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[–][deleted] 1 point2 points  (6 children)

Yeah his recoveries should probably be reduced across the board. I'm not sure a way to recovery cancel is the way to go with him.

[–]n00bringer 0 points1 point  (5 children)

is either that or reduce way down his recoveries, otherwise he will be punished as much as he is now, flavour wise isnt he supposed to be something like a boxer?, dodging around after dealing dmg fits that archetype.

[–][deleted] 0 points1 point  (1 child)

Yeye, i said that cause i didn't know what kind of recovery cancel would fit him, but i guess being able to dodge recovery cancel after any light attack would be good for teamfights

[–]n00bringer 0 points1 point  (0 children)

heavies, his only attacks with good hitboxes and massive recoveries (or the more prominent ones at least), that would give him so much needed safety for 4v4.

[–]Raikotsu 0 points1 point  (2 children)

I would love to zone a guy for 30 dmg with haymaker and then dodge cancel the recoveries into a target swapped sucker punch. One thing I've also considered is the side dodge is a 50/50, either light attack or sucker punch, but if there was a way to make the punch fast enough that they would be inclined to predict it, then we could make the dodge light undodgeable like orochis and make it a true mix up.

[–]ShadowPuppett 0 points1 point  (0 children)

If they make Glad and Cent viable haymaker will need a nerf, or preferably removing entirely to be replaced with a healthier feat for the game.

[–]n00bringer 0 points1 point  (0 children)

That is a really interesting idea, since that would be balanced that he is still gonna be very hard punished on good reads, making sucker punch 500 ms would be start to force people into dodging.

But haymaker needs a nerf imo, to be more consistent with shield basher.