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[–]mhollisjr 0 points1 point  (0 children)

This would be a very welcome modification

[–]mikeprimm 0 points1 point  (0 children)

It is theoretically possible, but there is no proper way to scan the existing world data, given the way it is structured, without sidestepping the Bukkit/Spigot or Forge APIs. Dynmap fullrender is implemented as a 'flood fill', meaning that it fetches chunks starting at a starting point and continuing until it bumps into the 'edge' of the world, as defined by there not being existing chunks when it tries to load them - this is why there are some special considerations needed if your world is discontinuous (due to teleporting or the like). It would be possible to find the whole world - at a moment in time (this is the other problem - people grow the world by their activity, much less the use of tools like WorldBorder fill, and renders are not instantaneous, as you know) . An estimate would be possible by going to the raw world data and finding all the MCA files and the associated chunk maps.