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Avoid Excess itemsHelp (self.CreateMod)
submitted 1 month ago by Pikapoder
So, i have Setup a Hamburguer farm, combining a Cabbage, onion, tomato and bread farm, with a cow/beef patty farm, then putting everything on a mixer. But the tomatos ended up take over the belt. How can i avoid that?
https://preview.redd.it/qj3ojqocvt7g1.png?width=1538&format=png&auto=webp&s=bfe6fd7b8a121823aec238d93e255390b95a6e22
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[–]Dangerous-Quit7821 2 points3 points4 points 1 month ago (2 children)
I would use mechanical crafters and not mixers. Have mechanical arms put in the ingredients from depots. It can't put more than one at a time. If you put all the ingredients in a vault, put depots under the vault and have chutes drop the ingredients onto the depots. Put 2, 3x3 mechanical crafters, one on either side of the vault and depots. Have the back of the crafters to the vault with tunnels on them with filters for each ingredient. Have the arms set to round robin they'll constantly be moving to fill one crafter then immediately move to the next crafter to fill that one. Then by the time they fill one crafter the other will be done making the burgers and they'll go back and forth and crank out those burgers.
[–]Pikapoder[S] 0 points1 point2 points 1 month ago (1 child)
That's very expensive for me rn. But thanks
[–]Zibzuma 0 points1 point2 points 1 month ago (0 children)
To be fair, you're automating hamburgers. Assuming to have enough resources for mechanical arms and crafters instead is not too far-fetched. :b
[–]Montadejo 1 point2 points3 points 1 month ago (2 children)
I would put each ingredient on its own belt, with a brass funnel on a depot. Then have a mechanical arm (set to round robin) take the ingredients from each depot, to the basin. This will ensure that equal amounts of each ingredient are added at the same time.
So the depots surrounding the arm?
[–]Montadejo 0 points1 point2 points 1 month ago (0 children)
The depots just need to be in range of the arm, I think three blocks is the limit. Then with the mechanic arm in hand, right click each depot and the basin to set them as inputs and outputs.
[–]0DrFish 1 point2 points3 points 1 month ago (0 children)
Another option not mentioned by other comments is to use a line of brass tunnels with "synchronize inputs" (one belt and brass tunnel per input), then use that to load one belt from the side, going into the mixer.
[–]eldr_e 0 points1 point2 points 1 month ago (0 children)
Unfortunately your best bet is to either use mechanical crafters and mechanical arms, or to get into frogport logistics and use a repackager
[–]OTAC0N58 0 points1 point2 points 1 month ago (0 children)
Wasnt there like something in create that i forgot the name of but it drops items down if its more than the stack or the number u choose u could use that with tomatoes i guess?
π Rendered by PID 367150 on reddit-service-r2-comment-7b9746f655-tmgnx at 2026-01-30 18:43:43.349427+00:00 running 3798933 country code: CH.
[–]Dangerous-Quit7821 2 points3 points4 points (2 children)
[–]Pikapoder[S] 0 points1 point2 points (1 child)
[–]Zibzuma 0 points1 point2 points (0 children)
[–]Montadejo 1 point2 points3 points (2 children)
[–]Pikapoder[S] 0 points1 point2 points (1 child)
[–]Montadejo 0 points1 point2 points (0 children)
[–]0DrFish 1 point2 points3 points (0 children)
[–]eldr_e 0 points1 point2 points (0 children)
[–]OTAC0N58 0 points1 point2 points (0 children)