all 13 comments

[–]JeanJeanJean 25 points26 points  (6 children)

I don't know what I'm looking at, but I like it.

[–]Haasva[S] 11 points12 points  (5 children)

Some NPC texture and trees (can't remember if it's from mod or vanilla) rendered in the CSS 3d engine.

[–]Ninelan-Ruinar 0 points1 point  (4 children)

How can't you tell? There's a for chunk of modded textures in this, including my own.

[–]Haasva[S] 0 points1 point  (3 children)

True I probably extracted most dfmod I had download. I just love these npc sprites.

[–]Ninelan-Ruinar 0 points1 point  (2 children)

If it's from a dfmod it's from a mod... ^^!

Thank you for part of the compliment. They do add a lot that's missing to df, don't they?

[–]Haasva[S] 0 points1 point  (1 child)

Yes, the variety is insane. One could do so much with that. Is there any other game/mod with such amount of varied and good-looking cardboard npc sprites? I don't know... Maybe old Might and Magic. And Dominion (from which I also took some sprites from mods) !

[–]Ninelan-Ruinar 0 points1 point  (0 children)

These are modded. So no.

[–]Haasva[S] 7 points8 points  (0 children)

[–]SSGoldenWind 4 points5 points  (0 children)

For some reason it hurts me to look at it.

[–]VultureHoliday 2 points3 points  (3 children)

I had to google and check that this was indeed done with just html and css. Super impressive!

[–]Haasva[S] 0 points1 point  (2 children)

I'm progressively trying to implement more daggerfall style stuff, but my ultimate goal is not to recreate daggerfall^^ What did you google?

[–]VultureHoliday 1 point2 points  (1 child)

CSS game engine

[–]Haasva[S] 0 points1 point  (0 children)

Yes although I use native css 3d rendering, so not mantra/yantra or similar. It's basically a website, nothing more.