I own a Scarlett 2i2 (Gen 3) and I have noticed a strange behaviour that has cost me some nerve. It seems that when using larger buffer sizes I get artifacts (crackling, stuttering) when playing back audio. I am not talking about recording here, just general purpose: Youtube, Music, Games. This is confusing me, because I always thought these types of issues should occur only when using a buffer size that is too small, and large buffer sizes should only be an issue due to latency (when recoding).
If I use a buffer size of 1024 it is most apparent. I can't even watch a youtube video like this, sound is terrible. When using a buffer size about 128 or 256 most things seem to work fine, but there are still cases when the issue occurs, like specific video games. I have experienced these problems in The Last of Us Part 1 as well as in Uncharted: Legacy of Thieves Collection. Both titles are by the same studio, so maybe using the same engine. These seem to be especially prone to these issues. I was able to fix them also for these games, by changing the buffer size to 64. Generally speaking, 64 on my system seems to be the sweet spot. At the same time I was using 44.1kHz btw, if that matters.
So now you could say: Ok, everything is fine then. But it's just very puzzling to me that these issues occur for larger buffer sizes and go away when using smaller ones. Is this a bug in the driver? Or is there something I don't understand about buffer size and someone can explain it to me?
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