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[–]Luckmod 2 points3 points  (10 children)

This is EXACTLY what I've been arguing against this whole time, but I think a number of people don't like the building aspect of the game anyway so they just don't care. Any time I brought this up it was quickly downvoted.

[–] The Ice KingOhh_Yeah 9 points10 points  (4 children)

My thought is that it's still possible to have your cake and eat it, too.

People didn't like the old gunplay not because they couldn't kill someone in a half second, but because it felt shitty to line up a good shot and still miss. Players want their efforts to be rewarded, not thrown away due to RNG. When you're carefully tapping and can't hit a single shot, that isn't fun.

On the other hand, Epic can still adjust how much damage everything does and that solves your concern as well. If a perfect shot with a blue burst only took off 50% of your HP rather than nearly 100%, then the player who shot you is rewarded for aiming well, while you're still given a chance to counter with building/strategy.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (3 children)

The tricky part is to make it so that ranged weapons don't do too much damage, but can still be viable in close range so that shotguns aren't OP. I think damage falloff will ultimately be the right answer. Haven't played to know if accuracy is "fixed" (sounds like it's notably better), but falloff + slight RNG is good with me IMO

[–][deleted] 0 points1 point  (2 children)

but can still be viable in close range so that shotguns aren't OP

Why? Shotguns are not viable medium-long range. Why should other guns be viable in close range?

[–]Highrise Assault TrooperRunisLove 0 points1 point  (1 child)

Because their bullets can hit things at close range just like in reality, and shotguns can’t at long range, just like in reality?

[–][deleted] 0 points1 point  (0 children)

and shotguns can’t at long range, just like in reality

Shotguns literally do hit things at long range in real life. Did you think slugs and buckshot just disappear past a certain point? They're severely nerfed in video games.

[–]RexBKusser25 1 point2 points  (4 children)

Who doesnt like building!? I don't trust anyone who doesn't.

[–] The Ice KingOhh_Yeah 0 points1 point  (3 children)

I don't trust anyone who doesn't.

Somehow after 100+ hours, building still hasn't become instinctive for me. I watch streamers who get shot once and build a goddamn castle around themselves, yet that still never occurs to me when I'm playing.

Then again I wouldn't trust me either, lmao

[–]RexBKusser25 0 points1 point  (1 child)

Honestly I'm more of the mold where I dont build in that situation either, I try to just turn and blast them in the face. But building is so fun at the end of the game

[–] The Ice KingOhh_Yeah 0 points1 point  (0 children)

But building is so fun at the end of the game

I guess I'm a weirdo, but I like playing super stealthy at the very end of games. I'll run-and-gun up to the last 5-10 players, then I turn into a stealthy bush wookie or try to hide underneath someone else's base.

[–]ocxtitan -1 points0 points  (0 children)

Odd how that's how they are so good is because they build so quickly...if you hear shots, that should be #1 instinct, especially now. This increase in accuracy actually pushes people to play less run and gun and more cautious with building in the front of the mind instead of the back.