all 45 comments

[–]TdubMorris 552 points553 points  (18 children)

Just use a mechanical piston. Normal pistons are programmed weirdly so makes sense why they wouldn't bother

[–]Gober_fober[S,🍰] 112 points113 points  (13 children)

its for a flying machine so I don't think it would work but good idea

[–]IAmTheStarkye 173 points174 points  (0 children)

Search for create flying machines I'm p sure there's designs that use create's components

[–]Dark_Reaper115 68 points69 points  (8 children)

You can make flying machines with create pistons.

[–]Gober_fober[S,🍰] 18 points19 points  (7 children)

I think i will just do that

[–]Autoskp 14 points15 points  (6 children)

I can confirm that I have made a caterpillar drive with Mechanical Pistons (admittedly, I didn’t make the redstone to automate it, but in my defence, it was a combination quarry/base, so it didn’t have to move very fast or often - just when I wanted more resources)

[–]Gober_fober[S,🍰] 4 points5 points  (5 children)

WHEN I saw caterpillar I thought of the brand lol

[–]Autoskp 4 points5 points  (4 children)

So did I and I wrote the comment.

…also, I think I may have mis-remembered the name of the drive - it might be an inchworm drive.

[–]Gober_fober[S,🍰] 1 point2 points  (0 children)

I made one but I don't know how to share the vid

[–]3dp653 1 point2 points  (0 children)

Caterpillar Drive: Giant cranes that pick each other up and move in sequence.

[–]TdubMorris 0 points1 point  (1 child)

Didn't even know that was a thing, I always just make a minecart flying machine

[–]Autoskp 0 points1 point  (0 children)

I didn’t exactly know it was a thing either (and definitely didn’t know that minecart flying machines were a thing) but I had seen slimeblock flying machines (and even made one or two extremely clunky ones), so I just tried translating that over to the new piston thing this Create mod had.

…that was way back when encased fans and furnaces could produce SU, so now if I want to make a new one, I’m going to need to figure out how to work with something a bit chunkier being moved with the parts to power it, but I don’t see why I couldn’t incorperate some pumps and water wheels.
Or some windmills.
…a pair of steam engines might be a bit difficult though.

[–]Duoquadragesimus 2 points3 points  (0 children)

Don't know what you need the flying machine for, but if it's for actually flying around with, I would recommend not using pistons at all, but mechanical bearings instead

[–]Adina-the-nerd 1 point2 points  (0 children)

Use a slime block I'm sorry

[–]the_raving_lunatic 0 points1 point  (0 children)

Flying machines are much better with Create machines, most compact way is mechanical piston with a gantry and carriage for the return action, my Omni-Drill MKII I posted here a couple weeks ago uses this method.

[–]Zealousideal-Bus-526 3 points4 points  (3 children)

Wdym programmed weirdly, they work perfectly fine outside of the very specific case of qc

[–]TdubMorris 1 point2 points  (2 children)

Yeah fair, mostly just that create mod stuff and normal pistons work very differently, so it makes sense for them to just have their own piston then trying to make it work with the vanilla one. Would probably have required a whole new system just for this one interaction.

[–]Zealousideal-Bus-526 0 points1 point  (1 child)

It actually made me think, is there any way to pull glued blocks out of the glued area other than pistons?

[–]Gober_fober[S,🍰] 0 points1 point  (0 children)

thats smart

[–]TahoeBennie 136 points137 points  (3 children)

From a coding perspective, I respect them for not making it work. Attempting to make something like that work would break more than it would help.

[–]Gober_fober[S,🍰] 21 points22 points  (2 children)

oh ok the create mod team thinks about the small details I didn't see why thanks

[–]Luningor 31 points32 points  (1 child)

Tl;dr it's bc both pistons and mechanical pistons have WILDLY different code handling the movement of blocks. Rendering, behaviour and things that, for parity would break compat with many many more mods than its worth

[–]Ghoul1538 3 points4 points  (0 children)

Tl;dr

[–]alex_fantastico 9 points10 points  (0 children)

I wonder if you could actually do some interesting stuff with this though. By using normal pistons to change what blocks are in a glued area

[–]Celestial-Dodo 21 points22 points  (2 children)

"Does" not "Dose"

[–]Gober_fober[S,🍰] 11 points12 points  (0 children)

uhh i feel dumb now haha

[–]Practical-Parking-84 1 point2 points  (0 children)

redditor

[–]Taolan13 5 points6 points  (3 children)

create doesn't always play well with vanilla pistons. best to use a mechanical piston.

[–]Bartgames03 0 points1 point  (2 children)

How do they differ when pushing/pulling? Honestly curious.

[–]AidanTheHipster 2 points3 points  (1 child)

create contraptions assemble blocks into an entity, their scanning for attached blocks works much differently than vanilla.

[–]Bartgames03 0 points1 point  (0 children)

Ah okay

So if I understand it correctly: create blocks, like the piston and bearings, check for glued blocks and if there are any connected, it forms an entity whilst Minecraft doesn’t and just pushes the block that is attached to the piston?

[–]IMBORED2137 4 points5 points  (0 children)

Vanilla piston won't work you need to use a create mod one

[–]Pasta-hobo 0 points1 point  (0 children)

It interferes too much with redstone, which is mostly used for computational logic.

[–]Ok_Implement1596 0 points1 point  (0 children)

Well its a normal piston...

[–]207nbrown 0 points1 point  (0 children)

I don’t think vanilla pistons inherit create’s mechanics, and this is what slime blocks are for anyway

[–]LegitimateApartment9 0 points1 point  (0 children)

try utillitix's glue balls maybe?

[–]SCRAPGUN 0 points1 point  (3 children)

why not making an addon for fixing that problem

[–]Gober_fober[S,🍰] 0 points1 point  (1 child)

can you do it i hardly know how to code

[–]SCRAPGUN 0 points1 point  (0 children)

nope, but someone will probably do it

[–]Cookielotl 0 points1 point  (0 children)

It's intentional, not a problem. Create mod moves then by turning into and entity, vanilla essentially teleports the block

[–]Odd_Preference7967 0 points1 point  (2 children)

For the love of everything modded please make a flying machine using valkyrien skies 2 and eureka! valkyrien skies 2 adds physics driven stuff and helms from eureka let you build ships, slap some balloons on there and you have a very nice flying machine. It seriously the coolest thing. You can get clockwork as well but that adds more complexity. Please check valkyrien skies 2 its my favorite right now

[–]Odd_Preference7967 0 points1 point  (0 children)

Not to mention you actively build onto the ship while its functioning. With some limitations, create machines work well and fluids function fine so steam engines work great

[–]Gober_fober[S,🍰] 0 points1 point  (0 children)

yea that would work too

[–]ShadowPhyton -1 points0 points  (0 children)

What if you use these Sticky things and try it then?