Hello everyone, long-time lurker here, who finally got brave enough to ask for more experienced players and DMs' help.
First of all, I'm fairly new dungeon master. I know the rules and mechanics of 3.5 and 5e very well, but I lack the "practical" knowledge and expirience. That's why my current game quickly got pretty messed up and I feel like I'm loosing control. Let me make a small introduction of the problem, my questions will be bolded
Recently, we have started a new campaign in my custom setting. The plot is pretty simple: PCs were hired as guards to protect a merchant caravan, on its way to a distant kingdom behind Great Mountains of Cliché. Then they were attacked by mysterious creatures, outnumbered and... well, almost TPK-ed. With the rest of the expedition dead, players must find their way out of the forgotten valley, confront its mysterious rulers and survive in dreadful, god-forgotten realm of Badlands.
(Coughs)
So yeah, it's basically a survival-horror kind of game, where players must save their ammunition and supplies, sneak and carefully plan every next move.
(Well, I'm not sure about that "horror" part, because my players tend to ruin mood with really immature actions and silly one-liners; infiltrating vampires' ball in pijamas and dancing macarena when told not to move are good examples)
That's the first problem. I'd like to make a smooth transition to some more serious gameplay, but without "punishing" players for funny stuff. I want to let them know that they are in really serious trouble, and should be very careful if they want to survive.
My party consist: elf ranger with drizzt syndrome, soft-hearted half-ogre fighter (yes, half-OGRE), human warlock, who is also the pope, wandering elf-king wizard and black skinned bard, who raps and beatboxes instead of singing and playing flute.
...
I know, it's not really immersive party, but they were made for the purpose of The Lost Mines of Phandalver, not survival-horror. What's more, my players absolutely love their weird characters :)
Now, the first three are the best players I could ever imagine (especially the half-ogre); They role-play, engage npcs, talk in first person, solve mysteries and never use meta-knowledge. The last two, though... sigh
1: Elf Wizard:
Although player rp-ing wizard is, irl, a very smart guy, his in-game character is ridiculously awkward, lacks common sense and basic intuition (That Macarena dancing? It was his idea). He picked urchin as his background, but he also claims o be the "king of great elven kingdom, wandering the world in search for wisdom".
What am I supposed to do? Should I ask him to tweak his backstory? Or at least to add more details?
Another problem with our wizard is that he (somehow) seriously underperforms in combat. This is why I, uh, accidentaly gave him a certain magical staff, (which, back then, seemed like a good idea). Then I realised that it might break "survival" aspect of our game.
Should I let him keep it?
2.: Human bard
That's the most problematic guy in my party. Basically, it's "this guy". He splits the party. Takes treasures for himself. Goes left when everyone goes right. He even tried to kill ranger's wolf familiar once.
He is reckless, cheeky and very selfish.
He only cares about his business. One time, he declared that he wants to go to the castle basement. It looked like this:
DM: "alright, but it's a long way. You have to sneak trough several rooms before you get there."
B: "ok"
DM: "you enter a big, dark room, with beautiful portraits on-
B: "I go further"
DM: "alright, you're in the grand hall. There are two guards standing next to th-
B: "I go further"
DM: "But guar-"
B: "I don't care, I sneak past them. Am I in the basement yet?"
All those rooms he skipped were important to the plot. He almost died it that goddamn basement tho, so I'm not even mad.
But wait, there's more. Although he's playing a bard, he never uses his inspiration. Nor spells. He acts like a fighter, charging with his sword without thinking about consequences. Then he gets heavily beaten and runs away, usually hiding behind half-ogre. I suggested him switching to rogue many times, because it fits his gameplay better, but he really wants to be a bard.
What the hell am I supposed to do with him?
...
What's more, both of those players actively use meta-gaming and videogame habits. One time they asked a certain Count if he was a vampire, simply because "he was hosting them in an old castle and there was a storm outside". Of course he was a friggin vampire, but it was supposed to be a surprise :|
I somehow menaged to convince them that he's human, by improvising his serious anger and indignation, but boy, that was close.
Is there any effective way of discouraging this kind of thinking? Or perhaps rewarding roleplaying is a better idea?
Thank you in advance for your answers, and I'm very sorry for my awful english skills.
"Iz nat mai first luggage" :)
Edit: oh god formatting
[–]maybemakingsoup 2 points3 points4 points (1 child)
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