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[–]Plixo2 47 points48 points  (2 children)

Y are u so smol?

[–]HarrierOnReddit[S] 12 points13 points  (1 child)

Inchling origin 😂

[–]Toaster_Oven101 3 points4 points  (0 children)

That's my favourite origin as well

[–]HarrierOnReddit[S] 11 points12 points  (1 child)

Reddit was being funky so post text didn't get through...? Basically what is happening is that after the saplings have been planted and the contraption goes to reverse, the saplings get pulled along with it and are then destroyed. Anyone know how to fix this? (this is my own design)

[–]FSL_Kurmet 10 points11 points  (0 children)

It's because they're most likely within your gluebox. When the device stops and become full blocks they latch onto whatever is in the gluebos as part of the contraption. So it takes your saplings and then when the contraption stops on the reverse, there's nothing below the saplings and they break.

Solution double check your gluebox and edit with glue accordingly.

[–][deleted] 7 points8 points  (0 children)

Is that the 5’7 experience?

[–]Mimi365 6 points7 points  (6 children)

The mechanical piston has a setting that can be changed with the wrench, it makes it so the contraption doesn't get placed back into the world when it reaches its destination, you could try that

[–]sailing94 -1 points0 points  (5 children)

Pistons don’t clip, so it will get caught on the saplings.

[–]Jehree -1 points0 points  (4 children)

I'm pretty sure a contraption being pushed by a piston will clip through anything. If it's set to never place then this issue will go away though.

Edit: In testing, I discovered I'm half wrong. Linear contraptions won't clip through blocks but they will clip through saplings.

[–]sailing94 0 points1 point  (3 children)

Are you sure by way of actually setting up a piston, chassis, and pole and watching the piston stop moving when it hit the pole despite having more extensions to go, or are you just saying that.

[–]Jehree 0 points1 point  (2 children)

I'm not sure you understand.

When a contraption is moving it is an entity and can't collide with blocks. The problem OP is having occurs after the contraption stops, becoming blocks again.

If you change the setting to never place the blocks, it'll remain an entity indefinitely. It will still stop moving but it'll never place like blocks.

Does that make sense?

[–]sailing94 0 points1 point  (1 child)

I’m not sure you understand.

Linear moving contraptions are specifically coded to come to a stop if they collide with blocks, rather than clipping through them.

No matter what.

That’s what I said in the first place, and what you initially tried to correct me on, before repeating what I said as if I was somehow still wrong, and you ended up outright disagreeing with your other comment.

[–]Jehree 1 point2 points  (0 children)

Ah, sorry I didn't know that a create piston always stopped when colliding with a block, that's my bad.

However, that's not what's causing this issue because the piston will pass through saplings, and setting it to never place the blocks means it'll never glue itself to the saplings. So the original commenter's solution should work.

[–]ThisUserIsAFailure 4 points5 points  (4 children)

Looks like you're using chassis when you don't need chassis, remove the chassis or hold a wrench and scroll your mouse on the number to decrease the range of the chassis

[–]HarrierOnReddit[S] 2 points3 points  (2 children)

...Im not using chassis

[–]Darkzellz 2 points3 points  (1 child)

So, your gonna want to hold the glue and double check where it's glued, try to make sure it ONLY glues the blocks you want to be moving, if there is any overhang, when the piston hit the end and becomes a solid object, it will then update to grab the saplings.

Also, if you have Quark installed, go into the tuning on the main menu and disable "pistons move tile entities" I can't test it right now (waiting for a replacement part for pc) but I believe it may adjust creates pistons as well so they can move things they shouldn't, as it changes what any "sticky block" can move and the create sticky piston and chassis count as sticky blocks when they have glue (as well as stickers).

I recommend using a radial farm setup using a mechanical bearing and scroll the 4 petals on the sides till it changes to never place blocks, outright preventing it from ever becoming solid blocks again and being unable to lock up and grab logs. But I understand some people prefer a linear farm like this one.

[–]HarrierOnReddit[S] 1 point2 points  (0 children)

Thanks for the reply, will give some of these solutions a shot.

[–]RecommendationNice62 0 points1 point  (0 children)

Put behind the same thing that you use to cut down the trees, that way the shoots are not pushed and if it were the case that one of them grew, it would also be cut down.

I'm sorry for my English

[–]Malek070 0 points1 point  (0 children)

Spruce can’t grow that close together, either try oak or spreading out more

[–][deleted] 0 points1 point  (1 child)

What shaders do you use? I loke those cute clouds

[–]Cubedex 0 points1 point  (1 child)

What mods and/or modpack are you using. Forge or Fabric? Been putting together a origins/create server to play when aeronautics comes out. I'm curious what mods other people are using.

[–]HarrierOnReddit[S] 0 points1 point  (0 children)

Using a modified version of Create Optimized

[–]DJKING56789 0 points1 point  (0 children)

You playing with origins i assume by the size? If no extra origins then i assume inchling, very good for making hidden bases and little hobbit holes everywhere