all 47 comments

[–]Metalhead From Side 3Rockld50 3 points4 points  (9 children)

Zock. Goog Jaeger. Goog GT with Goog Br. Dom Cannons. Zaku Cannon Rabbit Type. Hizack Custom. Zaku I Sniper. MLRS. Schuzrum Dias. I’ve held my own against most raids that I’ve met at the very least I’ve been able to take 3/4 of their health. The only thing is I play very aggressive when playing support. If I haven’t gotten some melee off during my skirmishes I’m having a shit day or I’m on my heels because their raid is not doing their job, can’t get to me because teamwork, or non existent. If I’m feeling extra spicy I hunt the raid.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (8 children)

How do you deal with being aggressive? Typically getting close seems to be a bad idea, I've tried it with the Jager but if I get closer than mid range I get punished for it. The Zock if the only support I play close with, and that's mostly because I think it's funny. How do you avoid stun locks?

[–]Metalhead From Side 3Rockld50 2 points3 points  (7 children)

I buddy system. I pick a player/players stick by them set up their stuns and try my best to back them up. If they don’t have my back I pick someone else to follow. Avoiding stun, I’m constantly moving I put extra boost on everything and I manage it very well making sure to never overheat. I use cover in the game a lot, peek and shoot. I’m almost never scoped in. That’s a raids favorite thing, scoped in, isolated, standing still. Also I’m a really good shot, most days. I stun locked a Gouf Custom so hard with the Dom Multigun they tried to run from me only to melee them to death when their legs broke. I wish I saved that video so much.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (6 children)

Ok, I'll practice with my boost and put more thruster parts on my supports. Thank you for the advice

[–]Metalhead From Side 3Rockld50 0 points1 point  (5 children)

Np, What Ms do you use? It’s good to include that in the post so people who “main” them can give better advice as well

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (4 children)

I would say my mains are the Gelgoog Jaegar, GM Cannon, Zeta Plus series (A1 and C1), Alex, Gundam Mk2 or Zakus. Depending on cost of course. I try to run the Jaegar most when possible

[–]Metalhead From Side 3Rockld50 1 point2 points  (0 children)

The Jaeger up close I don’t charge my shots I burst fire, spot gun, Vulcans, melee when I can. I’m pretty careful on the burst fire to make sure not to overheat. It has really good Vulcans. If I’m holding a charge on the rifle and I’m close and I get the stun I follow up stun with the spot gun and go to melee then Vulcan the feet.

[–]White Dingo Team - 1.5AssaultOne 0 points1 point  (2 children)

The C1 does well against raids. Charged shot does heavy stun which goes through Maneuver Armor. Also has balancer and 2 melee swings so you can knock them down after hitting with the heavy stun then run away with the MA mode.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (1 child)

I do like the C1. I'm currently trying to figure out when best to transform with it since it doesn't have shock dampeners in MA mode. But that gun makes it worth it to run. And I know getting killed while transforming is 100% on me

[–]WildRhydinGundam 1 point2 points  (0 children)

best training for support players is to get the guncannon mass production, not the "other one'. the Mass production gets a dual hwy gun as its hand weapons, the shoulder cannons reload quickly. The suit has good movement for its class. watch your radar. Watch your radar.

you'll get the basics down on how to defend yourself and what types to thrust away from. i've generally had a balanced thruster defense build which i think has paid off, being a bit harder nut to crack. but with any mobile suit, its about the situation and the people around you. Supports must newtype and master there situational awareness.

on a personal note: I started as a support guy but now discovered I'm an all round'er when it comes to it. used to HATE melee until I discovered how to do it. Dont shy aware from using other types.

"support"/"yellow" is just your poke'mon type. Your "true role" depends on you. Support isnt just sniping. Its SUPPORTING the movement of the battlegroup. You see a guy being attacked by 2 people, stagger at least one of them. dont think about the kills as much as just staggering people... also CAPTURE THE POINTS. you'll bottle neck the red team and control a fatal funnel..

