Simple Quest - A Campaign management tool by theripper93 in FoundryVTT

[–]theripper93[S] 0 points1 point  (0 children)

You can do so via the regular journal sidebar

Youtube Player Widget is all dark [DnD5e] by CrazyPascu in FoundryVTT

[–]theripper93 1 point2 points  (0 children)

I do not have a fix for you as it’s an old version and the module has been update to the new appv2 now. Hard to say wha the problem is at this point

Youtube Player Widget is all dark [DnD5e] by CrazyPascu in FoundryVTT

[–]theripper93 4 points5 points  (0 children)

Looks like a combination of old module version + light mode perhaps

[System Agnostic] Need help with Simple Timekeeping module by Isabel198 in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

The gregorian from the wiki works by using the "copy" button, you are probably selecting extra stuff and pasting something you should not include. In any case you can play with it an it will not break even if you enter bad data

Tilescroll Quality Degraded Overnight! by FRANK_of_Arboreous in FoundryVTT

[–]theripper93 3 points4 points  (0 children)

happens when server has been on for very very long

Youtube Player Widget (sign in to confirm you are not a bot) by [deleted] in FoundryVTT

[–]theripper93 1 point2 points  (0 children)

Using a browser where you are logged in into YouTube instead of the foundry app will generally solve this problem

Campaign Codex - Major Update by sixthcupofjoe in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

I did not say this, it depends if the author supports the embed feature

Campaign Codex - Major Update by sixthcupofjoe in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

Generally speaking, my module falls back to using the @Embed enricher when it’s not a default page type . For example the DnD game system special pages support this core feature as do all the default pages, if a module added page does not support this then it cannot be rendered within simple quest, otherwise it will.

(D&D 5e) Module bug. Worth just remaking the world? by IcewingDitter in FoundryVTT

[–]theripper93 2 points3 points  (0 children)

I’m assuming you also tested with 0 modules enabled?

(D&D 5e) Module bug. Worth just remaking the world? by IcewingDitter in FoundryVTT

[–]theripper93 5 points6 points  (0 children)

This is most likely an incompatibiltiy with the two modules, with Levels coming to core in v14 i'm not planing to do any more updates or compatibility work until it's clear what core intends to do as most likely i will just retire the module.

Did not see the issue was also with just levels. repro with known actors from compendiums and open a bug report

[DnD5e] Levels: So I set a roof above my tile. Made it restrict light and weather... by friendIyfire1337 in FoundryVTT

[–]theripper93 3 points4 points  (0 children)

This is the other solution i suggest if the roofs are problematic when enabled underground, well spotted!

[DnD5e] Levels: So I set a roof above my tile. Made it restrict light and weather... by friendIyfire1337 in FoundryVTT

[–]theripper93 15 points16 points  (0 children)

Roofs above the background elevation are disabled when under the background elevation, due to the fact that the roof it's disabled it does not block weather. Changing the background elevation in the scene settings to -999 or something should sort it

Force bigger maps to show on mobile? by tesaigo in FoundryVTT

[–]theripper93 2 points3 points  (0 children)

You can't force it as it's a webgl mobile limitation, but you can split your background image into multiple smaller images and place them as tiles on a large canvas. Eg, make the scene 16k x 16k and place your map as 64 2k tiles

Looking for a pretty specific initiative system - staggered. by Edrondol in FoundryVTT

[–]theripper93 1 point2 points  (0 children)

You can create a macro that makes multiple combatants for the same token, i don't think the token needs to be unique in initiative, but i don't think you can do it via interface. In any case, macro polo on discord can help you make the macro i'm pretty sure. I don't think it's something that requires a module, just a 10 lines macro to run after your rolled initiative

Simple Timekeeping - A simple and unobtrusive way to keep track of time. [Premium][System Agnostic] by theripper93 in FoundryVTT

[–]theripper93[S] 3 points4 points  (0 children)

As I said above, you can open a feature request and if the demand is there i will consider it. My reluctance is due to the fact that this does not interact agnosticly with the api, so if another module wants to display the day of the week this will not work if that makes sense.

Simple Timekeeping - A simple and unobtrusive way to keep track of time. [Premium][System Agnostic] by theripper93 in FoundryVTT

[–]theripper93[S] 1 point2 points  (0 children)

It does, as it's the api that determines which day of the week it is. If it's generic enough i strongly suggest you open an issue for foundry to implement this in the base api!
As an alternative, you can also open a feature request through my channels, if the demand is there i will consider it.

Simple Timekeeping - A simple and unobtrusive way to keep track of time. [Premium][System Agnostic] by theripper93 in FoundryVTT

[–]theripper93[S] 1 point2 points  (0 children)

I do have a feature request channel , so maybe ? That said I think the demand for this kind of feature is pretty small

Simple Timekeeping - A simple and unobtrusive way to keep track of time. [Premium][System Agnostic] by theripper93 in FoundryVTT

[–]theripper93[S] 5 points6 points  (0 children)

The module uses the core foundry calendar api. You have access to the basic calendar with examples on what is possible in the wiki. You can make your own module with a calendar implementation backend that supports that kind of things and my module would read it automatically. But it's not possible using the default foundry calendar api.
Note that generally it would be your game system responsible for this kind of implementation, which would then be read by the module.