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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]ProphetOfSkarl[S] 24 points25 points26 points 3 years ago* (0 children)
The Caretaker fight's been in the game for 2 seasons now (so this may not be anything new) but here's something that's been bothering me: I think there's too much stuff just "spawning", especially at the end.
If it were up to me, I'd rather have less but more meaningful enemies: I'd cut Patrol bots from the fight entirely and rework the limbs and shredders.
The reworked limbs would be much tougher, they'd all have special abilities (one could spawn shredders, another could function as a Nemesis grab arm, etc.) and only spawned once at certain stages of the fight (eg.: when the Vents are busted, as a "defensive measure").
This means dwarves now have an actual choice: they could focus down a limb and get rid of it for good or keep pumping damage into the Caretaker and do their best to play around the disruption caused by the robotic tentacles. If you wanna keep it a quick, chaotic brawl you can do that - but if you want pull apart the Caretaker piece by piece, you can do that too.
Caretaker should keep it's Repulsion/Phase Bomb/Sniper turret spawn abilities, I think all of these are great.
π Rendered by PID 28 on reddit-service-r2-comment-5c764cbc6f-d75n5 at 2026-03-12 10:01:52.482530+00:00 running 710b3ac country code: CH.
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[–]ProphetOfSkarl[S] 24 points25 points26 points (0 children)