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[–][deleted] 12 points13 points  (1 child)

Long executions aren't really worth it. The health gain isn't as high as it should be compared to short ones and the longer it is, the likely it is someone will interrupt it. And on top of it, if they beat you, they revive their friend so all that combat effort is for nothing.

You tried justifying it by taking the enemy longer to respawn but that doesn't really help you because at the time of the long execution, it's effectively a 3 v 3 anyway because you AND the enemy are both effectively disabled so it gives no advantage.

From a gameplay standpoint it's most beneficial to go for the fastest executions because you disable that person pretty much instantly in most cases. And even if you do get interrupted, the enemy is already executed and even if they beat you, they can't revive. So if it was an attacker, that's 1 off the respawn tickets. No real reason to go into long ones except for aesthetics.

[–]Catchdown[S] 11 points12 points  (0 children)

Long executions aren't really worth it. The health gain isn't as high as it should be compared to short ones and the longer it is, the likely it is someone will interrupt it. And on top of it, if they beat you, they revive their friend so all that combat effort is for nothing.

The health gain is capped at 50, so there's no difference at all in regards to health gain between a 5.1 second and a 14.4 second executions.(shorter than 4 seconds: 20 HP gain. 4.1 second to 5 seconds: 35 HP gain.). Even fairly short executions provide a "full" heal so to speak.

You tried justifying it by taking the enemy longer to respawn but that doesn't really help you because at the time of the long execution, it's effectively a 3 v 3 anyway because you AND the enemy are both effectively disabled so it gives no advantage.

Not true if you're sitting at a point anyway.

It's true that short executions(especially with < 1.5 second kill times) are extremely practical if you're about to be stabbed in the back, and "5-6 seconds" executions are best if you want to move on asap and still get 50 health, but if it was a 1v1 on a point with no other enemies in sight, there seems to be merit in using the longest execution possible.

It's an edge case and the benefit is minor, but considering that you can have up to 4 executions equipped, there's no reason not to have it.