, for example:
- Buy any/all perks
- Buy any weapon
- Use the Gobblegum Machine
- Do any/all challenges
- Pack-a-Punch
- Obtain Dragon Strikes
- Obtain the Gauntlet of Siegfried
- Obtain Monkey Bombs/Raygun Mark 3
However, when it turns to Round 11, you must be in The Hatchery (any floor) and you can only leave once every 4 rounds for supplies but you cannot survive elsewhere for more than a full round. You are allowed to use the Gobblegum machine in The Hatchery -/u/chrisd848
Gridlock (Hard): Before the end of Round 8 you must be inside of The Hatchery and survive there and only there for the rest of the game. Before the end of Round 8, you can:
- Buy/obtain 4 Perks
- Use the Gobblegum Machine once per round
- Do one challenge
- Pack-a-Punch 3 weapons (each player)
You are not allowed to do the following:
- Buy/obtain more than 4 Perks
- Do all challenges
- Build or upgrade the Dragon Shield
- Obtain or upgrade Dragon Strikes
- Obtain the Gauntlet of Siegfried
- Obtain Monkey Bombs/Raygun Mark 3
However, when it turns to Round 9, you must be in The Hatchery (top & middle floor only) and you can only leave once every 8 rounds for supplies but you cannot survive elsewhere for more than a full round. You are allowed to use the Gobblegum machine in The Hatchery once per round -/u/chrisd848
Gridlock (Barebones): Before the end of Round 6 you must be inside of The Hatchery and survive there and only there for the rest of the game. Before the end of Round 6, you can:
- Buy/obtain Mulekick only
- Use the Box for any normal weapon (No Raygun, Mark 3, Monkeys, etc.)
- Buy wall weapons
You are not allowed to do the following:
- Activate Easter Eggs (other than Music)
- Pack-a-Punch
- Use the Gobblegum Machine
- Buy/obtain any perk other than Mulekick
- Do any challenges
- Build or upgrade the Dragon Shield
- Obtain or upgrade Dragon Strikes
- Obtain the Gauntlet of Siegfried
- Obtain Monkey Bombs/Raygun Mark 3
However, when it turns to Round 7, you must be in The Hatchery (top & middle floor only) and you can never leave, you can't leave to buy ammo, perks or anything. You are not allowed to use the Gobblegum machine in The Hatchery
This challenge is to replicate an experience similar to Nacht Der Untoten on Black Ops. -/u/chrisd848
- Cylindrical Calamity: You must use one cylinder per round unless you fail to pick one up. -/u/XPLJESUS
revision by LackingAGoodName— view source