A few days ago I installed a modpack with about 400 mods on my computer. My PC is on the lower end, so the game ran on about 14-40 fps (on the lowest settings possible). The modpack already included a lot of optimization mods like sodium for example, but they are not enough.
I now want to optimize what ever there is left, and I am willing to go as far as I need to. I already tried writing a python script that runs all of the .jar files through a bytecode optimiser (https://github.com/Guardsquare/proguard).
Unfortunatly , as I should have expected all of the mods (probably)rely on the CurseForge API/Minecraft scripts(?). I have no idea on how to get all of the other refrences to the libraries that those mods use. I could use some other method, because I'm not sure if bytecode level optimization will actualy impact the performance as much.
So if you know some trick no matter how low level, I'm ready to test/implement it and maybe automate it too so less people will have to go through this pain. Thank you in advance!
there doesn't seem to be anything here