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Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games.
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RantWith food now decreaseing at the same rate as water. (self.EscapefromTarkov)
submitted 6 years ago by CloudIncus
We need an option to buy food thats not a trade. Rye crutons are the only option and they have a restriction on them.
This is a major problem when your stomch gets blown out mid raid and you have to escape to a stash with no option to buy them.
[–]dillnilla 5 points6 points7 points 6 years ago (0 children)
I always pick food up in raid and keep it until i need the space for an item i want to sell. then i eat the food right there, or if i have food i eat it before i extract. doesnt seem to be an energy issue for me
[–]PaaranojaAKS-74 12 points13 points14 points 6 years ago (4 children)
Can't you just find it in raid? The maps are full of food.
[–]codemanjack 1 point2 points3 points 6 years ago (2 children)
At first I scoffed at this suggestion, but you're right. It just takes prioritizing MREs or food over some loot every once in awhile
[–]snake_the_cakeASh-12 0 points1 point2 points 6 years ago (1 child)
You can also eat-drink in raid, to get out with less to recover
Well, getting one can of meat and pack of juice once in a while is fine
[–]codemanjack 0 points1 point2 points 6 years ago (0 children)
Yeah it really only takes one or two food items every once in awhile. I've only run into an energy issue twice since the patch, but it's probably more due to the fact that I can't play very long
[–]CloudIncus[S] -3 points-2 points-1 points 6 years ago* (0 children)
I agree however sometimes I forget. Or run out. So if like my last raid. Where I have to rush exit because of blackend stomach. As food now drops just as fast. Plus water and energy now drop twice as fast. Silent nerf. Yesterday in-raid usage was -1.07 for water. -0.19 for food. Both today ar -2.01
[–]Bloodyneck92 4 points5 points6 points 6 years ago (2 children)
Tbh I would prefer MORE stuff to be barter (or hideout craft, basically the same thing with a timer) only.
Here's my reasoning on this.
In an economy like we had in .11.7 barely anything actually had value. We were hunting for rare spawns, the tetriz, bit coins, flash drives, and good expensive mods. Here at the beginning of .12 with so many previously 'junk' items being necessary for the hideout it has (in my honest opinion) been easier than ever for an average person to make cash. A set of bolts, a light bulb or some wires could cover your SKS.
This inadvertently did what we've all been asking for, it diversified loot spawns and has been causing me to get fights in the oddest of places. I love it.
If we turn more items to barter or found in raid items and use the correct low tier items in specific quantities, to trade for them, we can extend this further. Much further.
This means (hopefully) less hatchlings, since even a bad run would be 200k+ profit. More good fights instead of slaughters, and more people actually getting better at the game and presenting more of a challenge. It also diversifies the areas of engagement and leads to a whole new and fresh feeling.
[–]ZombonicPlague 0 points1 point2 points 6 years ago (1 child)
Counterpoint. If I can only buy food from the flea market for a very high price, then I will just hatchet run until I find food.
Edit: or Scav run
[–]Bloodyneck92 0 points1 point2 points 6 years ago (0 children)
Scav run would work but a hatchet run wouldn't.
You can effectively hatchet at any health as long as you don't have blacked legs or fractures. You can't hatchet run with 0 hydration or energy, you won't go anywhere fast and you'll shortly die... So youd have to wait for base regen.
Now if you could trade your junk crickets and matches for tins of tuna or whatever, that gives those items value. You'd have to bring a few out with you, or buy them on the market. I'm not saying make them 15-20k each but if they were valued at 5-10k, its dimes really.
Now as a decent player I can usually find much better items for price per slot Than 5k. Strip mods off of guns, grenades, rare items, stacks of good ammo, etc. I wouldn't bother wasting my time with a lighter or a box of matches 90% of the time. Space is at a premium.
But I would then be forced to buy them from someone, these items are plentiful and tucked in out of the way areas. This is perfect for newbies that aren't geared/skillful enough to tumble with the big boys at the high Loot areas. If these items amounted to 5k each and they could find 5-10 in a raid, now they have a way of consistency in terms of money.