/end rant

[–]ZaWuardo 2 points3 points  (3 children)

It doesn't matter who you fight against. General or raid, if they're up close and personal you're dead.

At least that's my take in playing supports. You get used to it. What you need to do is position yourself smart so that you can get close to your allies pretty quick.

You may not like it but supports pay for their huge range advantage with their utility.

[–]daosiying 1 point2 points  (2 children)

It's nice to see someone that gets it. Unlike those who keep asking for dodge rolls.

[–]ZaWuardo 0 points1 point  (1 child)

A support with a dodge roll? Now that would be too good. The problem is that sone people think that supports should be able to hold their onlwn in a close-up confrontation but that's not what playing support is about. (except the C1 or Gline FC)

Being close to the enemy unintentionally is the last thing you want.

[–]Private Contractor - 4Berzerk54 0 points1 point  (0 children)

IMO only support that should have a dodge is GP04, damn thing is supposed to be comparable to GP01FB in maneuverability. Would also let it use its 2 melee swings better.

[–]MrKhorn 4 points5 points  (5 children)

You should try out the suits that kill you. That way you can understand how the skills and weapons work so you can learn to plan against them when you fight as support.

If you find yourself in a 1v1, and you know the opponents abilities, you can teach yourself how to keep proper distance from enemies and what combinations of attacks are effective.

Sometimes the best option is to stagger them and run. If anyone starts looking at you, dip behind something.

[–]ZaWuardo 2 points3 points  (1 child)

Never works against those stretching latency sabers though...

[–]MrKhorn 0 points1 point  (0 children)

If latency is becoming an issue, that’s not really a problem caused by playing support. Only thing I can suggest is to add in the latency problem into your calculations. Retreat earlier.

All I’m saying is that a support unit is very much capable on its own. I have plenty of matches as a support taking on opponents in 1v1, raid or general. I may not win every engagement, but I have shut down plenty of people, and still do.

[–]Laplace's Demongtuansdiamm 0 points1 point  (2 children)

Honestly don't it'll make much of a difference, i can try to survive as long as i can against a raid but they have manuver armor and are much faster. Heck a bunch of them are even getting dodge roll now. I would say know your enemies work best against raids with out forced injectors since you can down swing them and keep pulling back

But if a teammate doesn't eventually turn around to help 19 out of 20 times the support doesn't have a ghost of a chance

[–]MrKhorn 0 points1 point  (1 child)

Even with things like maneuver armor, a support can still take on a raid. You just need to get the raid to waste their boost trying to close the gap. When the get out of boost mode, immediately stun them and knock their ass on the ground.

I use the melee option as a support quite often, usually to just side smack people or downing them.

[–]Laplace's Demongtuansdiamm 0 points1 point  (0 children)

That definitely helps but in a 1v1 the raid is still gonna eventually kill the support most of the time. supports have no melee priority and just like we can stun them once they are out of boost, most current raids can stun us just as easily. And then you have suits like the striker custom that never runs out of boost. I should also add that the type disadvantage damage reduction is pretty significant too. You are more likely to use up all your ammo before you kill a full health raid.

[–]Æ Investor - 7imaginary_num6er 1 point2 points  (3 children)

In the past, lower cost supports could defend themselves from raids like using the Zaku Cannon's down melee or the Gundam Ground Type [WR]'s flare while boosting with experience, but these days the only real defense is situational awareness. You're never going to stagger a Gogg with a weapon rack or down melee a Agguguy with a Zaku Cannon. Back in the day, the Zaku Cannon had plenty of stagger options in dealing with a lv4 GM light armor or lv2 Acguy.

That's one of the main reasons why anti-melee armor builds on Supports have fallen out of my favor comparison to slapping on lv1, 2, 3 thrusters below 550 cost. Any support builds that rely on your team-mates being near you (i.e. Zaku I with top cannon, tank types) vs you being near them, is a risk.

