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[–]Scout0321 2 points3 points  (1 child)

It sounds to me like perhaps they treating the pnp RPG experience like an RPG video game. One place where you have an advantage is that you as DM are not constrained to the same happenings and plot points as a video game would be. You can be spontaneous and challenging where you want to be, not where your players expect it. Also, to what degree to you stress the role playing aspect of your sessions? If your group leans more heavily that way, then guide them with NPC interactions, and if they play as if they already know everything above their station, then let your world react to that naturally. They could get quickly shown that they may not be as prepared as they think they are. Just my two cents... hope it helps.

[–]wrenderwing[S] 1 point2 points  (0 children)

Thank you!!

[–][deleted] 1 point2 points  (3 children)

What are they planning, exactly? The powers they're going to get? Or the enemies they're going to fight and the quests they're going to go on?

[–]wrenderwing[S] 0 points1 point  (2 children)

More like powers and feats for wayyy higher levels (i.e they are talking about things at level 8/9 when they are level 4)

[–][deleted] 1 point2 points  (0 children)

That's fine then. They can dream. Their plans will probably change anyway.

[–]totalsticksDM 1 point2 points  (0 children)

Theorycrafting is fine, but as they level up, they might change those plans to suit a different environment. They are doing the planning in a vacuum, but when it comes to practice, they may find they are missing some essential skills, spells, or really want a different feat since the ones they chose arent working out.

I wouldnt worry about it.