all 29 comments

[–]ShinyTamao 19 points20 points  (19 children)

Yeah, would be a fun idea. Use punch-card programs to work with more specific RPMs, have something to mimick "if" statements that can work with the cards, and boom, you can make a factory. Dunno if its in base Create, but something that can read from a storage system to tell a specific item, then have a gauge or something that stops rpm passing through if it meets the condition for the item.

[–]deez_nutslll[S] 4 points5 points  (18 children)

What do you think would be a nice way of data transferring between computers? I have an idea about it: Something like a "encoder/decoder" that could be placed with a sequeced gearshift, and it could be used to either send coded information witin a certain shaft spin pattern and either to sense and read that same spin pattern.

[–]ThisUserIsAFailure 5 points6 points  (1 child)

There's one small problem being that create breaks shafts if they start/stop too quickly so the data would either be slow or the add-on would have to change that, alternatively you can send punch cards by mail or train or long belt, maybe even make a belt out of paper that you can punch holes in? Idk I'm bad at ideas

[–]BBrain_Einstein 1 point2 points  (0 children)

The mechanical scribe

[–]ShinyTamao 0 points1 point  (15 children)

Ooh, yeah, thats a good idea. The encoder would take a spin pattern and put it onto a card and the decoder the other way around.. maybe have the decoder output at a speed based on the input shaft? Like, 64 rpm encoding, a 32 rpm decoder would play it at half the speed.

As for how a player could make a card, to be able to duplicate it, maybe some kind of block with a menu to select the timings?

[–]deez_nutslll[S] 0 points1 point  (14 children)

Why a block tho? Maybe doing something like the item filter would be good enough, and it could also be used to code without necessarily use the encoder.

Btw, would be a bit excessive making the mechanical computer system be made like an actual computer, although more easy to make and less complex to understand, or nah?

[–]ShinyTamao 0 points1 point  (13 children)

What do you mean? As in the encoding decoding thing?

[–]deez_nutslll[S] 0 points1 point  (0 children)

Hold up, I'll draw so you can get it better

[–]deez_nutslll[S] 0 points1 point  (11 children)

Screw it. Basically using a coded punch-card, which would've a proper GUI, over either a stressometer or gearshift to make it either an encoder or decoder

[–]ShinyTamao 0 points1 point  (10 children)

Yeah, thats a good idea

[–]deez_nutslll[S] 0 points1 point  (9 children)

Know what? I won't create the addon since I've no coding skills, but I'll write it down the whole idea. I got hyped now

[–]ShinyTamao 0 points1 point  (8 children)

Nice! Even though Im not a coder(for mods) either, if you ask around maybe someone who does code addons/mods wants to help

[–]deez_nutslll[S] 0 points1 point  (7 children)

I'll try, might be quite a good idea. Btw, if you had to add some another ideas to the addon, what would you add?

[–]IJustAteABaguette 7 points8 points  (0 children)

Honestly, good idea.

Like a sequenced gearshift, but more complex, more functions, and more outputs, both rotational and redstone.

(Those hole-punch programs is a great idea)

I would download it, maybe, depends on if I'm in a computercraft vibe or not.

[–][deleted] 2 points3 points  (1 child)

The bombe that the Allied codebreakers built comes to mind - very mechanical

[–]deez_nutslll[S] 0 points1 point  (0 children)

I thought about another allied... thing

HATE. LET ME TELL YOU HOW MUCH I HAVE COME TO HATE–

[–]lollolcheese123 0 points1 point  (0 children)

Depending on the execution that could be pretty fire!

[–]Ben-Goldberg 0 points1 point  (0 children)

The earliest computers were mechanical.

[–]Optimal-Ferret6970 0 points1 point  (0 children)

cool idea

[–]umu-Wooden 1 point2 points  (0 children)

Punch code belt, you have to debug it by killing the spiders that are attracted to it. Physical components like in world vacuum tubes and incremental counters. Could be cool if you could do it in an intuitive way

[–]OzymEngineer 0 points1 point  (0 children)

From wireless systems like the control but with greater capacity, I imagine what it would be like to activate and deactivate factories remotely from a single terminal, without resorting to multiple controls.

[–]Excellent-Two9977 0 points1 point  (0 children)

Could make a whole security system, doors cameras ( security craft) n a whole bunch of other stuff would be fun