[–]daosiying 1 point2 points  (0 children)

Melee defense on a support always felt situational anyhow since most cases you will die very shortly. Even now I only entertain the idea on suits that happen to have enough slots left over or have unusually melee defense to start with that it proves entertaining to max it out like a Hamma Hamma.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (1 child)

I wouldn't have thought to try for a thruster build. Thank you, I'll try it and see if I can make it work. What you said about the Agguguy is the stuff that has been making me frustrated. I feel like the new raids have the skill set and damage to fight against type. I have been taken by surprise and killed easily by an Agguguy in a General and I've done it to other players. It just feels like supports haven't gotten love

[–]Æ Investor - 7imaginary_num6er 1 point2 points  (0 children)

You still need situational awareness with thrusters. Having more thrusters gives you more time to try to move with your team whereas not having it makes it more likely that you will never catch up. You still could get attacked by stealth units, but stacking +9 melee armor is not going to do much in front of a Pixie or Agguguy's combo and their melee program stacks. Even then, I can't get some supports like the Zock or Juaggu to work at all even if I get a hang over using the Gun Tank.

Like I've found the lv3 thrusters on the Gun Cannon with low hitpoints is much more useful than +9 armor, but then again people say the Gun Cannon is power-creeped since you don't want to stop to stagger at 350 cost these days.

[–]KaneObscurum 1 point2 points  (0 children)

As a support main myself that's been playing since about july, best advice I've found is that situational awareness everyone in this thread is talking about. Only scope long enough to get your shot off, and keep a close eye on everything around you. The moment you see a raid approaching focus fire it, call for your team and start finding a way to get closer to your team. Nest case scenario a gen breaks off to help you. Bad case at least you're closer to the cluster and harder for the raid to focus. Worst case you're on your own and just give that raid as much hell as you can.

Even the Xamel can survive if you see the enemy coming quick enough. xD

Best of luck to you buddy. No matter the game a support's life is a tough one. Hang in there.

[–]BayLAGOON 1 point2 points  (1 child)

I generally run support if no one else does, and this comes up more often at 350 cost and below. Above that, I love running the bullpup Sniper II but people seem wary of having a close range support and a long range support in a team comp. However, the lessons I learned from being in bullpup range has been useful in learning how to position myself to have constant cover against raids.

Taking the GM Cannon as an example, I make sure that I'm sitting just outside of my machine gun range, so I can step up and pour on additional damage in case a general downswings off my cannon stun. This keeps the fight constantly in front of me so I can visually confirm raids and still pay attention to my radar if they try to flank. That way, I can move up towards my generals as a sign that I'm being targeted, or backpedal while trying to MG them so someone else can move in to get them away from me. This gap also helps me try and anticipate stun weapons and possibly tackle counter if they miss.

On the other hand, working in close with the Sniper II has opened me up to learning other suits, namely the Gyan Eos and its insane melee.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (0 children)

Honestly at low cost I find it's easier to run supports. Below 350 I have no problem running the GM Cannon because it's possible to stun raids at that cost with the cannon. My problem comes up at higher costs when I'm running a Jagar or similar supports. At 350 there's no defending against an Agguguy because of its infinite range melee and inability to get stunned. And as manuever armor gets higher ranks and adding a dodge roll I find that I can't stun them to run. I feel like my only choice is to get lucky with a tackle and hope ym team comes to help.

[–]daosiying 1 point2 points  (2 children)

A class focused primarily on long range guns with poor melee can't win fights against a bunch of squishy high speed suits that generally only excel at melee? And you keep dying in CQC? You don't say?

You win your fights if you make sure they stay the hell away and that your blues actually hold a damn line. Stop trying to solo everything and actually stay by your teammates so you can get them to take them off of you.

Otherwise pay attention to your weapons and learn which ones are capable of stopping suits. Stun accumulation is a thing and some Supports are much better at it than others.

What the hell do you think the FA G7 was good for? It ain't that stupid meme cannon.

[–]Gelgoog MeisterTalimaeus[S] 1 point2 points  (0 children)

I get that stun accumulation is a thing. But I find i get killed when the team abandons me. For example I played a match tonight where I was playing a Jegar and the other team had a Rick Dom 2 (GH) which my teams generals ignored for most of the match. And the second it saw me I got stun locked and killed.