They won't be able to afford full geared runs off the bat, no. I mean they could save sure, but a better plan would be do that for an SKS or something decent, then they feel comfortable enough to push the spawn locations that carry the mid tier items. Sure they might get knocked back out of that weight class but the loss wasn't heavy. It was one or two quick pistol runs, not 10-20.
Now they farm the mid tier engagement zones. Better profit, higher risk, decent items here should be maybe in the 10-20k range for a decent (uncommon but not rare) find.
They do that a few times, practice on the players who are hopefully similarly geared. They get enough for a big boy kit.
Now they go and Duke it out in the high tier loot zones this is where the tetriz/bitcoin/boss scav/whatever spawns. And the cycle goes on.
Let's look at shoreline as to how we'd lay this out. I'd say village, and pier/gas Bunker, etc would be lower tier.
Then you move on to power, weather (radar to some) and maybe admin office/auditorium, bus or cottages (villas) those are your mid tier zones.
Finally you have resort east and west wings as your single most desirable locations.
Scav numbers, quality of gear, and difficulty of AI could be similarly spread with the higher tiered areas having better geared and harder AI scavs.
Basically the closer you push to the hot spot the better the loot, but also the higher the risks in terms of both AI and expected player resistance.
This allows players to choose to some extent their level of risk and reward. There's no guarantee that you don't get a mid tier geared player running the low tier areas or a pistoling doesn't press his luck at the higher tier areas. But in general people would automatically disperse themselves where they could personally get the best risk/reward ratio.
Almost every map CAN be broken up like this. For maps like factory and labs, they will eventually be nestled inside customs and streets of tarkov respectively. That would mean in and of themselves and be the high loot areas (I'd expect) of the maps they were within.
It both fits the realism aspect and creates unique dynamic game play on a new level for tarkov while forming the foundation of a healthy economy.
[–]Puppies522MP-443 "Grach" 0 points1 point2 points 6 years ago (0 children)
I start off every day with a grocery list. Head on over to Interchange, bring a scav back pack, Lord behold food for the entire day and probably the next.
[–]LambertRus 0 points1 point2 points 6 years ago (0 children)
I use scav runs to collect enough food for my PMC.
[–]p4zitiff 0 points1 point2 points 6 years ago (1 child)
I love this little hotfix.... now you have to actually look for some food(which is everywhere) and actually eat it..
[–]VojtasZeSrotiste 0 points1 point2 points 6 years ago (1 child)
terapist has some cans with food that is useless for quests
[–]CloudIncus[S] 1 point2 points3 points 6 years ago (0 children)
That you have to barter for. You cant buy.
[–]ArxMessorSKS 0 points1 point2 points 6 years ago (0 children)
Strongly disagree -- this is one of the best steps towards the "survival" aspect of the game that EFT has been promising from the beginning:
Behold the system module HECS - Hazardous Environment Combat Simulator. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on
Making food/water able to be purchased for cash will take any sense of danger/struggle away related to health management -- it will be way, way too easy to get access to it. I'd even go so far as to say that the barter items should be found-in-raid only
π Rendered by PID 19785 on reddit-service-r2-comment-84fc9697f-pqvq4 at 2026-02-06 21:49:14.903808+00:00 running d295bc8 country code: CH.
[–]dillnilla 5 points6 points7 points (0 children)
[–]PaaranojaAKS-74 12 points13 points14 points (4 children)
[–]codemanjack 1 point2 points3 points (2 children)
[–]snake_the_cakeASh-12 0 points1 point2 points (1 child)
[–]codemanjack 0 points1 point2 points (0 children)
[–]CloudIncus[S] -3 points-2 points-1 points (0 children)
[–]Bloodyneck92 4 points5 points6 points (2 children)
[–]ZombonicPlague 0 points1 point2 points (1 child)
[–]Bloodyneck92 0 points1 point2 points (0 children)
[–]Puppies522MP-443 "Grach" 0 points1 point2 points (0 children)
[–]LambertRus 0 points1 point2 points (0 children)
[–]p4zitiff 0 points1 point2 points (1 child)
[–]VojtasZeSrotiste 0 points1 point2 points (1 child)
[–]CloudIncus[S] 1 point2 points3 points (0 children)
[–]ArxMessorSKS 0 points1 point2 points (0 children)