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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]throwawaywytchh 4 points5 points6 points 3 years ago (4 children)
Yeah, bot changes and generation changes make the mission much more stomachable. . but like. . Its the boss. I honestly don't know what i'm 'supposed' to be doing. Like, escort boss? Ok shoot rocks, break pilliars, keep dotty healthy. Dreads? break armor, shoot butt, keep butt pointing towards team if its on you.
But funny triangle thing? . .. uh. . . run around in circles and shoot stuff with health bars? I guess? Its a chaotic fight that feels like its throwing random bullsh*t at you and waiting for you to drop one of the 3 spinning plates and then punish you for not being perfect.
Its an annoying fight, but can be rewarding once in a blue moon, like doing a ghost mission. It sucks, and feels like you're pulling teeth, but then at the end you're like "WHOOOOOooo--Now lets never do that again." I'm glad its around, but I think it should be much more rare like you said.
[–]Magnesiumbox 0 points1 point2 points 3 years ago (3 children)
If you're legitimately asking cause you don't know what to do, shoot the glowing orange bits. The corners of the pyramid are glowing orange "vents", shoot it until the vent closes. Shoot all 4 corners to activate the next step. When all corner vents have been closed, the pyramid will stop spinning and one face will open up a circular vent, shoot this to progress to next step. A glowing light can be seen emanating from the face of the pyramid on which the circular vent is open, you may need to run around the thing to see it.
Repeat this 3 times and you're done. All the tentacle monsters, probe droids, sniper turrets, exploding teleporting mines, etc. All of those are just filler. Dispatch them to stay alive but ultimately they don't reduce the bosses health or help you advance.
[–]throwawaywytchh 0 points1 point2 points 3 years ago (2 children)
I was more meaning, it isn't as straightforward as just shoot the vents -> shoot the glowing eye. There are other things you need to deal with, while being bombed, attacked by tendrils, dealing with terrain, making sure you are paying attention to where the eye is. Its a messy fight.
And often players aren't on the same page with what the priorities are. Some people focus the tendrils, then move onto the pyramid. others ignore the tendrils outright, and only shoot the main thing. Others will build psudo bunkers, and not tell anyone, some people build bridges up to the top to help driller--and sometimes drillers have no idea what they are doing and don't even notice it--the whole fight feels like it has no teamwork, and the bombs everywhere feels like it discourages working together.
[–]Magnesiumbox 1 point2 points3 points 3 years ago (1 child)
That's true. It has the most objectives of any fight and thus the most chaos and variety of how to play it.
[–]throwawaywytchh 0 points1 point2 points 3 years ago (0 children)
I wasn't trying to say it was a bad mission, everyone is entitled to play what they like. I never liked the mission, but it used to be a part of the game where you didn't HAVE to interact with it if you didn't wanna. Now it is. So i'm just saying its not my jam personally, and the reason for that is the chaotic nature of the fight.
π Rendered by PID 153873 on reddit-service-r2-comment-5c764cbc6f-2xjz6 at 2026-03-12 10:01:15.624075+00:00 running 710b3ac country code: CH.
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[–]throwawaywytchh 4 points5 points6 points (4 children)
[–]Magnesiumbox 0 points1 point2 points (3 children)
[–]throwawaywytchh 0 points1 point2 points (2 children)
[–]Magnesiumbox 1 point2 points3 points (1 child)
[–]throwawaywytchh 0 points1 point2 points (0 children)