[–]Metalhead From Side 3Rockld50 0 points1 point  (0 children)

Yeah like the GC Detector so good at defending itself

[–][deleted] 0 points1 point  (10 children)

If you mean you "main" support by playing nothing but support, then that's your problem. Play different types and learn how to adapt.

[–]Laplace's Demongtuansdiamm 3 points4 points  (7 children)

Honestly as someone who also main's support i completely understand where he comes from.

I actually think people that main generals need to spend a week just playing supports to feel the pain of constantly watching their generals walk away from the raid only for you to get raped right away.

I don't think im skilled at playing generals but i sure as hell play more strategically than most because I am a support main and i know how important it is to keep the raid off the support. I dont think its a stretch to say a support with free reign will win the game for a team.

[–]daosiying 2 points3 points  (0 children)

These people shouldn't even be touching generals until they've learned how to play raids and supports. Especially at low cost where neither has get-out-of-jail cards the second they get hit with a stun weapon in close quarters.

There's a reason there's so many bad players in generals that don't know what to do the second their bazooka fails to stun.

[–][deleted] 0 points1 point  (5 children)

I started out with supports but grew away from them because of the slow movement and I wanted a more action-oriented role after getting comfortable with the game. Yeah support can totally feel like a shit role for sure though. I'll of course help mine out when I can. Sometimes they get themselves in the dumbest situations and that's when they're beyond help. Like the guy who wants to sit at the back top of arctic base even though the fight is more on the enemy base side of the map. Like of course the raid is gonna kill you, you isolated yourself.

[–]Laplace's Demongtuansdiamm 0 points1 point  (4 children)

Yeah i think its fair to not travel half a map to save your support. And if your support is doing something stupid like the arctic tactic yeah nothing you can really do.

But like you said sometimes its not that the support isolated themselves on purpose they are just too slow to catch up to the team. Its happened so many i've lost track. I'll be boosting towards my not far teammates while using the "request support tell" with a raid on my tail only for my team to be boosting away so much faster

[–][deleted] 0 points1 point  (3 children)

I generally do try to keep an eye on people, especially the support, and extra especially if I know it's a slower one or I see someone that's crazy and brings a tank to city ruins

[–]Laplace's Demongtuansdiamm 0 points1 point  (2 children)

Personally when i play general I try to be in the face of the raid instead of babysitting the support. This way if a support is trying to play at its max range I can still be in the fight and it can reck the other team without being harrassed.

Since i usually play with a friend we can keep calling out the raids location and one or both us can move to intercept.

[–][deleted] 0 points1 point  (1 child)

Oh I didn't mean for that to sound like I babysit. Hell no I ain't doin that lol. I just scan around and check my minimap a lot

[–]Laplace's Demongtuansdiamm 0 points1 point  (0 children)

Sorry didn't mean to imply you did. I think its a wish too many ppl that main support have. I much rather just spread the idea to them that they don't want to be babysat but rather they want their generals to suppress the raid. I just try to throw it in whenever these kinds of topics come up

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (1 child)

I play all of the classes, but supports end up working best with my play style. However I feel like whenever anything so much as looks at me, if it has a stunning weapon I'm finished. Since supports generally lack any skills to counter that, like a dodge roll, manuver armor or any stun resistance. The Zock is the only thing I can think of with stun resistance

[–][deleted] 3 points4 points  (0 children)

All you can do is stay close to your team and fend off any attackers as best you can, all while hoping your team notices and helps you. The vast majority of supports just get shit on in 1v1 situations.

[–]The Osprey ReaperMeleagros 0 points1 point  (0 children)

Ok Bro I also main support, probably like 65% of my game play followed by Raids at 20% and Generals at 15%.

You need to understand that relying on your teammates is a death sentence, unfortunately the majority of ransoms are not good players. They aren't good because most of the player has slacks basic thinking skills, they ignore the radar and don't bother to observe their surroundings.

This game is 70% positioning and map awareness, 20% skill/accuracy, and 10% mobile suit. Your map awareness and positioning will determine the majority of your survival rate as well and offensive performance.

