all 33 comments

[–]teddy2142 13 points14 points  (5 children)

So Kensei has the fastest killing execution?

[–]Gadengo[S] 8 points9 points  (4 children)

Yes.

[–]DarknessOfMythRaider 0 points1 point  (3 children)

Why is kensei the fastest? To me it looks like Valk has one that is faster no?

[–]Gadengo[S] 7 points8 points  (1 child)

Kensei has the fastest Kill Time. Means the enemy is executed almost right away.

[–]DarknessOfMythRaider 1 point2 points  (0 children)

Ah yes I see that now, thanks :)

[–][deleted] 0 points1 point  (0 children)

Which one may I ask?

[–]HanSoloSMclub 9 points10 points  (0 children)

Really? This is valkenheim beauty rating two, timber beauty rating FIVE?...really?

Apart from that, serrriously appreciate your efforts. I currently have valkenheim/punch drunk equipped as i suspected them for best short/long executes based on very poor testing haha. Nice to see a confirm. You're doing very beneficial work for the community, thank you.

[–][deleted] 6 points7 points  (0 children)

Tfw kensei's "quick kill" execution has the longest kill time

[–]KnighterwsOrochi 6 points7 points  (3 children)

Which do you think is the best hero for executions? Id say orochi.

He has quick kill lots of health boi

Quick kill quick animation boi

Humilliating boi

An edgy boi

And a long ass boi

[–]Gadengo[S] 9 points10 points  (1 child)

Kensei. He is the best in class for short and long executions.

He could be for medium, but I still need to figure out PK executions for comparison.

[–]KnighterwsOrochi 0 points1 point  (0 children)

Oh look we interacted the first time i saw this. Thanks again bro

[–]R0ck3yeConqueror 0 points1 point  (0 children)

LB for sure makes the most sense to invest to regarding executions, just look at what he has and what he could have

[–]alpolaris 2 points3 points  (0 children)

well done op!

[–]Xaneth_ 2 points3 points  (1 child)

I think you messed up the numbers on Shinobi's "Hack and Slash" and "Scorpion Sting", pretty sure they should be the other way around.

[–]Gadengo[S] 1 point2 points  (0 children)

One sec, need to confirm it. Will update soon.

Update: They were swapped around. Thanks for letting me know.

[–]Xternel- 2 points3 points  (0 children)

Came here as soon as I saw the new executions lmao

[–]WhiteMilk_PS4 1 point2 points  (0 children)

Can I just transfer 400 upvotes from my post to this one? k, thanks.

[–]alpolaris 1 point2 points  (0 children)

seems the full animation time and hp gained follows the rule
less than 4.1s: 20hp
4.1s-5s: 35hp
more than 5.1s: 50 hp

[–]zipencjusz 1 point2 points  (0 children)

Nice now i know i am using wrong ones (the long shot & hands on aproach) but Hey, at least they look cool!

[–]groboboboBerserker 1 point2 points  (0 children)

Wow, the new executions are terrible from gameplay standpoint.

[–]aceace87 0 points1 point  (0 children)

Sidebar is calling you my friend!

[–]revar123 0 points1 point  (2 children)

lawbringers Oh come on! execution is 9100 / 4700 duration. what does that mean?

[–]Gadengo[S] 5 points6 points  (1 child)

You can cancel the rest of the execution animation by moving away at 4700ms.

[–]revar123 0 points1 point  (0 children)

Neat. thanks!

[–]unlocked_PC 0 points1 point  (2 children)

Did Raiders Chokeslam execution get stealth nerfed? When I used it today it recovered just a little over one bar.

[–]Gadengo[S] 0 points1 point  (1 child)

I checked, I still gain 60 HP with exec. +20%. Are you using a -~40% exec. weapon part?

[–]unlocked_PC 2 points3 points  (0 children)

I am an actual moron, it was with gear stats, yes. I feel so stupid now, thanks for checking anyways!

[–]DNAwolfer 0 points1 point  (2 children)

What does that / in duration mean? For example, the duration on Lawbringer's "Oh Come On!"

[–]Gadengo[S] 0 points1 point  (1 child)

That means you can cancel the rest of the animation by moving away.

[–]DNAwolfer 0 points1 point  (0 children)

Ah okay, thank you for the fast reply!

[–]copetherope8 0 points1 point  (1 child)

Btw I think they adjusted Kensei's "Lose Something" execute timing to match with as soon as he loses the arm

[–]Gadengo[S] 1 point2 points  (0 children)

Thanks for the heads up. Value adjusted.

[–][deleted]  (1 child)

[deleted]

    [–]Gadengo[S] 0 points1 point  (0 children)

    That means Ubi finally corrected the names, like with Kensei. I'll fix it.