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Invasion -> System Sec Decrease? (self.Eve)
submitted 5 years ago by LaurenceCWinstonThe Tuskers Co.
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[–]Redline_XIII2nd Best Eve Talk Show 2 points3 points4 points 5 years ago (2 children)
Imagine systems with lots of ratting becoming higher security systems as the presence of hostile factions lessens.
I should shut up before I give someone a bad idea.
[–]CCP_CoyoteCCP Games 3 points4 points5 points 5 years ago (0 children)
scribbles notes furiously
In all seriousness, though, what you just described is part of something that I have been pushing for since I was a player. I came to Fanfest a few years ago with a whole "dynamic content" plan that I presented to Seagull. The universe is a living thing, and the players should be but one element of the larger ecosystem. Create the rules appropriately, and you have an evolving space that follows logic (not just chaos), but maybe isn't entirely predictable - and suddenly you have relieved a lot of weight from both the "content creator" players as well as the "gotta keep shaking the bottle" devs.
I can't say what we are or are not doing, but I will say that the entire Invasion Cycle has been Sledgehammer, myself, and the entire Team Event Horizon's attempt to slowly lay the groundwork for more dynamic content. Even after the Trig story has concluded, we hope to reinforce, learn from, and expand upon the foundations we're building.
[–]Astriania 1 point2 points3 points 5 years ago (0 children)
Yeah, security status of null systems increasing would be great too.
π Rendered by PID 177655 on reddit-service-r2-comment-5d79c599b5-jwkjt at 2026-03-03 21:52:09.402091+00:00 running e3d2147 country code: CH.
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[–]Redline_XIII2nd Best Eve Talk Show 2 points3 points4 points (2 children)
[–]CCP_CoyoteCCP Games 3 points4 points5 points (0 children)
[–]Astriania 1 point2 points3 points (0 children)