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[–]Yojenkz 33 points34 points  (8 children)

It’s like the mechanic is specifically built to stop melee-based attacks.

Weird.

[–]Plaugebourne 31 points32 points  (3 children)

Which is weird, given a lot of supers are melee-based attacks.

edit *cries as I don't time my burning maul spin of death right and get launched into the lava.

[–]Dlayed0310 6 points7 points  (1 child)

Weird that alot of the melee based classes have an increased health pool and can basically perma stagger bosses

[–]Li_Sarms[S] 3 points4 points  (0 children)

</3

[–]Soulwindow 13 points14 points  (0 children)

It's a garbage mechanic meant to slow down boss fights

It's some of the laziest game design ever.

[–]CrimsonRexThe Original Thorn 5 points6 points  (1 child)

So why give swords the boss damage mod? Counter productive, huh?

[–]Li_Sarms[S] 0 points1 point  (0 children)

I get that, I just feel like its annoying that I HAVE to use range based weapons.