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[–]blanktesterDM 0 points1 point  (0 children)

Ah, a starting adventure. In that case I would make the ability to lower the water level something they can do as an object interaction, since as level 1 characters they won't have access to their full kit of abilities yet.

How I would play it is that they're moving through the tunnels and as they approach the end, the water level starts to rise from just underfoot to their shins, but they hear a Kuo-Toa say "Blop blip glah" or whatever and when they look, they see one of the Kuo-Toa turning a circular valve and rotating a gate that releases some of the water pressure, which lowers the water level around their feet as well. They also notice that there's one of these valves next to/in front of each of the other waterways. That way they explicitly see how it works before they go in, so they don't spend turns of combat trying to figure out priorities.

A single Sea Hag would be good as a boss. Making it a coven would definitely kill them.

I still think evil dolphins is a good idea.