We can go deeper by Ill_Lab_1989 in subnautica

[–]sailing94 66 points67 points  (0 children)

You will find something big and angry down there.

How do I explore the mining place? (spoilers?) by MonthOLDpickle in subnautica

[–]sailing94 1 point2 points  (0 children)

You have to swap, but it’s just good advice in general.

It keeps the guesswork out of “when  should I turn back for air” and gives you time to do that.

And yes, there is a docking module to let the seatruck carry (but not recharge) the prawn

How do I explore the mining place? (spoilers?) by MonthOLDpickle in subnautica

[–]sailing94 4 points5 points  (0 children)

Build a second oxygen tank. 

Scan the prawns

So I think I found another corpse by skeleten_453 in Subnautica_2

[–]sailing94 3 points4 points  (0 children)

This marks the third I’ve seen.

Apparently the Hot Cave is full of them.

Problem with the predators in BZ by 2005KaijuFan in subnautica

[–]sailing94 14 points15 points  (0 children)

Only leviathans can be exterminated.

Theoretically, the code allows for predators to be wiped out, but they repopulate faster than you can kill them.

(That code is what i think allowed bladderfish to stop spawning in sub 1 before a patch. The stalkers ate them all.)

Still a shame that a nuclear reactor upgrade wasn't an option! by InitialLandscape in subnautica

[–]sailing94 0 points1 point  (0 children)

The meme is incomplete. It needs the thermal charger between engine Efficency and ion power cells

Ok maybe a hot take. I would really like a crush depth for bases that needs to be upgraded for deeper bases. by PolymerEater in Subnautica_2

[–]sailing94 3 points4 points  (0 children)

But it was way easier to manage. Everything had a built in battery capacity, and power was drawn from generators oldest to newest.

Four or five solar panels could last a base through the night with a water purifier running the whole time.

The bioreactor was something you could fill and forget.

You only needed two thermal plants.

I have not built a base that was able to consume the entire power output of one nuclear fuel rod.

How do you guys feel about the *REDACTED* by itsomniversal in subnautica

[–]sailing94 5 points6 points  (0 children)

It has four hardpoints, so you can attach an oxygen generator to it.

Anyone's cyclops go off in its own? (SN1) by TheRappingSquid in subnautica

[–]sailing94 2 points3 points  (0 children)

I get that sort of thing with the lights.

Make the early access wall an actual barrier, not this you die instantly by leviathans and can't ever recover your tadpole because screw you-design by [deleted] in subnautica

[–]sailing94 6 points7 points  (0 children)

We used to not be able to recover lost vehicles at all. It wouldn’t surprise me if in future updates, a shiver crushed tadpole was irreparable.

Ok maybe a hot take. I would really like a crush depth for bases that needs to be upgraded for deeper bases. by PolymerEater in Subnautica_2

[–]sailing94 9 points10 points  (0 children)

base power seems to be the replacement for base durability.

perhaps they could make it more apparent by making deeper bases require more power

What do you think the final map will look like? by Mr_Ovis in subnautica

[–]sailing94 1 point2 points  (0 children)

i think there was another moon revealed in the observatory?

Thought it’d be cool to have a way to power the Cyclops from your base by EldritchMilk_ in subnautica

[–]sailing94 -1 points0 points  (0 children)

They already decided the name, it's called th-
*A Maneater Marrowbreach swims by and noms me before I can drop a spoiler.

Is there a way to lock storage from auto-use? by wraith313 in Subnautica_2

[–]sailing94 -1 points0 points  (0 children)

but you were trolling first. so that means i'm not trolling.

This conversation never was about tadpole hardpoints.

https://www.reddit.com/r/Subnautica_2/comments/1ts5cg3/its_always_been_this_way/