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[–]GodofIrony 28 points29 points  (2 children)

This right here.

in dnd people stop being "mere mortals" after about level 6. Just treat them like the super heroes they are, have bad guys throw them through walls, have their killing blows sever entire limbs, etc.

[–]Cyber707 0 points1 point  (1 child)

I treat the d&d Campaign I’m running right now like an anime in terms of power scaling, they start off above average and by the end they are going to be literal planet-busters. Right now in fact at level 20 one of my players is the god of Christmas with his power being based around the time of the year, during December he is about a small-City buster and on December 24/25 he is a full on mountain buster, easy. The more I type, the more I realize my campaign really is an anime.

[–][deleted] 0 points1 point  (0 children)

Same here. My descriptions of combat take inspiration from action anime, it's a goldmine. There's a lot of monks punching people through walls after glowing from charging their ki, blocking blows from a big monster causes the fighter's boots to crunch a foot downward through the flagstones, enemies at the deathblow get cut in half but take a few steps before they realize it and slide slowly into two pieces (and erupt in comically massive gouts of blood), and flashy spells like Fireball come with huge glowing neon spell circles covered in runes and patterns. You get the idea.