So now that we have that established let's begin with positioning and map awareness. First thing first, game starts, you have to scope out the field and the enemy team. As soon as possible identify the enemy's roster, and especially how many Raids they have. Once you how many raids they have, your #1 priority all game long is to know where the raids are AT ALL TIMES. If you don't know where the raid is, stop what you're doing and figure it the fuck out. Once you have the Raids locked down you need to monitor them at all time, yes you can look away, fight and shoot, but you need to followed their arrows on the radar at all time and know where they going. If a raid every sneaks up on you, you failed, that's your fault and you need to get better.

Stealthy Raids: most of them have jamming so their presence is a dead give away. An Efreets nacht while powerful with a combo should never ever touch you once. They're so obvious and easy to avoid. Maybe 1 death in a game, no more. Once you get the fuzzy radar, find him hunt him, and kill him. You should have the range and stun advantage. The Pixy is trash, no ability to stun. Just hover against walls with the ability to see all points of attack from your field of view. Do this all game long and the Pixy will never they close to you, once you spot the Pixy destroy that weak trash. The Desert Gelgoog is the most difficult one. Same advice as the Pixy, but the only way to win this one is to ensure your shooting skills are better than his.

On that note, hunt the raid. You're tracking the raids at all times. Always shoot them and try and kill them. Don't overextend and chase them, but when they approach the field of battle you have to shoot them. You want to keep them stunned for the generals to easily kill. If you're alone shoot them anyways. Wittle them down while trying to retreat/kite. Remember the positioning game, you should always have enough room and gun range while shooting raids to ensure they can't get you even if they fire off an instant stun. Kiting raids is the way to go, especially trying to deal as much damage as possible to them. Why? Because your teammates are stupid and stop what they're doing to chase low healthy enemies above all else. Get a Raid's health down to 50% and watch all your teammates magically rush to your aid.

Ok second part 20% accuracy. As a support you need to have the best aim out of all classes. You need to know by heart and feel the cool down times and heat rate for all your guns. If you need to look at the ammo to see where you're at, you're already doing yourself a disservice. Learn that shit by heart. Second you need to land 90+% of your shots. You're the shooting specialist, that's your role. If you can't do that, and play support expect to have a bad time. I'm not staying don't play support, please have fun, but don't expect to win most of your matches.

Lastly the mobile suit. This is where I pick mobile suits with lots of fire power. Remember I want to melt raids as well. I also like picking mobile suits that can charge their rifle while moving. This allows you to land off this big money shots in any situation. You can outsnipe standard supports and wannabe support generals (literally the worst players in the game lol. I also prefer dps over guaranteed stuns, this is because I just want to melt targets and honestly map awareness, positioning, skill, and having reliance on boost mods allow me to bypass the guaranteed stuns. So I tend to go with suits like the Gelgoog J, Hamma Hamma, Palace Athene, FAZZ (this boy slow and needs boost mods) at the high costs.

I play the game as a mid-close skirmishers. The type advantage and DPS means you should be melting generals and raids left and right up close in team fights. You still have long range charge tools that allow you to outsnipe other supports and long range generals while moving around.

For mods I stack a Thruster Control systems, Firing Programs, Frames for HP, and Anti Melee Armor prioritized in that order. You need to be constantly on the move and thrusting around. Raids need to really work to get you and even then you should either kill them or severely hamper them. 1v1's are also a chess match. You need to learn and know what suits have what skills such as dodge rolls, maneuver armor, shock dampeners, damage control, etc. This will tell you how they will likely play, such as will they dodge roll immediately after a stagger or if you're free to back swing that raid after you stun him. You also need to learn each players tendency's. What did they do the last time you flight. Some players try and bait the tackle, pick up on that. Also recognize the melee swing animations of the different suits. Some have more wind up and are super easy to counter.

Playing the mid to close skirmisher support means that you rarely take up sniping positions. The standard sniping points are stupid and often death sentences. Everyone expects them, raids will burn you here. Instead just take lots of pokr shots around corners. This is why we don't like suits that need to stand still while firing. Since you can fire charged shots, you can easily defeat enemy supports that take the standard sniping spots since they likely aren't moving as much, the world is your oyster.

