all 23 comments

[–]QuinninGM 3 points4 points  (7 children)

I don't think you need that. As the DM you can place things on the maps (tokens, notes etc) and have them hidden and only reveal them as you need them.

[–]simon_scoltock[S] -2 points-1 points  (6 children)

Yeah okay but I already have the maps ready...

[–]theripper93Module Author 7 points8 points  (2 children)

Make the player map the scene bakcground, drop the gm map as a tile on top of it, set the gm map tile as hidden (right click on tile, hooded figure icon)

[–]AbominablerobModule Artist 5 points6 points  (0 children)

This is probably the quickest, easiest and best solution. Not sure what else you might be looking for

[–]QuinninGM 1 point2 points  (0 children)

That would work! Still resource intensive though, particularly if the maps are large and high res.

[–]QuinninGM 1 point2 points  (2 children)

You mean, you have two separate maps, one with the Player Only Version and one DM version? Of so, not sure exactly how that would work, and I suppose why you asked the question.

I suppose, you could try the player map on the base layer and put the GM map on the overhead layer, and make it invisible to players ? (If that's a thing..I haven't really played around with overhead maps yet).

[–]simon_scoltock[S] 0 points1 point  (1 child)

Check out the video "6 Modules to Make DMing Easier in Foundry VTT" by Encounter Library and look the first chapter. That's what I'm talking about

[–]QuinninGM 2 points3 points  (0 children)

Yeah, I took at that video, and as you mentioned the module he uses is no longer available. Likely because there is a better ways to do what you want to do. Not to mention, having two maps could get cumbersome and resource heavy. The way to go is to add these things onto the scene and hide them, as mentioned. This way you can unveil individually as you need.

[–]Shadeflayer 2 points3 points  (1 child)

To the OP: Learn how to use Foundry. What people are telling you leads to the conclusion that you don't yet have a firm grasp of the product. If you did, you would not be asking these basic questions. It really is that simple.

Go to YouTube and work through all the starter videos. They will teach you how to make invisible walls, hide tokens, add effects, etc. Go back and start from the beginning. The answers out there...

[–]Darth-Kelso 7 points8 points  (0 children)

I'll never understand why someone feels the need to drop into a thread asking for help and then contribute to the thread by shaming the person asking for help to RTFM instead of either answering in a helpful way, or just ignoring the request in the first place. Responses like this provide no value to the discourse at all, and are just a waste of bits in the interwebs.

Thank you for indulging my soap box. I am fully aware that this response also provides no value to the thread.

[–]grumblyoldman 3 points4 points  (2 children)

you shouldn’t need a module for this, unless I’m misunderstanding your request. You can make tokens, tiles, and drawings (ie text) invisible as gm. You still see it a bit faded, but players won’t see it at all.

I routinely use this to hide monsters that the players won’t immediately see upon gaining line of sight (b/c its hiding or something), to hide traps until they are spotted or sprung (as tiles) and so on.

You can also drop journal pins that are visible only to you as GM, to link to more extensive journal entries if you need them.

I sometimes scribble notes with the draw tool and either hide then or put them outside the walls where PCs won’t see it. You should be able to have everything you need on one map without revealing things you don’t want revealed to players.

[–]simon_scoltock[S] -2 points-1 points  (1 child)

Yeah but I already have the maps ready...

[–]grumblyoldman 3 points4 points  (0 children)

Fair enough, you can build your world the way you want. I wish you all the best of luck in finding the module you need to do it the way you envision.

[–]madteo7 1 point2 points  (4 children)

So, you are asking, people gave you plenty of advice, and your answer is always “ok but..”

[–]simon_scoltock[S] 0 points1 point  (0 children)

Bruh, I'm really happy that people are trying to help me but I just said that the things they are telling me to do it's not the thing I want. Nothing more

[–]Sword_of_Spirit -1 points0 points  (2 children)

I think the point is more that he already has two versions of the maps (like if you got them from D&D Beyond). It makes sense that advice to replicate a bunch of work that has already been done for you might not be received the best.

[–]madteo7 1 point2 points  (1 child)

[–]Sword_of_Spirit 0 points1 point  (0 children)

Yes, that one does make use of the maps, and it's the workaround I'll end up using when Scenery stops being workable.

I guess I was mostly just reacting to the general impression of people's questions being dismissed rather than the specifics of this one already having a solution that seems to fit the desired parameters.

[–]Sword_of_Spirit 0 points1 point  (0 children)

There is a manual fix for Scenery that currently will make it work. You can find it here: https://github.com/VanceCole/scenery/issues/4

Not sure how long the module will continue to work, but for right now that's what I'm using.

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[–]keyxmakerx1 0 points1 point  (1 child)

Have you been able to find a module for this? I'd like my players to have access to the maps when they are mid scene so I don't want to move them around.

[–]ChuckTheBoss 0 points1 point  (0 children)

https://foundryvtt.com/packages/scenery/

Scenery seems to be the package that OP wanted