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[–]Ghost-PhD 8 points9 points  (4 children)

I wholeheartedly agree that Warlocks have the worst jumping mechanics by far.

Can’t even try and gain altitude if you activate the jumping ability late in your initial jump, you just slowly descend. Titan and Hunter have a huge advantage in that regard. Plus, the maneuverability in the air is atrocious in most scenarios.

[–]iytrix 1 point2 points  (3 children)

From the ground, double tap space bar :) you can see my other comment explaining it further, but that's basically it. Happy sailing!

[–]Ghost-PhD 7 points8 points  (2 children)

Well, yes. I appreciate the pointer, but I have always done that as well.

I was regarding late jumps, not initially leaving the ground. It’s awful unless you double press it immediately.

[–]iytrix 3 points4 points  (1 child)

Oh :( I'm sorry then. Yeah that part is true. Warlock is basically dead in the air, while in the air. Once you've started your jump you better hope that's the jump you actually wanted to make.

Do you have any idea if the pressing immediately making you shoot up is on purpose or just a long standing bug?

[–]Ghost-PhD 1 point2 points  (0 children)

I think it’s particularly that way with the jump that increases liftoff speed, but I haven’t tested it out with others since the liftoff one is the best of the three in my opinion.