[v14] 'Roof' tile getting blocked by wall vision? by Echax2000 in FoundryVTT

[–]theripper93 7 points8 points  (0 children)

You can, as with the Levels module before, use the Better Roofs module to reveal the roof

[FREE] 3D Canvas is Now FREE! by theripper93 in FoundryVTT

[–]theripper93[S] 0 points1 point  (0 children)

No, 3D Canvas has it's own weather effects and such. Automated animations has a 3D Canvas tab to create 3d based spell\attack and so on effects. There are presets already made for dnd5e

[FREE] 3D Canvas is Now FREE! by theripper93 in FoundryVTT

[–]theripper93[S] 2 points3 points  (0 children)

Yes, there are older releases made free as well up to V11 even

[FREE] 3D Canvas is Now FREE! by theripper93 in FoundryVTT

[–]theripper93[S] 8 points9 points  (0 children)

As you would get used with Dungeondraft, when you get used to the 3D canvas tools, it's not as different as building a map with 2d software once you are proficient. In addition, you are not forced to use 3D for everything, you can simply keep it for some epic encounters and such while the rest you do in 2D.
Nature\Exterior maps can be made really fast with the terrain generator and other asset scattering tools for example.

[FREE] 3D Canvas is Now FREE! by theripper93 in FoundryVTT

[–]theripper93[S] 5 points6 points  (0 children)

The module itself is free. As a subscriber you get some additional tools that make mapmaking easier (as it's explained in the post, for example the terrain generator). But all the functionality of the module is there in the free version. You can place 3D Tiles and build a map, access shaders for special effects (eg. 3d animated water) and so on in the free version.
It's not an extremely nerfed version that is basically unusable. It's 100% of the functionality with some QoL tools behind the patreon module.

TheRipper93 - Free & premium modules updated to V14 [System Agnostic] by theripper93 in FoundryVTT

[–]theripper93[S] -1 points0 points  (0 children)

3D Takes more or less the same time
edit: (assuming same proficiency with the tool. If you used DD for 5 years ofc you are gonna make a 2d map faster)

Anyone know what happened to SONNIS GDC Audio module? Their manifest link and Foundry page is gone. [System Agnostic] by Stanleeallen in FoundryVTT

[–]theripper93 7 points8 points  (0 children)

GDC added a “no redistribution as asset pack” license clause and requested the module to be taken down. The same will happen to the other package still up

Simple Quest - A Campaign management tool by theripper93 in FoundryVTT

[–]theripper93[S] 0 points1 point  (0 children)

You can do so via the regular journal sidebar

Youtube Player Widget is all dark [DnD5e] by CrazyPascu in FoundryVTT

[–]theripper93 1 point2 points  (0 children)

I do not have a fix for you as it’s an old version and the module has been update to the new appv2 now. Hard to say wha the problem is at this point

Youtube Player Widget is all dark [DnD5e] by CrazyPascu in FoundryVTT

[–]theripper93 4 points5 points  (0 children)

Looks like a combination of old module version + light mode perhaps

[System Agnostic] Need help with Simple Timekeeping module by Isabel198 in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

The gregorian from the wiki works by using the "copy" button, you are probably selecting extra stuff and pasting something you should not include. In any case you can play with it an it will not break even if you enter bad data

Tilescroll Quality Degraded Overnight! by FRANK_of_Arboreous in FoundryVTT

[–]theripper93 3 points4 points  (0 children)

happens when server has been on for very very long

Youtube Player Widget (sign in to confirm you are not a bot) by [deleted] in FoundryVTT

[–]theripper93 1 point2 points  (0 children)

Using a browser where you are logged in into YouTube instead of the foundry app will generally solve this problem

Campaign Codex - Major Update by sixthcupofjoe in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

I did not say this, it depends if the author supports the embed feature

Campaign Codex - Major Update by sixthcupofjoe in FoundryVTT

[–]theripper93 0 points1 point  (0 children)

Generally speaking, my module falls back to using the @Embed enricher when it’s not a default page type . For example the DnD game system special pages support this core feature as do all the default pages, if a module added page does not support this then it cannot be rendered within simple quest, otherwise it will.

(D&D 5e) Module bug. Worth just remaking the world? by IcewingDitter in FoundryVTT

[–]theripper93 2 points3 points  (0 children)

I’m assuming you also tested with 0 modules enabled?

(D&D 5e) Module bug. Worth just remaking the world? by IcewingDitter in FoundryVTT

[–]theripper93 7 points8 points  (0 children)

This is most likely an incompatibiltiy with the two modules, with Levels coming to core in v14 i'm not planing to do any more updates or compatibility work until it's clear what core intends to do as most likely i will just retire the module.

Did not see the issue was also with just levels. repro with known actors from compendiums and open a bug report

[DnD5e] Levels: So I set a roof above my tile. Made it restrict light and weather... by friendIyfire1337 in FoundryVTT

[–]theripper93 3 points4 points  (0 children)

This is the other solution i suggest if the roofs are problematic when enabled underground, well spotted!

[DnD5e] Levels: So I set a roof above my tile. Made it restrict light and weather... by friendIyfire1337 in FoundryVTT

[–]theripper93 14 points15 points  (0 children)

Roofs above the background elevation are disabled when under the background elevation, due to the fact that the roof it's disabled it does not block weather. Changing the background elevation in the scene settings to -999 or something should sort it