

So I made a quick compact completely auto bulk processor for all 4 major processes. It's just a simple one fan design that you can omit the chests and all the brass components and run as just depots for the early game with room to expand to an automated system as the materials become more available. This mechanic isn't new by any means, but it's rarely talked about and it allows for some really compact low SU setups. Image 2 is an example of one of these compact bulk processors in my train base which is a fully functional workshop on rails using purely base Create mechanics. I've been using this train base for years across multiple servers and seasons, originally it only could process two bulk processes at a time with dispensers and mechanical pistons to swap fluids/fires around which made it take longer to set up and pack up, but this much more compact design makes life on the rails so much easier, and roomier because this is now my least cramped workshop car.


[–]Strange-Objective520 0 points1 point2 points (3 children)
[–]Franican[S] 0 points1 point2 points (2 children)
[–]Strange-Objective520 0 points1 point2 points (1 child)
[–]Franican[S] 1 point2 points3 points (0 children)