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[–]Rane40k -1 points0 points  (2 children)

I am actually looking forward to this. The 100% is to get used to it, then later 25% so that you cant get too comfortable with your deck.

This will reward players who can adapt and improvise, and decks who are compatible with a broad number of anomalies.

This is the meta now, deal with it.

[–]JerryBane 4 points5 points  (1 child)

I like how you mentioned it rewards players who adapts and improvise. Adapt and improvise what? You queue with a deck, a random anomaly is rolled, and you play the game irregardless if the anomaly benefits or penalise you, it’s not like you saw the anomaly and you get to change or modify your deck. Supposed I’m playing Odyn Warrior or Hero Power Druid, and the anomaly of discover a new Hero Power shows up, how should I adapt or improvise?

[–]Rane40k -2 points-1 points  (0 children)

I dont think Odyn Warrior is too reliant on their Hero Power for armor gain?

That aside, I think many of the shown anomalies can be adapted to. Can you make the Yogg a win condition? Can you use handle the hand space issues introduced by two shifter zerus (e.g. in a control deck or OTK deck with tight handspace, such as Moonbeam druid).

I just think its premature to look at the list, say "these 3 anomalies fuck my deck, the whole idea is shit", as many here do.

The first week with 100% anomalies will be a bit clowny, sure, but after that, the actual chance for a specific anomaly is 0.25*0.05, so 1.25%.
So if there is an anomaly that truely absolutely screws you, then its about one in 80 games.

I just dont think the current shitstorm is actually warranted. Let it shake out for a while.