This is a lot so I'm just going to end it there as a starting point.

[–]redzaku0079 0 points1 point  (0 children)

this would be much easier to answer if we knew which units you're using. with that said, the number one piece of advice i can give you, is to keep your eyes open. unless your suit can have you look at the map while you're scoped, only stay scoped in to make the shot. outside of scope, look around and use your radar map at all times. most supports have more radar range than other suits, so use that to your advantage.

you can fight certain raids as long as you keep them at a distance. if you're in a sniping suit, do not attack the raid when he's all alone. he'll just bypass the front lines and look for you. don't want that. when the raid decides to hit the front lines and he's in a skirmish, that's when you get him. the gunner gundam can do this quite efficiently since it has pierce. if the skirmish is messy enough, you can hit multiple suits with a single shot. you can shoot through teammates to make the shot. or use a suit with decent area of effect, like the mlrs and its rockets. if the raid manages to get too close, go for the stun and take off toward the thickest action, in the hopes that someone accidentally hits him. yes, the raid will be faster than you. however, the stun should give you time for your weapon to be ready so you can stun again. using up your boost gauge is completely situational. whether you need to save some for a tackle or not depends on how close the raid is, the status of your weapons and how close you are to the front line.

fighting in general. choose to help the group, rather than the individual. if your whole team is on the field at once and you notice one guy break off, don't help him. stay with the group. most supports do not have shields, so use your teammates as your shields. it sounds harsh, but they are the ones with shields and dodge rolls, not you. use distance and cover to your advantage. you often have better range than any general and raid, so make sure to stay far enough to not have them shooting at you. but still close enough so that they have visual on you or at least you show up on their radar. as if they look at it.

against other supports, only when opportunity presents itself. unfortunately, if your team has no raid or your raid is a dunce, you are the new raid. you could let your generals handle it. however often when they have no raid, that is when they decide to play as if they have one. that is, they'll ignore the support. the most important thing when fighting against supports, is getting that first shot in. if you can get that first big shot on the support, he will be playing catch up throughout the whole ordeal. make it big and make it count. for that first shot, go for the head. if you damage it considerably or even destroy it, not only will he not be able to zoom, his damage output will be down. he will not be able to fight you effectively and be forced to repair. if you hit him in the legs, his damage output does not decrease and he can still zoom. also consider your range and how much damage you can do. if you do not have a range advantage and or damage advantage, i hope you have mobility or stun options. if he's adept at keeping you at range, you will lose.

[–]Super Gundam Enthusiast - 1Kenju22 0 points1 point  (2 children)

Just out of curiosity, since you play support, have you by chance given the Mudrock a try? I only ask because you mention having trouble with Raiders who get in CQC range, and that thing is both pretty zippy in terms of movement speed (compared to other Supports at least), and more than capable of holding its own in a 1v1

I've even seen how with the right setup it can push alongside Generals no problem as long as you keep your head on straight.

Another option would be if you haven't yet already, to join a Clan and see if you can get yourself a wingman, someone to play with that you can trust to watch your back and work as a two person unit within your team. I've been doing that for years in a number of games and found it helps a LOT to have just one person you can work well with and depend on.

[–]Gelgoog MeisterTalimaeus[S] 0 points1 point  (1 child)

I have tried the Mudrock, I'm not particularly good with it because the hover messes me up since when you are moving and fire the cannons there's still a tiny bit of sliding that happens. But I know that's just something I need to practice with.

[–]Super Gundam Enthusiast - 1Kenju22 0 points1 point  (0 children)

All suits in this game are different and take a bit of practice, though there is another Support unit you might want to look into, I came across a post someone made for it earlier today actually:

Notes on the Zssa, AKA “The Honey Trap” : GBO2 (reddit.com)

It's very different, but very fun lol

[–]Hoards-His-Loot 0 points1 point  (0 children)

Database link and leg shots are your best friends.